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George Catcher

My Claimed Lawless Feedback (6.0 thread).

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Previous thread was there.


01 - Screwed map.

PVE server. H9 has 2 islands but only 1 discovery. I visited another island and eastern island has NO NAME (usually showed in top right corner).




02 - Where is Lawless?

If you log in under admin account and check how things are goin on official PVE, you'll notice, there is NOT A SINGLE CLAIM TOWER placed all over the map.

You know why?

Because there is just NO LAWLESS GRID at all.  We have some usual grids with island to claim. And more usual grids with island forbidden to claim. So... you should make some statement about that.

If you did that to make players level and create towers before allowing everyone to claim spots...

Or if you mess this one out and gonna fix this, by turning grids to lawless by fixes...

...THEN YOU SHOUD ANOUNCE TIME OF TURNING GRIDS TO LAWLESS!!!!!! So every1 who woke up at 5am in Europe today to settle the spot wont lose everything to offline raiding.

If you planed to get rid of lawless (which now is no difference from past time when those grids were called lawless), you also should make a statement about that!




03 - Farmhouse doesn't gather ANY RESOURCES anymore.

I put my farm to lovely spot surrounded by rocks with metal and trees. And all I've got is just FIBER AND BERRIES.

If you did this on purpose, then you made windmill useless crap in the game. Because it just hell expensive to build and gather only one resource for trading.




04 - Extended HUD shows wrong for some stones.

It sows that EVERY stones has Stone, Flint, Metal and Geode. While some brings just Stone and Flint.



Edited by George Catcher

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Alright let me speak a bit about new farms.

06 - Farms radius must be GONE!!! Bring "per company per island instead!!!"

I read some posts that you made windmill to gather just fibers, vegis and berries for purpose. So. Before patch, I had my windmill gathering for me: Fibers, Stones, Flint, Wood, Thatches, Metal and Sap. I also add lumberyard to maximize my profit from trading and after that - my warehouse was full of stuff.

Now, to reach just basic I had from my windmill before patch, I have to place 4 farms!!!

What does in mean? It means I need to capture HUGE territory for just myself. So check it out. I settled on BIGGEST size island in a game. One of those 2KM wide. I placed my 2 farms as close to eachother as possible. I measured distance (by making screenshots) of farm radius and opened photoshop.

I repeat. I live in BIGEST TYPE OF ISLAND right now. And I wonder. What if every players who settle there, wish to have their 4 farms??? How many players will get what they want on the biggest island?

You know what?

If they place their farms just as close to eachother as possible, then it'll gonna be just 11 players. Like this:


I didn't put farms on empty cliffs.

Now. This situation is unreal because we not just put our farms close to eachother. We also want farms to reach our warehouse. We also need to place farms to resourceful spot to get best from them. So... typical REAL situation will be something this like:


Just 6 players. And only 4 of them have 4 farms.

- So imagine the same picture on island twice as small? 

- Players says there are some island where even 1 player cant put 4 farms there.

- And I saw a lot of messages like this: "Man... I have to capture so big space! I just don't want this!!! I just wanna keep my base compact and have my farms around it!!!"

So the BEST solution I see here is simple. Get rid of farms radius. Bring it "...per company per island" instead. You afraid of ppl overflood all with farms? Well... make them wanna place just 1... Or you can even go opposite. Make player able to build 4 farms IN SMALL RADIUS from first farm they placed!!!

Right now we have like a lot of unhappy ppl just in my grid.

- Some of them unhappy because they didn't get a spot for at least a single farm.

- Some of them unhappy because they forced to capture like 10% of huge island.

Edited by George Catcher

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@George Catcher thank you for this very good conclusion of the system working on PVE server. So I guess limit of one warehouse per island was a step by the Devs to consider PVE a little bit.

I test things on PvP this time and there the players face some other issues. PvP Players trade with themselfes so they need now 3-4 islands to have markets connected and get decent gold income. So all large tribes try to own a complete grid with all islands and even spread into lawless if next to it. Also there are only few claimable grids left. But luckyly it looks like there are not that much players like Maelstorm map start.(Season 4) To have the maximum effect of farms over the complete islands connected to warehouses the companys need settler companys.

1 farm + 1 warehouse/market for each company is still a great idea for PVE if the one farm can gather all resources on the island no matter where it is placed. But this could be also a point some players may not agree to.

