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PeanutBrain

Complete Overhaul Recommendation

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Whether you like it or not Atlas is a massively niche game. Even more polarizing is the fact that Ark is its biggest competition and is better in almost every key way. Basically even if you like this game you should be realistic. Low population equals low revenue which leads to less players culminating in an eventual dead game.

 

I think the game needs a complete overhaul, trying to balance the mess that currently exists is just spraying perfume on a turd. As to what that overhaul can be is anyone’s guess but I’m going to share my ideas so that you can tell me how terrible they are.

 

To start I’d get rid of all the lawless zones and rework freeports. You would also no longer be able to buy an island. Instead I would have four (maybe more) zones acting as player hubs equally placed in the game world. PvP and PvE would be merged into one. In these player / city hubs you would be able to do everything you currently can at freeports but with some big additions that I’ll list soon. These PvE areas would be full of fun ways to interact with other players and get quests or jobs. 

 

The bank system would be the core of the game. An infinitely sized cache where you can store all of your materials and gold from the game world. This would add a much needed sense of progression even with the devastation of getting sunk on the open sea. 

 

The stable system would allow you to house all of your creatures without needing to worry about having them around taxing servers and taking up space. You want to take a bear on your next expedition? Go to the stable and pull him out. Less time worrying about creatures and more focus on exploration. Anything you bring out with you is at risk of being lost but that’s the fun of it.

 

Auction house, here you could trade either privately or publicly with other players for gold, materials, structures, creatures, ship BP’s, etc...

 

The homestead, if you’ve ever played a typical mmo you probably understand what this is. It’s basically an instanced area where you have a house and neighbors etc... Eventually you would be able to buy a custom area where your company lives. From here you can do all of your breeding, building, and ship creation. Ships would now allow you to save the blueprint so if you either want to sell a model that you designed or if you get sunk all you need is the base materials to quickly rebuild and set sail again. 

 

After all this you might be  wondering what the point of the game even is anymore? Fair enough I’ll do a quick rundown of my idea. Each city hub is a different faction that offers different quests, jobs, and rewards. City one will offer PvP oriented quests to hunt down trade and cargo ships and steal their loot.

 

City two will focus on making risky voyages with more a death stranding style gameplay all while being targets of the pirates from city one. City three will be a military focused faction based around hunting down the most dangerous pirates from city one or protecting those from city two. City four would be based around exploration, taming exotic creatures, and whaling.

 

There would be as much interplay between the factions as possible and you could access your homestead from any of the cities. The blueprint system would still be there. You could collect your materials and bring them back to your bank to make the better gear and ships. Moreover, every ship in the game world would have a leaderboard ranking based around how many player ships it has sunk. This way when you spyglass a ship you immediately know if you should be terrified or whether you may want to try collecting the bounty for sinking it. You could also still build on islands but decay timers would be reasonably short so that players wouldn’t overdo it and trash islands.

 

In closing, I think this sets the foundation for a way more interesting game. Yes it’s more casual and will upset some in the community but overall it’s a far more accessible and FUN game. Also, the Vitamin system needs reworked/removed.

Edited by PeanutBrain
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