CyanicEmber 40 Posted February 2, 2020 Personal opinion, take it or leave it, I think the game would benefit from having extremely rare materials in each category which can act as multiple types at the same time. Meaning if you had a blueprint which required 4 types of 4 different materials at 124 each, you could simply supply 496 of the Legendary Material of a given category to satisfy the requirements. Thought up some names for such materials. It would make treasure hunting more interesting and add a new and extremely lucrative resource to player markets. Particularly if it didn't "respawn" like normal nodes do. Heartwood - Wood Prismite - Stone Orichalcum - Metal Spiderweb - Fiber Cintamani - Gem Ichor - Oil Petrichor - Coal Lyngurium - Crystal Sparkstone - Flint Elderhide - Hide Ivory - Keratinoid Sap - Eitr Salt - Alkahest Share this post Link to post Share on other sites