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Milos

QoL, Balance and Bugs. Suggestions and feedback

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Just some ideas for QoL and ballance i would love to see implemented in the game. These devs need to  start listening to players who actually know something about this game, not loudmouth idiots. The reduction of the lvlcap is another perfect example of bad design, shitty bandaid fixes and devs caving to people who know fuckall about the game. Instead of fixing the root issue, beeing the XP curve is stupid and discovery points are way too annoying/hard to get, they just shit on everyone that put time and effort into leveling past 120. these xbox players and beachbobs will get clapped just as hard by lvl 120 as they would by lvl 150's the problem isnt the levels, its the fucking difference in game knowledge, any good player could clap a lvl 100 noob as a lvl 30 any day. All youre doing by lowering the max lvl cap is now effectivly making it so everyone will have less carry weight, meaning more shit gets popcorned instead of looted, INT is even more nerft, resistence not nerft, ships will be even harder to sink now with lower dmg cannons, lower accel sails, even slower sailing, fucking great. Were playing a downgraded version of season 2 in every aspect of the game, all theve done is remove shit and chance stuff for the worse. Here's some suggestions:

Qol

  • Increase alloy crafting speed or increase crafting queue.
  • Berries should stack 500/1000.-Seeds should stack to 500/1000.
  • Make skilltrees savable so respecing is a little less aids
  • Allow tax rates to be set by company ID and/or by allies.
  • Allow to tax your own company, think this would be nice since ud always be farming stuff for ur own bank without really realizing, making it so u always have a stock.
  • Increase the barrel slots, crafting grog is aids
  • Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated.
  • Ramshackle should by default have Npc's when purchased.(2 hours until mutinied)
  • Make some interface that allows u to change cannonsettings for all cannons at the same time on ships, doing it manually is tedious as fuck.
  • Add an option to "carry npc", like u can carry penguins. Sometimes its really annoying moving 1 npc from one end of a boat to another, this would help with that.
  • Improve colors on ship planks. We still dont have a proper white, id love to be able to paint with white.
  • When a plank is say at 33% hp, make a repair hammer icon apear on it, so we have an indicator which planks need repair most and can avoid leaks.

Land

  • Nerf shield, make it do alot of torpor or smt, the stun is retarded and needs removed/heavily nerft.
  • Horse speed should be lowered and front facing swivels should be removed, noone likes them, they ruin land pvp, remove it.
  • Buff carbine dmg a little
  • Buff bears, make them do more dmg or smt, as of now they are useless, if ur gonna stick to a land meta revolving around tames, which u shouldnt, at least make a variety of them useful.
  • Increase balista range so it outranges cannontames, makes them somehwat useful at least
  • Increase the 3rd person view when using mortars.
  • Just remove the ability to glide with barrels, with the last patch youve menaged to not only not fix the problem, but also ruin gliders, and make it so now only certain islands can be barrelbommed, just stupid, remove.
  • Revert the entire last patch, noone likes it, just buff puckles by like 20% and ur fine. If you want to encourage ship pvp, you cant do that by discouraging land pvp.

