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cidran

Random events are fun, Unpredictable events are not

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As the title says, random is good and may be fun. 
Example 1: 
Let me set an example of a random event: the temperature starts raising, the wind builds up, a fog start building up in the distance, a few  minutes later a storm begins in the horizon, you can see the storm, from the storm the tornadoes begin and several SOTD start crawiling out of the water. 

Now the Atlas equivalent of that event: You are the border of the server, you cross to a new grid and are suddenly ambushed by 4 galleons and 5 brigs in the middle of the storm that was raging for the past 10 seconds and you couldn't see, since it takes time for the server to load several of your ship's planks already lost a lot of health and may sink if you don't react quickly. 

Example 2: 

Another random event: You start getting your ship ready for a trip, but you notice a change in the wind and raise in the waves, you can see a storm is ready to come, so you take more time getting ready before sailing. The storms begins and you can see some tornadoes building up in the distance. 

The Atlas equivalent: you raise the anchor, get away from the shore and it starts raining and now you have 10 tornadoes coming towards you and closing all the exits you have. You will get swollen by 4 before you can go back to the shore. 

Example 3: 
Another random event based on the new features: you see a storm in the distance, it is raging with lightining, but your ship is ready with the new lightiningengine rod (o whatever they impletent to harness the storm), you sail into the storm to get some sweet power from those lightining bolts.

The posible Atlas equivalent, you are in the storm and 10 SOTD spawn right in front of you while the lightining destroys your planks. 

 

This is kind of a rant/feedback post, hopefully the devs will consider something, making random events is fun, but as long as we can predict them and react accordingly. 

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