Jump to content

Sign in to follow this  
Lemming

Autopilot Travel

Recommended Posts

Wouldn't it be great to be able to draw a course for your ship on a map and send it to some island on autopilot and fast travel when it gets there?  maybe a feature that allows you to snap to the ship if its being fired upon? i spend lots of time travelling to various islands where nothings happening at sea or i'm carrying a lot of cargo and i'm slow and its just not exciting, i'd much rather be gathering stuff for my next build or doing other things during that time.  i'd love to just send my ship to somewhere and fast travel when it arrives.  i know there's a risk but it can be mitigated my some magical amulet or something that tells you when your ship is taking damage and prompts you to fast travel or redirect course or something, there's lots of things you could do. 

i play in PvE-NA so obviously could be different in PvP but even then you could have a 2 ship where you could run your own escort mission.  

  • Like 1

Share this post


Link to post
Share on other sites

Sort of a good idea, but i'd prob fall asleep though, and find myself sunk when I woke up.

  • Haha 1

Share this post


Link to post
Share on other sites

Or maybe an AI to do is but for a very low limited time. That way you can go back (if a single player and check an imprinting juvenile ).

Share this post


Link to post
Share on other sites

I just find myself making all these grand plans while sitting at work and when I get home I spend 3 hours shuttling cargo at 9 knots steering around bad guys being the only course correction.  that part of things can get booring.  I have plans to make a new ship or gather stuff for blueprints and that's gonna be another 3 hours of gathering and then several hours travelling slowly.  meanwhile my favorite thing to do is build and sail different ships into battle against different enemies.  you spend days and days shuttling cargo you build a ship and risk sinking it in 1 hour.  I don't mind a bit of a grind, and I don't mind shuttling ships and cargo but spending such a huge percentage of my time watching my ship travel in a straight line slowly with no ability to go take care of something else.  it just feels like im stuck.  in my opinion if you want people to spend time on ships having fun, maybe the cargo container penalty needs to be adjusted or something else because when im running cargo im not doing anything else and it takes a long time to get that cargo to a place where it can be used.  id much rather automate cargo ships and sail my fighting ships or gather some other materials on some other island.  

Share this post


Link to post
Share on other sites

Tbh I'm still up for a whirlpool  teleport system myself. As long as there are only a few of them and you can only travel to and from the ones you've discovered then I don't see it ruining the game at all, even a random one that sends you to an undetermined location could be written into the myth of a pyrate game. Nearly every successful mmo that's stood the test of time has a form of fast travel (even the ones with much smaller maps, ima) and it hasn't destroyed the gaming on them at all. But until the devs decide whether they are coming or going then who knows what will be. Just hope they do something soon.

Share this post


Link to post
Share on other sites

What they really should do relating to sea travels is:

- Cut mapsize at least twice.

- Add random dangerous activities in the ocean we should pass through or avoid with rewards for that.

All my thought of this is here:

 

Share this post


Link to post
Share on other sites

i've noticed a lot of SoD while shuttling ships and i don't think dangerous things would help the problem because when you're shuttling cargo you're typically in a ship without weapons or very few to maximize cargo capacity and speed.  if you could have a cargo/warship that moved at more than 9 knots that would be idea.  maybe the moment penalty for cargo containers would need to be removed and that way you could shuttle cargo and fight on the way.   i like my amulet idea more and more because it would limit the number of ships controllable to 1 so it would reduce exploits while maintaining the travel time and risk while allowing you to do something productive other than watching water and avoiding SoD.  honestly dont know the answer but thats my suggestion. 

Share this post


Link to post
Share on other sites

They could easily set up a system where unarmed boats don't get attacked by sotd. That way mat runs wouldn't be half as stressful, especially when the wind drops.

Share this post


Link to post
Share on other sites
On 6/3/2020 at 1:58 PM, Whitehawk said:

They could easily set up a system where unarmed boats don't get attacked by sotd. That way mat runs wouldn't be half as stressful, especially when the wind drops.

the stress or risk doesn't bother me, i carry plenty of planks and repair mats so for me its no issue, its literally just a time suck and i find myself watching youtube while playing my game.  obviously you cant just put the game on easy mode there always has to be risk/reward and a sense of accomplishment but like i sometimes just aim my ship and eat dinner with my family with one eye on my screen for hours and hours.  i have a warship and i like hunting SoD but i use a completly different ship for supplies and i dont like shuttling ships full of supplies all around the map for a whole week or 2 just so i can build something cool.  if i could carry supplies on my warship without the weight penalty it would fix the problem.  if i could use my warship and set the supply ship to autopilot it would also fix the issue,  if i could go collect for my next shipment on whatever island while my ship travels between islands it would also fix the issue.  its either the speed vs weight issue or the time issue that needs sorting.  i hope something can be done.  

Share this post


Link to post
Share on other sites

I remember when I first started out having my raft sunk 3 times by sotd. I thought then that there is no need to attack an unarmed vessel, cos it nearly made me quit the game entirely. And in a way if you had auto pilot you would need an anti aggro mechanic too. What if you fell asleep? Or was carrying a lot of cargo and ran into sotd with no defences? And when the wind drops I also think the sotd should suffer the same effects. Yeh my Galleon is like a sea tank and so is my brig, and my schooners can outrun pretty much any sotd. But only if I am physically piloting them and stay alert. But having anti aggro on unarmed vessels would help new players a lot.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...