Sea PVP

  • Increase the plank HP on Brigs to 7/8k
  • Fix speedsails. I really dont understand why handling sails can and do have a working stat that increases their speed, but speedsails cant?? whats your philosophy behind that.
  • Make weightsails usefull, make them the same speed as handling sails with a little bit of a better effective angle than speedsails
  • Somehow make medium sails worth anything, or at least remove them from the loottables as they are the most useless item in the game currently.
  • Double the ghostship spawns in GA, its ridiculous leveling ships rn with the amount of ghostships and people trying to lvl. theres way too little of them. Also adjust loottables so ghostships dont drop balistas, catapults and other useless shit, add it to treasure maps so theres a reason to do them more often. Or just make the ghostships drom 3 times as many blueprints. About 1 in 1000 blueprints is usefull rn, its ridiculous. If u want to make BP's less impactfull, you either have to rework the entire system, which i would recommend, or adjust the tables for now. Noobs dont have nearly as much time to farm them compared to competent bigger companies, so even if they find a good bp, craft it and go fight, bigger companies will always have 20x more. Now if the noob loses his good ship, he most likely will quit or be highly demotivated to get another since the chances of that noob finding another good bp are very low. 
  • Flotsam and shipwrecks should contain between 10-50 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). This would make it possible to farm in GA's further away for extended amounts of time
  • Let us to be able to take parts from enemy ship or from our ships that got sunk planks/sails/decks.etci am aware that this is probably way too hard for u guys to implement quickly, or at all tbh, but as of now sinking a ship gives u nothing, would be nice to have the option to actually be able to salvage a ship for parts.
  • decrease the time it takes to claim boats, make it like 2 hours to claim a gally. Gives people time to send more ships and get their gally back in case they somehow lose it, and 2 hours isnt too long and is probably worth the wait if it gets u a mythical gally.
  • Ship stats respec for gold, only usable
  • Crew counter hud for ships.
  • -Increase reverse speed for ships, cant be hard right, RIGHT!?!?!?!?!
  • Ability to mark ally boats with a spyglass so they appear on the map.
  • Add "trade route wind tunnels", Say E.G let the wind be twice as strong in the whole 2, 8, 14, C, M and H grids, this way u have a quick way to travel across the map.
  • Make it so that when looking through a spyglass, boats render in from as far as u can see. This would make having someone in ur crowsnest with a spyglass actually useful, darkside RP already has this feature implemented as a feat, just pay their mods to do ur work or some shit, we all know u like to be lazy.
  • Remove/rework grapples. With the current implementation, most fleet battles are a pure numberfight as its impossible to 1vx at all when theres a grappleship in play. Im not sure what exactly needs to happen to make them more fun for both sides, just fuck around with it, any changes are good changes at this point.
  • Let us add 1 personal marker or smt similar to the one you get when marking a boat with the sextant. I personally dont use sextant, but would love to have a waypoint so i dont have to keep checking map if im sailing in the right direction. Or just make the sextant compas bar thing a standard, and let sextant only give u a minimap.

OTHER SHIT

  • Make it so u cant enter the freeport for 15 minutes after uve taken pvp dmg. Or make it so that the islands in freeport are all infinite peace phase and ur ship gets invulnerability as soon as u anchor untill it leaves the grid. Running to freeports is stupid, uve said for months now ur working on it, youve done fuckall, sort ur shit out.
  • Introduce claim flag height limit, pillar bases are stupid, at least if the flag has to be on ground, u have a shot at claming the island. This change was one of the best ones uve ever come up with, fucking stick with it.
  • Get rid of the current claim system, its shit. Hardly possible to claim islands, promotes crazy spam resulting in unplayable grids. Just do season 1 claim system but add peacetimers to it.
  • Maybe add the option to place mortars on ships, but make them only usable when anchored, idk might be unballanced but defending is way too op rn, need some tools for attackers.
  • Bit rp, but id like to see catapults be able to shoot oiljars.
  • Idk if possible, but would be nice to be able to link resource box to smithy's and other crafting stations.
  • I would love to see you guys add some actual objectives to this game. Say for example twice a day a "super ghostship" spawns in each golden age grid that drops like 30 blueprints. This would encourage people to fight over an actual objective with some decent loot. The best pvp weve had this season was fighting over the caves, we need more stuff like this. 
  • We need repeatable PvE content. As of now, all the PvE stuff in this game u do once, and then never again cuz theres no point. Add some smaller dungeons in GA grids that are on like a 1 hour cooldown u could farm for loot. I dont know what this loot could be, thats up to you guys, but something thats WORTH farming for. This would add some nice PvE content to the game, while also encouraging more pvp (people fighting over who can farm it) away from laggy shit mainbase islands. You guys could basically acomplish a very basic version of this by simply adding better drops to dragon and hydra kills, making it worth farming them and attracting pvp.

 

Bugs to fix

  • When your sails are repairing fiber and you zone, the repair will stop, and you wont be able to repair it unless you rerender the boat, please fix this.
  • Greenscreens when spawning on boats
  • When you switch ammo types, the ammo in the cannons will be wasted, please make it so this is returned to the ammo box, we didnt shoot it right?
  • When you dodge backwards and instantly after do a scroll down attack with sword, mace or pike, your character moonwalks backwards instead of properly lunging forewards.
  • Hitboxes of players on puckles and mortars are completely fucked, would be nice to see those adjusted to fit the actual model of the mortar/puckle instead of beeing a huge invisible wall
  • When your boat planks are on low hp, and a tick of decay dmg makes them leak, it wont show the leaking icon (this only happened to me once, so idk if its an actual bug or some other weird shit happend to me)
  • When zoning out of a grid that currently has a storm, the wind indicator will be wrong in the next grid, this is very annoying as it can fuck u up when ur getting chased.
  • ladders are still dogshit, can almost never get up first try while swiming towards it.
  • Sometimes when placing a structure, it will not actually place on the spot the blue indicator indicates, but it will just replace some other random structure thats near it.
  • cannon indicator at long range is off, feels like cannonball will go lower than is indicated.
  • After comming to a fullstop with a ship and then opening sails with spacebar, your ship wont move for 1 or 2 seconds even though sails are fully opened. This can be fixed by pressing s, but it feels like a bug. The same thing will sometimes happen after breaking free from a harpoon, even though ur free and sails are up, you wont move for a while unless u hold s for any amount of time.
  • When you equip carbine and press lucky loader too quick after, the feat is wasted and ur carbine wont reload
  • Song "the bryner's ballet" for ships thats supposed to increase repair speed doesnt do that, it reduces the time the debris is in the way.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

