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PeglegTheAngry

Peggy's Big Post Patch Thread:

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Maintaining my own patch postmortem for the dev team's benefit. Nothing to really see here.


12/08/2020
Ramming Ship Review:

Ramming Galley should start with 25 Crew, not 14:
As it stands, the Ramming Galley does not have enough crew space for all the guns. Ramming Galley already sacrifices upgradable planks. The player should not be sacrificing critical levels meant for Resistance stat to put into crew.

Ramming Galley should start with one large, one small sail: I already dropped 22k on this beast, why do I need to also upgrade the sails right away?

Rowhouse doors look creepy: WHY ARE THEY LOCKED FROM THE OUTSIDE?

Ramming Galley is too slow; even with optimum sails: Ramming galley should be able to go above brig speed, obviously. When jibing with full sails and oars; speed should be well above  the current 18knots.

Ramming Galley is too weak: Needs more natrual resistance to work as a fleet PvP ship. Right now it appears to be good for Krakken  or small skirmishes.


BUG: Floating Name appears over the rear of the boat.

BUG: Can't replace destroyed cannons.

BUG: Forecastle takes no visual damage.

BUG: Cargo Hold Grate is untextured/badly UV mapped.

Edited by PeglegTheAngry

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