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Danielnz00

feedback: current meta, and killing it for the little guys

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So with the launch for the new trade winds update,  while I must definitely admit the trade winds feature added to the game is awesome and well done,  the only issue I have with it, is that the even-ness of which way the winds blow, seems to be mostly right to left of the map

 

With the trade winds comes other changes,  like the gold cost to build ships,  this is the dumbest thing added to the game since the season 1 claim system,  while it doesnt effect mega tribes at all really,  small tribes and solo bobs have to be very careful sailing around,  ships are so costly to replace,  might as well avoid the sea

 

The new farming buildings,  the mines , quarry,  lumber yard,  and farm house,  these are great,  makes the game more enjoyable not having to farm a ton,  while I'm fine with the fact someone can access them and pop corn the entire contents,  why would you allow others to be able to turn them off and on

 

Creatures - its cool we have new creatures to be able to tame , breed etc,  would be nice also for them to have a purpose,  can the croc do anything?

 

Creature movement,  one of the most hated things about this game is the animal movement and synchronization, let's take the bear of example,  while everyone knows its a carbon copy of arks bear,  why would you not bring the movement of the bear from ark as well,  it gets stuck on the stupidest stuff and Cant get past it,  please fix

 

Character food,  the eating and vitamin issue in Atlas have been on going since launch but let's discuss the fact your vitamins drop low and you can eat to try fix it but then you start taking damage from over eating or drinking trying to balance them out

 

Current PvP meta : Explosive barrel launching ships,  Why build canons when you can launch explosive barrels from catapults and pretty much total a ship or anything in seconds, the barrels aren't really that expensive to make either

 

New puckle towers are cool and work well,  but its still cheaper/maintenance free to have 4 guys on puckle guns than run around topping up oil/coal every day

 

This update has changed the game alot while things are getting better it feels alot like the game hasn't moved in two years,  still working on the claim system,  very little new content, still in early access,  grapeshot your heading in the right direction ,just pick up the pace before this game is to old and everyone's bored of it

Edited by Danielnz00
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My biggest issue is the insane gold requirement for ships. The devs said they wanted to remove barriers that kept people from getting out on the ocean and created the biggest one in hopes of making gold important. The gold requirements need to be one-tenth of what they are right now to even be close to being reasonable. 

I would love to hear their logic behind schooners costing 5,000 gold whilst you only get 100 gold from a level 6 sunken treasure or 5 gold from flotsam. The only logical thing to me is that they want to make this game only about large groups. 

I agree with the upkeep costs of the armored ship docks I think that is great, but the gold generation from the trade system needs to be greatly reduced and the gold cost of ships also needs to be reduced so that people can actually churn out ships and have fun. I thought they wanted ships to be more "easy come easy go"...

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In regards to ships costing gold,  I think I have a solution for this,  the cost should be scalable with the size of the company,  so smaller groups cost less to make ships than large mega tribes,  but I see the obvious exploit people will quit the company to make ships then merge them in,  I have a way round that too,  make it that ships Cant be merged in to new company's,  the company must buy the ship from other to take ownership,  but the gold used to buy the ship isn't recieved by the seller,  its consumed as a tax by the game for it to switch hands and the cost is again scalable to the company that's buying the ships player size   or they can claim the ship over time the old fashioned way ,

 

This will ultimately make more smaller company's allied together or they take the cost

 

If large tribes take the option to split into smaller groups,  that will work out as the limit on alliances will cause issues with ones who aren't allied attacking others who were initially there tribe mates

 

I've been in mega tribes before it is also a huge pain to track who you can and Cant attack,  that's there decision to play it that way

 

Edited by Danielnz00

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