There hasnt been any significant change to this game in well over 6 months now, all uve done is tweak some numbers, and done some lazy bandaid fixes, most of which were for the worst. I think its about time you guys step up and have the balls to implement some actual impactful, meaningful changes to this game. It has potential, dont fuck it up. 

Edited by Milos
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Hell yes to all the above. We need a reason to pvp not just player kill and wipe each other. PvP events / specialised zones  would be at the top of my list.  The trade winds thing is cool too. It will encourage PvP along those routes. And the ship claiming timer is a must. I’ve never seen anyone try board and capture a ship. It’s easier to just sink it than try to claim it.

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Some excellent suggestions here.  Some little things could easily be changed and would make a huge difference ie Berry stack size, or finally being able to craft from a smithy or whatever without taking stuff out of the ships storage box.

One thing I wanted to comment on is this

Quote

decrease the time it takes to claim boats, make it like 2 hours to claim a gally. Gives people time to send more ships and get their gally back in case they somehow lose it, and 2 hours isnt too long and is probably worth the wait if it gets u a mythical gally.

I think to be fair you should have to pay a huge amount of gold (dependent on the ship) to be able to do this.  If successful, the person losing the ship gets the gold.  How they would receive it might be the tricky part.  Maybe some sort of credit card system that the company can use any time, but perhaps all gold from that transaction has to be used all at once when it is accessed.  That way if you happened to be in a part of the world not convenient when your ship is claimed, you would be able to access that gold at another location of your choosing.

Quote

Flotsam should contain between 10-50 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). This would make it possible to farm in GA's further away for extended amounts of time

Everything else you have said is very good, but I really liked this above.  Maybe for more realism, you could either have floatsams with the cannonballs in them (as your said) and/or getting cannonballs when diving for shipwrecks (the NPC shipwrecks).  Currently all they give is gold.  Makes sense for them to have cannonballs in them too.  How about some random parts from these dives too (not just blueprints but finished parts, planks etc).  As you said, this encourages us to stay at sea which is what the devs want.  If we could find finished planks, possible cannonballs or even cannons from these dives, no need to go to land very much at all.  You did mention doing this for enemy ships, but could also apply to the NPC ships too.

Some extra ideas I want to see:

* Fix the bug when diving for NPC ship wrecks.  How annoying it is when you stop your ship in the middle of the ocean (taking a risk someone or even ghost ships can come along and pummel you when you are diving), dive and then realise that the shipwreck in the water is bugged and you cannot access the treasure it has.  I find that more than half of the shipwrecks I dive for are bugged.

* Allow us see the quality of a shipwreck more easily maybe with the use of a spyglass.  Currently even a spyglass doesn't show this.  You have to literally pull up so close to the shipwreck to see its quality.

* Maps could be tweaked to be more useful and fun.  Maybe some way of looking in your inventory at them and seeing a distance you are from them.  We could then sort them out by closest distance too.

* Maps could even include the island name on them.

* Maps could even work without being equipped.  So if you have 100 of them in your inventory, they would still work.  The benefit to equipping them could simply give you the advantage of zooming in (as it currently does), or showing the distance you are away from it.  Or even what I've put below:

* Maps that are equipped could be revealed with a cross on the sextant map, if you have the sextant buff.  Or it could show the distance they are from your current location and direction (similar to when you put co-ordinates for a sextant to track to).  Could make it that just the map in your last slot shows this or all maps equipped shop this.

