Akajerry 3 Posted September 2, 2020 2 hours ago, PeglegTheAngry said: BARRELS ARE GARBAGE. There is no other way to put it. Fucking take them out of the game. Whatever dev has this "grande vision" for this game is fucking blind. do these devs even play pvp or watch the ship battles lmao? Share this post Link to post Share on other sites
Whitehawk 382 Posted September 2, 2020 I still don't understand why they can't add a fleet commander skill, so you can control 3 or more ships from the lead ship. It makes perfect sense for small companies, and the title is in keeping with naval and pyrate lore. 1 Share this post Link to post Share on other sites
eeeceee 116 Posted September 2, 2020 (edited) troll devs :( People were complaining about shield being op and boring so you bring back cannon barrels? I can only think that you thought the barrels would help with the lag. If everybody can blow each other up easier, or quits the game because design choices don't make any sense, then less lag, right? Edited September 2, 2020 by eeeceee Share this post Link to post Share on other sites
Enki Anunnaki 240 Posted September 2, 2020 just waiting to play again till "trade winds" is implemented. if i cant put an npc on the wheel and send it to some far off grid, im not even gonna bother. hopefully the devs don't take the easy route and just make "better wind highways"... automated shipping or bust.. but we will see. hopefully they dont kill atlas again prematurely.. but by the looks of what ppl are saying with barrels.. idk lol Share this post Link to post Share on other sites
drunkinfoo 13 Posted September 2, 2020 all the modifications and adjustments and new content and they still cant find a use for a tier 1 saddle 1 Share this post Link to post Share on other sites
Skinner NA PVE 69 Posted September 2, 2020 Turns out, generic saddles go on leatherwings. We made them tamable on DasServer and they were already set to use them. Share this post Link to post Share on other sites
eeeceee 116 Posted September 2, 2020 (edited) Incoming flyer nerf edit: the rest of the update looks good, and cows are great, so thanks Edited September 2, 2020 by eeeceee Share this post Link to post Share on other sites
Reeking cannonbait 31 Posted September 2, 2020 7 hours ago, Rofelo said: Guys you were really close to fixing the warehouse and farmhouse, but then you made it worse making it so they need to be built near coal and oil (which isnt on every island) to remain functional without player interaction. If the goal is automation remove the fuel cost, but if you have to program in some sort of fuel just use fiber in the mean time. You take your elephant, you farm some trees, you cook your food, you get coal to power your farmhouse. So when you go get the materials out of the farmhouse you bring coal with you to drop off, easy. REMOVE BARRELS AND THATS ALL. aint fun! remove them Share this post Link to post Share on other sites
Boy 0 Posted September 2, 2020 (edited) warehouse still can't place,you need to issue a hotfix to delete existing ones,their distance does not match Edited September 2, 2020 by Boy Share this post Link to post Share on other sites
Guest RMBones Posted September 2, 2020 Were did the arrows/bolts go? Share this post Link to post Share on other sites
UnderTaker905 30 Posted September 2, 2020 You guys want to put (regular) arrows back in the game.....or?......... I don't remember reading about arrows being taken away. Share this post Link to post Share on other sites
Guest lowbizzle Posted September 2, 2020 Whats up with the arrows!?!?... seriously! Share this post Link to post Share on other sites
Guest lowbizzle Posted September 2, 2020 Whats up with the arrows!?!?... seriously! Share this post Link to post Share on other sites
Zaltor 4 Posted September 2, 2020 Do you guys test anything? all arrows, fire arrows xbow bolts are wiped, from inventory, ships storage and there isnt even an option to craft them anymore WTF 1 1 Share this post Link to post Share on other sites
Guest wheelsx Posted September 2, 2020 Crashing when I click the skills tab after the update --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 410.2 AtlasGame.exe!AShooterPlayerState::GetDataListEntries() (0x00007ff7dc4ba7e7) + 119 