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Captain Dingbat

Client crash error when I log into my server?

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I'm posting this here because I believe it has something to do with my dedicated server. When I log on to my server, my local client crashes with this error. I only get this problem when I try and log on to my dedicated server. Other servers work fine. But I have no idea what this means. Any ideas?

 

LowLevelFatalError [File:D:\AtlasSVN\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608] 
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/Atlas/Environment/Resources/Latex/Latex01.uasset. Pos=2619449, Size=2619449, PrecacheSize=2147483647, PrecacheOffset=2619449


VERSION: 519.5 
KERNELBASE.dll!UnknownFunction (0x00007ffbd72da719) + 0 bytes [UnknownFile:0]
AtlasGame.exe!FError::LowLevelFatal() (0x00007ff799a0ae71) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
AtlasGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff7999970b6) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:610]
AtlasGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff799997158) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:647]
AtlasGame.exe!operator<<() (0x00007ff79a2b47e1) + 42 bytes [d:\atlassvn\engine\source\runtime\core\public\containers\array.h:893]
AtlasGame.exe!operator<<() (0x00007ff79a3c484a) + 12 bytes [d:\atlassvn\engine\source\runtime\engine\public\distancefieldatlas.h:169]
AtlasGame.exe!FStaticMeshRenderData::Serialize() (0x00007ff79a3c7015) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\staticmesh.cpp:847]
AtlasGame.exe!UStaticMesh::Serialize() (0x00007ff79a3c8e9c) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\staticmesh.cpp:2311]
AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff799aa2444) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025]
AtlasGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff799a74549) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132]
AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff799a72951) + 8 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]
AtlasGame.exe!ProcessAsyncLoading() (0x00007ff799a756a8) + 24 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1605]
AtlasGame.exe!FlushAsyncLoading() (0x00007ff799a753c0) + 16 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1450]
AtlasGame.exe!ULevelStreaming::RequestLevel() (0x00007ff79a26f131) + 23 bytes [d:\atlassvn\engine\source\runtime\engine\private\levelstreaming.cpp:592]
AtlasGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff79a499a8a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2656]
AtlasGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff79a49a75d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2830]
AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff79a1c2a26) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameviewportclient.cpp:907]
AtlasGame.exe!FViewport::Draw() (0x00007ff79a44ec5a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealclient.cpp:1082]
AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff79a1a4521) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:604]
AtlasGame.exe!UGameEngine::Tick() (0x00007ff79a1a6593) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1412]
AtlasGame.exe!FEngineLoop::Tick() (0x00007ff798435396) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2741]
AtlasGame.exe!GuardedMain() (0x00007ff79842fc1c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
AtlasGame.exe!GuardedMainWrapper() (0x00007ff798437e0a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
AtlasGame.exe!WinMain() (0x00007ff798437f38) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
AtlasGame.exe!__tmainCRTStartup() (0x00007ff79b515dfd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbd8457bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbd960ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbd960ce51) + 0 bytes [UnknownFile:0]

when I log into any other server this doesn't happen, but I can't figure out what it means?

Edited by Captain Dingbat

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In case that anyone else has this problem, I solved it by deleting my ..\..\Steam\steamapps\common\ATLAS\ShooterGame\Content folder (local game, not server) and had Steam verify and repair the installation.

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