* Make all beds fully usable for all ranks in the company.  Currently there are settings in some companies where people can't access higher rank items.  So if a bed is a higher rank than a certain player, the lower rank can fast travel to it (this is good).  But once they go to it, they cannot use that higher rank bed again to fast travel to another bed.  This potentially gets them locked in a room or even a ship.  So make all beds work regardless of ranks for going to them and for leaving with them.

*Trading animals, ships or anything should be able to be done a lot better.  People should be able to advertise a mission to transport a certain amount of resources or a tame or whatever.  So they may say they want 10,000 bark and will pay 2000 gold and 1000 iron (Could even include a haggle system).  Once they are delivered, the item(s) go to a credit card system so it can be used anywhere.  Maybe a timer can be associated with how quick you need to redeem these items.  So how it would work is you would have to accept someone's request when on a ship.  You must complete that quest with that current ship.  The game recognizes the distance you have had to travel to complete that quest and you could even get XP based on the successful transfer of those items and maybe blueprints rewarded too.  Only you would be able to complete that quest, but you have a certain amount of time dependent on the distance to complete the quest.  If you don't, you could lose some rating.  If the ship is sunk on the way, you do not lose rating.  Also your ship could be allied to the company that you've agreed to transport the items too so that their island cannons etc don't attack it.

* Ships.  Have a quick way to be able to check all the health of all the planks, sails and steering wheel all at once.  Nothing worse than thinking you've completely repaired all the planks on yours ship and then leaving a ship in the freeport to find out later that you missed out on repairing one plank and it sinks.  Also useful to know the health quickly even for just traveling in it.

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Great compendium of suggestions, well thought out and presented. This would be the patch of the decade.

Couple of other minor things.

Make taming less stupid with the set to wander and be next to each other..oh...you wandered thing (yes I know the umpty three workaounds)

Make "H" show nearby animal levels when mounted.

Fix drums. But also put in a hard cap on cannon reload/shoot. Machine gun gallies are too OP.

Improve paint on planks, many colours don't work properly.

Show a red hammer on planks below ?? 33% ?? health.

Fix Ceilings as a habour block. Either make them just stop the ship dead with one tick of damage...the physics when ships hit these things look like pre-alpha graphic hell.

Also provide way of damaging underwater structures

Give me a way to "carry an NPC" sometimes its just too stupid.

Controversial one...Gallies too OP. Gallies can't use handling sails...it wasn't a thing...shouldnt be a thing.

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6 hours ago, Jeheil said:

Improve paint on planks, many colours don't work properly.

Show a red hammer on planks below ?? 33% ?? health.

Give me a way to "carry an NPC" sometimes its just too stupid.

really like these 3, added to the list. Gallies not beeing able to use handling sails sounds stupid. Gallies are only good against other gallies, which is fair imo, and removing handling sails from them wouldnt change that at all.

We can already dmg underwater structures with explosive barrels. place the barre, press carry barrel, throw it in the water, swim up to it and "convert to depth charge".

I personally dont know anything about taming, but i guess showing animal levels when presshing h would be neat, maybe add it to the beastmaster skilltree as something u can spec into.

Edited by Milos

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i cant believe i havnt seen this post till right now. you have most of it right on the nail milos.

but Id like to add to:

"Remove/rework grapples. With the current implementation, most fleet battles are a pure numberfight as its impossible to 1vx at all when theres a grappleship in play. Im not sure what exactly needs to happen to make them more fun for both sides, just fuck around with it, any changes are good changes at this point." 

id like to see them do what ive always hoped they would do, winch boats up close like a fishing pole to encourage ship boarding. stopping a ship in its track with it is just lame. you should be able to tow an unanchored ship with it, or get towed with it by bigger ships or ships with more momentum. 

Edited by Enki Anunnaki

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29 minutes ago, Enki Anunnaki said:

i cant believe i havnt seen this post till right now. you have most of it right on the nail milos.

but Id like to add to:

"Remove/rework grapples. With the current implementation, most fleet battles are a pure numberfight as its impossible to 1vx at all when theres a grappleship in play. Im not sure what exactly needs to happen to make them more fun for both sides, just fuck around with it, any changes are good changes at this point." 

id like to see them do what ive always hoped they would do, winch boats up close like a fishing pole to encourage ship boarding. stopping a ship in its track with it is just lame. you should be able to tow an unanchored ship with it, or get towed with it by bigger ships or ships with more momentum. 

They have velocity and collision angles already mapped for ships hitting each other with thier relative masses and points of impact.

Giving those calculations to two ends of a rope would probably be the place to start.

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