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Sailing Forward - Ask a Pirate Day: Discussion and Q&A with the Devs

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5 minutes ago, Ranger1k said:

Actually i would prefer it if the schooner was the lowest tier ship. May have to buff the other ships if this was implemented.

Get rid of rafts, ramshackles and sloops.

Maybe keep the dinghy around as a galleon accessory only. They were kept on the larger vessels, historically i believe, for making approaches along shallow coastlines and for emergencies.

 

Also i see no reason why a player shouldn't be issued a single schooner upon beginning the game at level 1. Bare bones, no cannons or ballista, just a larder, resource chest, bookcase, storage cabinet, 1 bed and gunports. If this was standard procedure i believe there would be A TON less fuss about 25k brigs and 50k galleons.

If the schooner ya started with gets sunk, THEN, 5k to replace it. I know this is a "survival game" but it doesn't mean everyone should start with nothin but yer skivvies.. Begin w a simple backstory, Mammy or Pappy are gone for some reason (disease, killed in battle etc) but luckily youve got the family boat and your 2 faithful friends who don't even consider mutiney for the first week (actual week, not game week).

Bam!! Stock up some food and repair mats and get sailing.

Thoughts anyone?

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8 hours ago, Lord Mayson said:

i'm def not happy with the price of a schooner..... sloop wars can go to heck for all i care lol

i know who the f said they liked the sloop wars? 1 solo guy ? where do these devs get their player feedback from lmao 

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22 minutes ago, tiggerib said:

When are you going to resolve the present bugs first and then bring content to the game? You mention using the market system and yet it hasn't been fixed.  Secondly you mention all these great things for PVP and yet forget about the other half of your player base in PVE, a lot of folks don't enjoy the PVP aspect of the game.  You have to appease both sides not just one for your game to be successful. And finally have your Devs play the game, with all these ideas you are putting forth it is obvious they don't play, otherwise they would see the issues that the players are complaining about.

Many bugged features might be slated for removal or replacement.
It's likely that the devs simply don't want to spend hours making fixes that won't matter in the long term.

The devs really do hear the issues players complain about, but there is a lot of work going on that we can't see.
Instant-gratification is not something one should expect from a game in development.
Have patience and bounty will be plentiful, I'm sure.

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3 minutes ago, CompactDisc said:

Many bugged features might be slated for removal or replacement.
It's likely that the devs simply don't want to spend hours making fixes that won't matter in the long term.

The devs really do hear the issues players complain about, but there is a lot of work going on that we can't see.
Instant-gratification is not something one should expect from a game in development.
Have patience and bounty will be plentiful, I'm sure.

Considering I worked for a much larger company's game development many years ago. I call BS on this.  A lot of the bugs that we are still seeing in the game have been around since the beginning. I am not asking for instant gratification. I am asking that the game be fixed and stabilized before new items/features are brought into the game.  And to be honest that is all the player base has truly wanted, is for the game to be fixed!

Secondly why didn't the project/game manager or a developer answer instead of the moderator?

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3k people playing on PC hope the crowd is large on console because your killing your game on PC there were more people playing before you did your "Trade update" which i will refer to as the solo player killer update (cost of the ships put them out the of range of a solo player) so good job i will use your game as a reference on how to kill a game to its player base and to never do early access for any game and to avoid any game from wild card and grapeshot games 

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2 hours ago, Akajerry said:

i know who the f said they liked the sloop wars? 1 solo guy ? where do these devs get their player feedback from lmao 

Apparently they have a niche group of yes-men players whos opinions they value more than 99% of the feedback I've seen. Why? Because they agree with everything the devs are doing, so clearly they must be right! Never mind the vast majority telling them it's a bad idea. The majority of players that disagree with this stupid idea don't count. It's just "noise" to the devs, in their own words.  🙄

Well, let's see what that strategy does for them if they try to sell any future content for the game when the noise makers refuse to buy it. 

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4 hours ago, Gomez Addams said:

A polite suggestion. Please explain how and what you add so we can utilize it. I feel that I’m playing a game where there are no instructions or even tutorials. (Your current in-game tutorial is now wrong btw) For example, you wanted us trading to make gold but your market interface is half baked. I don’t mind figuring things out but seriously, you need to explain how things are used if you truly are interested in the player experience.

if they would only know themselves ...

 

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What is bad with current ships - lack of cannons types. I mean we place just somehow "regular cannon" to Sloops, Schooners, Briggs and Galleys. Meanwhile in Russian "Corsairs" game with 6 classes of ships, cannons were different to each class. And they were different by weight. It means - small 6th class Barkas and Tartan could wear just 18 pound cannons (more damage less range) and 12 pound coulverins (less damage more range). And 1st class Warship and Man o War - could wear 42 pound cannons and 32 pound coulverins.

Could be cool if we have same issue here.

And yeah, I'm glad about all info, but... well I mean If claiming system will be changed soon, does it mean, new wipe is incoming? (This season I found lovely spot, but then I quit and destroyed all my buildings so now I probably won't be able to join and find another place to settle).

