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Deadbones

Quality of life suggestion: Backpacks

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I would like to suggest to have bags in the game. What they do:

( They are visualised, so your character has a backpack on it when its equipped)

 

There are two functionalities of bags, which can be switched if the bag is empty:

1: Equipment bag, 2: Cargo bag

The bag takes the shield slot while equipped, and it can only be stored on wall hooks while loaded.

1: Equipment bag:

If the equipment bag is empty, equipped and used, it takes your inventory, Action Bar, and Armor slot items, save the orientation and stores it. If it's not empty, it switches its content with your gear, rearranging the action bar according to its items and arrangements then override its content with your previous gears and settings. It has no weight reduction on it, and causes no hindrance. It's for quickly swapping gear and action bar without the micromanagement.

Its great for storing arrengements, so... for example on respawn, you pop a bag, and you are combat ready. Or it's good if for example you have to wander in fur armor due to weather condition but you want to have metal armors on on an ambush.

2: Cargo bag:

It's similar to Cargo racks on ships. You have a weight reduction while the bag is equipped, but you can't access it's content. You can drag and drop items into it when its unequipped, but you can only access it by unpacking the whole bag (you cant selectively pick items from it). You only have the weight reduction buff if you have it equipped in the shield slot. The penalty on it is not on movement speed, it's on turning speed (mouse sensitivity), and it only kicks in when the bag is overloaded. This makes your aim harder, and thus it's a hinder in combat and pvp, not on transportation (which this item supposed to improve).

 

Edited by Deadbones

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