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Whitedirewolf77

better Level up system

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Was looking at what could be a better change for levling up stats. For one thing they need to add is strength and dexterity to help with meele/range damage, this will also help raise weight and fortitude bonuses. Then gave weight, fortitude,  and oxygen to be lv base stats like "every level will raise 20 weight, 5 fortitude and 1 or .5 to oxygen. What also be nice if this did happen is to move all lv points attributes to the left and lv base stats to the right to make it easier and looks organize.

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I would actually separate skills to combat and survival.

So each level you get 1 point to bots of them (2 points each lvl). Or it's 1 point per lvl but one goes to combat then next one goes to survival and so on. The main idea here is so players don't need to choice - do they wanna be great fighter of they wanna live in cold tundra. I mean - this king of choice would work If you play big group and even without combat skills you value somehow and within a group also go to instances, raids etc. But right now - it doesn't work this way. If you won't pick certain skills you won't see some of the game content.

Combat skills are like - HP, Stamina, Strength (for mele), Dexterity (for ranged), Int (for firearms and tames fight).

Survival - Fortitude (extreme temperatures and poison resistance), Power (for heavy weight carry), Lungs volume (for longer underwater time), Vits improvement, and some resources gathering related skills also.

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Issue is there is already ways to increase melee with skills and quest skills.

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