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The problem is they use early access like it's a "get out of any criticism shield" but it's not. Tbh a year ago i'd have been happier with a steampunk theme than what they have done to it now, if they went the full hog and added airships etc, but they now live in two camps, and they are too late to the party. And at the rate they add content, it won't be a steampunk style game till 2032, and still be in ea! it's like they have a stale cake, but think if they give it a new topping people will buy it and forget it's past it's sell by date.

Edited by Whitehawk

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5 minutes ago, Whitehawk said:

[...]   it's like they have a stale cake, but think if they give it a new topping people will buy it forget it's past it's sell by date.

but that's exactly how it works: new icing = new customers. and when sales dwindle again renew the icing.

Snail Games doesn't care as long as the cash flow doesn't cease. of all the offsprings of ARK (Dark & Light and  that western nonsense the name i forgot) Atlas was the most promising. the icing still looks fresh but the core is rotten

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Either fix the marketplaces or significantly reduce the gold cost for ships.  I'm tired of spending 8 hours/day diving just to buy a schooner.

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You know, thinking about that post....that does actually sound reasonable. I like it...Talking about the post @Ranger1k made (top of this page)

Edited by UnderTaker905
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1 hour ago, UnderTaker905 said:

You know, thinking about that post....that does actually sound reasonable. I like it...Talking about the post @Ranger1k made (top of this page)

     i did miss an issue. IF the schooner gets sunk before ya stockpile 5k gold something would still need to be available to grind it.

           Suggested solution, STANDARD sloop purchasable w mats at Freeport.

           Other option that some people would choose i guess is to just restart at LvL 1.

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The actions of this company leave me in an incredulous level to the point of being with an extreme desire to create a game of navigation and survival with everything that the developer simply cannot put into practice

I just wish I had a single opportunity to be part of this development team to get this game ready, I’ve had enough hours and hours imagining so many things that could be done to fix this game, things that are under the nose of the developers they keep insisting on the same mistakes

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You aren't listening to your players.. you aren't listening to your players.. you aren't listening to your players.. you aren't listening to your players.. you aren't listening to your players..

Do you sense a theme here? Because everyone else seems to see it. Nobody plays this game because they want to poke around in a sloop.  

No doubt next patch they will add a 5000 gold cost to sloops and we will get a community post soon afterward telling us how much players love the new "Raft Wars" 

/sigh

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4 hours ago, UnderTaker905 said:

You know, thinking about that post....that does actually sound reasonable. I like it...Talking about the post @Ranger1k made (top of this page)

      Actually going down the rabbit hole further, if we give ea player a schooner to start, and the bug fixes, new content, optimization etc proceed as planned, I'd even advocate for INCREASING the cost of top tier ships even further.. I know a VERY, VERY popular opinion... 🤷‍♂️

Edited by Ranger1k
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7 hours ago, Ranger1k said:

      Actually going down the rabbit hole further, if we give ea player a schooner to start, and the bug fixes, new content, optimization etc proceed as planned, I'd even advocate for INCREASING the cost of top tier ships even further.. I know a VERY, VERY popular opinion... 🤷‍♂️

i think you played the role as the devil's advocate a bit too long. kinda hard to find your way back into reality, isn't it ?

they had a nice game that, i admit, had its flaws here and there (still can be found in-game as they never got fixed) but it's Early Access. If they would have heard to a wider spectrum of the community and not just hand selected pvp players and streamers there maybe would have neen no need to change the dev team and no sailing the Atlas seas clueless east to West and North to South like a headless chicken.

read the initial post again and you'll figure that they make one step forward and two steps back ([]sic] we plan this but it might end up being what we had back then [sic]).

point is: they have no idea where they're steering with someone on the helm who possibly will beach the ship

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32 minutes ago, Ucan_Kizmiaz said:

i think you played the role as the devil's advocate a bit too long. kinda hard to find your way back into reality, isn't it ?

they had a nice game that, i admit, had its flaws here and there (still can be found in-game as they never got fixed) but it's Early Access. If they would have heard to a wider spectrum of the community and not just hand selected pvp players and streamers there maybe would have neen no need to change the dev team and no sailing the Atlas seas clueless east to West and North to South like a headless chicken.

read the initial post again and you'll figure that they make one step forward and two steps back ([]sic] we plan this but it might end up being what we had back then [sic]).

point is: they have no idea where they're steering with someone on the helm who possibly will beach the ship

Nah I'm firmly rooted in reality. Although i must compliment ya on bustin my balls VERY politely, lol 🙂

The devs clearly state that, in its current form Atlas is a mishmash of ideas and needs a stronger theme. I agree 100%. I think you do too hence the "headless chicken" reference.

I didn't start until season 3, although I've watched some videos of previous seasons gameplay. Perhaps theres a nostalgic time prior to my arrival that your fond of?

If your statement about 2 steps back refers to the variation of the old claim system that it sounds like they're going to potentially revert to, then, on that particular mechanic I think we agree its likely a bad idea, correct?

I'd lean more towards a mostly lawless system similar to @Chucksteaks vision.

I actually have THE solution but as i mentioned in a previous post, i believe it's a completely novel approach, applicable to nearly any mmo, and I've been cautioned to refrain from discussing it at this time.

