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Whitedirewolf77

Issues with pvp and Freeports overusing

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I enjoy Atlas a lot, but in PvP players will attack anything with no consequences to their actions, even PvE ships for trading.  What I believe is needed is NPC town and Cities of their own Navy fleets to attack aggressive players when breaking rules or hire them to protect you. Also Ships should be given a Choice to make your ships into Trading or warships after you release ship. If it's a trading ship, it's a PvE ship and any players attack it will get bounties on thier heads with their ships name and lose reputation with NPC towns/ cities. Warships are ffa no matter what.

Now Freeports are so horrible right now since everyone is using it as a safe haven and abuse the area badly. I see over 20-30 ships parked on one Island of the Freeports, crops being built on half the Islands, droping off a lot of tame animals, blocking Freeports docks from buying crew members, waiting to ambush new players, and a bunch of trade posts. Because of these issues, new players can't start off, lag is so bad, and players are claiming it for their own and forces others to be at a disadvantage of having trouble getting crew members because people camp them to attack beginners and to slow people from getting crewmember or none at all. It's very sad to see players use this as a huge advantage and no balance at all. What I believe that Freeports should be beginners NPC Towns with walls and guard towers so Freeports are FFA to attack, but the catch is that you will be attacked by NPC guards or a Navy fleet with powerful attack and accuracy so players can't overtake NPC town/cites.  Also if a PvE trade ship is being attacked in NPC areas, the Navy fleet will protect the trade ship. If both are warships will be both considered as enemies of the navy fleet to sink both ships. Also when entering NPC areas, players need to pay taxes every hour or two when staying in these areas. If you can't pay the taxes, their will lose reputation fast and if not paid in a time limit, you get a bounty and the navy fleet comes after, but give option if you can pay the fee before the Navy fleet sinks your ship. When dealing with Freeports/towns/cities, you cannot build anything in those areas at all and animals cannot be removed from ships when in a NPC area.

Also if you do take this idea, the NPC towns/Cities should have lots of quests to do like pirate NPC ships, destroy NPC enemies  bases, NPC Pirates boss fights, animal hunting, retrieving items off of mobs, and escorts. When finishing quests, NPC will give you materials, gear, ship equipment and/or gold when completing quests.

If Freeports do get charged for the better, add Cities and towns, have players grind for materials to sell for gold to NPC. Also need more NPC to sell equipment, gear, weapons, materials, building/ ship parts, blueprints and treasures maps with no decay. When doing this will keep players occupied with their time as well to do other stuff in the game to enjoy since it can be very boring must of the time and why players attack all player if weak or strong because they are very bored and rather not build a base

I believe that we also need two factions of players. If NPC do have a Navy Fleet, you can join them to get great rewards, living on Navy Fleets land for only players to build on and protected by the Navy fleet.

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