On PvP Players would do everything what is possible to max out the income they can passively generate by any abuse of the system they can find. So the mindsets of both Player groups are very different just divided by the fact that one live in peace and the others can have war/destruction all day. So as long Devs try to keep the game only as 1 setting they face the issue that their systems can't fit to both playstyles.


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07 - Let's talk about farms a bit more.

I wanna ask DEVs - do you really have a vision of game you creating? Or you just randomly mess with numbers and then see, what happens?

Before wipe, we were trading with Nacona. My 2 farms (windmill and lumberyard) were enough to get 100 ships running constantly, and we had average 6K gold a day income.

With current gathering rate, each farm will provide... like 5-6 ships a day. I mean real time day. So. I didn't set my trading yet because with so little wares I receive by farming - I doubt anyone will ever be willing to trade with me. I remember what you said when you introduced trading.

"Trading is the way to earn gold". It's not anymore. I mean, if I place like 8-10 good gathering rate farms around, I'll get some good numbers. For that I'll have to claim like 20% of really big island or up to 70% of smaller one.

I'm about to start high level treasure hunt, so maybe I'll get better gathering rate BPs, but now, my 117% mine brings about 4K metal in 12h. My 114% lumberyard - about 3K wood and thatches in 12h.

So. The way I see it. You set huge restriction radius for farming structures, so players wouldn't build a lot of farming structures around.

You dramatically reduce gathering rate, so players would want to build a lot of farming structures around.

It's like you want players to build a lot of farming structures and at the same time - you don't want players to build a lot of farming structures.

So my question is simple. Do you have a vision of how it should work? If so - tell us about it? You want just megas to do trading maybe? 

P.S - Before I replaced my Windmill to Mine, it also gathered like 3K fibers in half of day. You do understand that with a bear I can gather 3K fiber in just 2 paw swipe? So windmill (which is required alloys to build) it totally useless trash now, because with a bear I can gather same amount of fiber faster than I go get and deliver fuel for windmill.

Edited by George Catcher

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08 - (need to be fixed ASAP) crew in "following" state on the ship don't follow pathfinder.

Ok, you DO know that hired crew can use JUST CLOSEST station on the ship, right??? Meaning - if closest one is the sail - I can only press "use sail" in round menu. If closest one is steering wheel, I'll see only "use steering wheel".

To make them use specific station I had to order them to follow me, lure them to the station I need, and then press "use station I need" in round menu. 

Well. It's not that easy anymore. If crew ON THE SHIP, if I press "enable following" in behaver (or if I press "T" whistle - following), instead of follow me, my crew will try to reach ship center at all costs. So I can only put them to the closest station from ship center. In my situation - to get my crew use ballistas on stern, I have to stop my ship, jump to the water with my crew, swim from behind and from there press "use ballista". 

You know this feature is already troublesome, because in some cases I had to lure crew to the different part of the ship before they reach right position. And somehow you made it even worse and absurd. So PLEACE bring things at least back to where they were before patch!!!



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08 - Tradewind issues.

During night rain tradewind path on the ocean surface is invisible.


There are some places on map where tradewind path showed, there is a path on ocean surface, but it doesn't provide any x-tra speed:





Here on D8 I've tried something.

- I exit tradewind path, but this green wind icon and also orange waving lines in sails stayed with me no matter how far I went from tradewind. I back to tradewind path and no matter what direction I sailed - green wind icon was there. And I got NO speed bonus. 

- I relog the game. After that green wind icon disappeared and never appeared back. Even after I entered tradewind path again. No speed bonus.

- I sailed to the border, crossed, and then went back to tradewind path. Green icon didn't appeared and I've got no extra speed at all. 

Next C8 grid was fine.

I have some guesses, which I'm gonna test later. Before I hit D8 I was riding tradewind and crossind the border in long turn, holding "D" key while hit the border. Maybe THAT was a reason this server broken down for me?

Edited by George Catcher

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09 - Losing hunger in ocean.

I actually noticed this one long ago and just keep forgetting to write it down.

If I lose stamina and regain it, while sailing, in typical situation I'll lose about 5 hunger (10 for cold and 15 for freezing). But If I lose all stamina and use steering wheel while regain it, I'll lose like 1-2 hunger. Not sure if this one is a feature or bug?

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10 - Warehouse doesn't collect more that 1 stack of resource.

I had 10000 metal in there last evening. Today I found yet 10000 metal. Oh and this resource is keep disappearing from my working mine, but I guess it wont go anywhere just erase from existence.

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