 

Side question do you agree that at level 1 each player should begin w the schooner i recommended?

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This probably won't happen.  Right now we're really happy with how hard it is to get bigger ships.  Many players have reported having more fun than ever with "Sloop Wars".

Could you cite and give example of all the support and people reportedly loving "Sloop Wars"?  Because both in game, here on your forums, on Steam forums,  and on social media...

Nobody likes this.

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I would not mind testing out season 1 claim system with peace timers. I never got to test season 1 claim system out properly because I was stuck in some retarded offline grief war with a spanish company most of season 1. 

I don't know if the new trade system is just some rushed mechanic to see if the buildings work or not but generating money from moving resources is such a bad system. There should be a buyer and a seller. You should not be able to magically generate gold just be sending the same potato back and forth between two companies.

I have no problem with the gold cost of schooners, we made 7k gold from a 2 hour map run doing green maps yesterday, it really is no worse then building a ship with the gather rates in season 1 and once you get trades up and running you have gold for days.

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I see a lot of PVP development going into place, but nothing for the PVE community. This game ruined PVP for me. I don't even play PVP in first person shooters anymore because of how toxic the game play became.

Now the only development in the game is for PVP and large groups with wipes coming ever 3 - 6 months? Why ruin this game by making it a junk version of "Sea of Thief's?"

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12 hours ago, Wonderfuldata34 said:

I see a lot of PVP development going into place, but nothing for the PVE community. This game ruined PVP for me. I don't even play PVP in first person shooters anymore because of how toxic the game play became.

Now the only development in the game is for PVP and large groups with wipes coming ever 3 - 6 months? Why ruin this game by making it a junk version of "Sea of Thief's?"

1. Sea of thieves is awesome. Such a simple concept done perfectly. I wish we had the sea work as well as it does in sea of thieves.

2. This is a PvP game. The sooner PvE peeps accept it the better off they will be mentally. I'm not talking down on them, it's just what it is.

3. You dont play PvP in a FPS? Wow dude, perhaps take some time off gaming and reevaluate your situation. It's not real, and they cant hurt you if you dont let them.

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14 hours ago, Ranger1k said:

 

Nah I'm firmly rooted in reality. Although i must compliment ya on bustin my balls VERY politely, lol 🙂

The devs clearly state that, in its current form Atlas is a mishmash of ideas and needs a stronger theme. I agree 100%. I think you do too hence the "headless chicken" reference.

I didn't start until season 3, although I've watched some videos of previous seasons gameplay. Perhaps theres a nostalgic time prior to my arrival that your fond of?

If your statement about 2 steps back refers to the variation of the old claim system that it sounds like they're going to potentially revert to, then, on that particular mechanic I think we agree its likely a bad idea, correct?

I'd lean more towards a mostly lawless system similar to @Chucksteaks vision.

I actually have THE solution but as i mentioned in a previous post, i believe it's a completely novel approach, applicable to nearly any mmo, and I've been cautioned to refrain from discussing it at this time.

 

Side question do you agree that at level 1 each player should begin w the schooner i recommended?

hell yeah. sure they stated that it's a mishmash - anything else would have been a lie. but they had a theme once and maybe a goal to go for. Or: they never had but themed ARK with ships and added some piracy flair to it  - let's see what we can do with that and how much money we can make from.

For sure i'm a little nostalgic about the days Atlas went live. I played from day two as day one passed by downloading it. I even put ARK on a year long hiatus just to play Atlas. Although me and some friends played on a non-official server we played vanilla and had tons of fun exploring the map and coming up with our own spreadsheet on where to find which resources. trade happened with other players on that 5x5 grid and pvp happened when both parties felt like it

The claim system ever since was a thorn in my eye. how can it be that a pirate claims land that then is revealed once someone passes the island you're trying to hide out on. drop the claim system totally. what a bogus idea to claim a patch of land to just place a bed on to have a closer respawn?

Answer: no i don't agree on that. i think it's more fun to get my stuff together and build my own ship to leave the freeport at lvl 8 or even earlier. i totally dislike the idea of ready-made ships to buy. Raft and sloop were okay as they accelarated the escape from the freeport.

44 minutes ago, Chucksteak said:

2. This is a PvP game. The sooner PvE peeps accept it the better off they will be mentally. I'm not talking down on them, it's just what it is.

sorry but i have to disagree. there's nothing wrong with playing Atlas on the PVE servers and there's plenty of things to do as well just with a different focus than PVP

 

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22 hours ago, Ucan_Kizmiaz said:

...

read the initial post again and you'll figure that they make one step forward and two steps back ([]sic] we plan this but it might end up being what we had back then [sic]).

point is: they have no idea where they're steering with someone on the helm who possibly will beach the ship

I took your advice and reread the Q & A/ Informational post a second time. I completely disagree w your assessment of it.

Although I have concerns w the reworking of the claim system, I think overall this was a top notch presentation.

Not perfect, but damn good and respectfully candid.

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It is a pity and a shame, but ATLAS died! (((We are witnessing the last agonies of the terminally ill ..... AMEN .... (((It's time to say goodbye!

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