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Keins Thallow

Game Design vs implementation

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When atlas first came out devs said they wanted groups of 100's of people per faction battling, instead its like 3 or 4 megas and 100's of 5-10 man companies sit around trying to hold as much land as they can for no real reason.  Implement Factions, that you HAVE to join but can still have smaller independent company's within the chosen faction.   Red, blue, green, orange, purple, etc.. just a larger group that EVERYONE is part of that share a chat, just like company chat, you could have Faction chat that everyone could see, but only the company leaders could type in, to reduce the spam.   "Action over here on grid a3,  blue is trying to take the islands ,  anyone in red looking for some fun come help defend"  things like that.  Would both force you into more pvp situations when 4/5 factions are actively at war with yours, and simultaneously offering your company protection by being part of a large faction.  Disable any form of alliance among factions to perpetuate a constant state of war among the grids of Atlas.  At first it will be hectic, but eventually member companies of the same faction will start to team up to control an area of the map to Base out of and defend.  Im sure there are TONS of technical issues to implement something like this, but they have had almost 2 years to get it done....  If you dont like the idea of being part of a huge army/faction, maybe try sea of thieves , not meaning that in any condescending  manor either. Its actually build for smaller groups and shorter time commitments. 

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Yep. I like this. I actually like anything that has to do with factions in general

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