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayerstate.cpp:2122] AtlasGame.exe!UDataListPanel::InternalNormalRefresh() (0x00007ff7dbc69aeb) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\datalistpanel.cpp:900] AtlasGame.exe!UDataListPanel::RefreshDataList() (0x00007ff7dbc663f8) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\datalistpanel.cpp:460] AtlasGame.exe!UUI_SkillTreeMenu::InitializeSubMenu() (0x00007ff7dc6fa9ad) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\ui_skilltreemenu.cpp:40] AtlasGame.exe!UUI_Hub::GetOrCreateSubMenu() (0x00007ff7dc667e7d) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\ui_hub.cpp:836] AtlasGame.exe!UUI_Hub::ShowSubMenu() (0x00007ff7dc6668e1) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\ui_hub.cpp:474] AtlasGame.exe!UUI_Hub::ClickedButton() (0x00007ff7dc667a63) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\ui_hub.cpp:791] AtlasGame.exe!UPrimalUI::execClickedButton() (0x00007ff7dcb66deb) + 139 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\primalui.h:36] AtlasGame.exe!UFunction::Invoke() (0x00007ff7dd122dc7) + 15 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff7dd16d148) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff7dbbfabe4) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\uobject\scriptdelegates.h:397] AtlasGame.exe!UButton::SlateHandleClicked() (0x00007ff7dd61a7cc) + 0 bytes [d:\atlassvn\engine\source\runtime\umg\private\components\button.cpp:164] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff7dd64a352) + 12 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:543] AtlasGame.exe!TBaseDelegate_RetVal_NoParams<FText>::Execute() (0x00007ff7dbcddf9a) + 6 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1112] AtlasGame.exe!SButton::OnMouseButtonUp() (0x00007ff7dd2cf98b) + 17 bytes [d:\atlassvn\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:240] AtlasGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff7dd2320e0) + 23 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3724] AtlasGame.exe!FSlateApplication::OnMouseUp() (0x00007ff7dd231bbf) + 12 bytes [d:\atlassvn\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3674] AtlasGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7dd0d10ad) + 12 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:1343] AtlasGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7dd0d176b) + 74 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:1634] AtlasGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7dd0ced93) + 41 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:737] AtlasGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7dd0ce31f) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsapplication.cpp:599] USER32.dll!UnknownFunction (0x00007ffb73ac5c7d) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ffb73ac5672) + 0 bytes [UnknownFile:0] AtlasGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7dd0dc3c6) + 41 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7dbbe38f1) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2725] AtlasGame.exe!GuardedMain() (0x00007ff7dbbde21c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7dbbe640a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7dbbe6538) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7debb406d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb73187bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb7512ce51) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb7512ce51) + 0 bytes [UnknownFile:0] --------------------------- OK --------------------------- Share this post Link to post Share on other sites
Alienking 0 Posted September 2, 2020 (edited) First, I’d like to mention I play on Xbox when there are only 3 official servers, one pve, a (EU)pvp, and a (NA) pvp. Second, this game is such a good idea, great foundation, and a great vision despite all its bugs but I would recommend it to a friend if barrels are such and issue and since there’s barely anywhere to build a base anymore. Now on to my comment/suggestions. As much as barrels should be removed, I feel like big companies or companies who have been around since the beginning have too much land and they just store ships and animals at free-ports. I thought being able to claim and island and tax it was a cool idea until i realized all the islands were all taken, sure I could use explosive barrels and take the island over, but I’m a solo player... they would just gear up and retaliate from one of their 3 other claimed islands or the dozens of lawless islands they have blocked other players from building on. Maybe companies can only claim one island, owner ship could rotate more frequently, giving other players or late comers a shot at own land for a bit, that would cause people to be a little kinder unless they want someone to attack, or companies can only claim two islands, that way if one does get attacked they have a chance to fight back but it’s their last lifeline, so they either retaliate, make peace, or make their last stand. If a company allowed to claim, say, 4 islands, I find it a little ridiculous that the same company could potentially just build stone walls all the way around any lawless island. If they own land in a lawful region they shouldn’t be dipping their toes in lawless regions cause that just looks bad for the company. Maybe claiming land could be end game material where after you’ve visited the fountain of youth once and have grown old again and have done all the quests then you can claim land. Edited September 2, 2020 by Alienking Share this post Link to post Share on other sites
Teron Gray 13 Posted September 2, 2020 Arrows and bolts gone and can't be crafted. That's kind of special... 2 1 Share this post Link to post Share on other sites
Organizmen 0 Posted September 2, 2020 So when is the next patch coming making the game playable again? Share this post Link to post Share on other sites
Helgard 3 Posted September 2, 2020 (edited) 9 hours ago, Rofelo said: Guys you were really close to fixing the warehouse and farmhouse, but then you made it worse making it so they need to be built near coal and oil (which isnt on every island) to remain functional without player interaction. If the goal is automation remove the fuel cost, but if you have to program in some sort of fuel just use fiber in the mean time. lol.. lazy lazy ass.. just go farm oil and put it in your farms 1k oil last 33h, put 10k if needed and you can forget about fuel for farm for 14 days Edited September 2, 2020 by Helgard Share this post Link to post Share on other sites
Strider 36 Posted September 2, 2020 Until you fix the barrel bomb terror the fixes and advancements you do will not matter. 1 Share this post Link to post Share on other sites
George Catcher 367 Posted September 2, 2020 As far as I checked - right now distance between warehouses got less than 500m. But anyway - some player placed his warehouse around 200m from my base, so I still keep my in storage box. 1 Share this post Link to post Share on other sites
Amorphis2k 1 Posted September 2, 2020 (edited) Why farmhouses now need to use coal and oil as fuel befuddles me. The game will be a complete resource grind without effective use of farmhouses and how they generate materials by using wood/thatch. I live in a lawless region and I'm forever having to re-build ships because they get barrel blasted when I'm offline. Just last night me and a company member were discussing how much of a grind this game would be without the farmhouses as they currently exist and well, you guys took the wind out of our sails. I will now need to farm coal and oil in order to produce fuel for me to be able to use the farmhouses for other resources which is going to be a pain in the ass. I hope that the farmhouses that were generating coal continues to do so otherwise most of my time is going to be spent resource grinding which I already do enough of. I'm enjoying the game but there are a few things that gets changed in updates which effect the QOL for smaller companies and solo players. EDIT: This problem isn't as bad for me as I first thought as most of the farms in my area generate coal so the farms self propagate with resources. I feel for those that don't have access to farms that generate coal. I just hope others have the etiquette to leave a lump of coal in the farmhouses and don't just loot everything like they did when I logged back on after the update Edited September 2, 2020 by Amorphis2k Share this post Link to post Share on other sites
Vill777 26 Posted September 2, 2020 And they forgot about life in Pve altogether ??! Give us back the old PVE map with its former content and the number of servers! REMOVE farms and warehouses, they are not needed on the PVE, and they are not needed at all, they only littered the landscapes of all the islands! They killed the idea in breeding animals, and an interesting piece of content!!! Share this post Link to post Share on other sites
Kummba 164 Posted September 2, 2020 8 hours ago, Enki Anunnaki said: just waiting to play again till "trade winds" is implemented. if i cant put an npc on the wheel and send it to some far off grid, im not even gonna bother. hopefully the devs don't take the easy route and just make "better wind highways"... automated shipping or bust.. but we will see. hopefully they dont kill atlas again prematurely.. but by the looks of what ppl are saying with barrels.. idk lol Ib4 its the airships, that bring the contents of your warehouses to a new stucture once an ingame day (fuelled by skulls maybe?) Share this post Link to post Share on other sites
Earl 3 Posted September 2, 2020 So this patch officially broke the game. Is it worth waiting to see if it gets fixed or should I just uninstall again? I've only been back on for about 4 days since I last gave up in April. I would honestly be happier if I had never heard of Atlas at this point. 1 Share this post Link to post Share on other sites