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PeglegTheAngry

Pre-Megapatch QOL thread.

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Simpler format than my usual threads. Just QOL issues and fixes that I think would be best.

 

PvP:
PvP in general, sucks right now. Massive powerblocs prevent newer and lower level players from progressing. The need to be part of a group should be diminished in some way. Making war declarations against a company, not an island would fix this issue. This should also coincide with reducing war window timers to 4-6 hours instead of 9. This will allow small groups to plan around a more easily managed war window, and allow warring groups too attack anywhere they need. Likewise, Lawless should behave like owned land and have a 1-2 hour raid window every 3-4 hours. This allows casual players and solo players a realistic chance at piracy activities.  This could be a stepping stone to.... faaaactioooons ((pls pls))

Secondly, current harbor building techniques are thermonuclear UNFUN. Locked channels that take hours to get in and out of? Might as well not sail, just gonna play Ark at that rate. Encourage raids that target loot, not full destruction. Nerf stone structures placed under water.


PvE:

PvE is in a pretty decent spot; but has the draw back of over population. Adding more islands would be swell! In addition more perks for island owners. Perhaps allowing territory claims on top of island claims to extend a players timer and give a controlled building area; preventing griefing in all forms.




Treasure Maps:
So many treasure map sites are broken. Suggestion: Manually delete all map spawns that do not occur on flat land or beaches. Almost all sites on top of rocks are incompletable: Remove them?


 

Sunken Treasure:
Too numerous and often not worth the effort. Reduce overall spawn-rate and increase quality.


Ships of the Dammed:
Rarely ever worth the effort. Especially for PvE players. Increase drop quality.

Tames:
Tames could be made less of a focus by buffing them instead of nerfing them. Using the same method used for cryopods in Ark; players could "Familiarize" a number of tames of each species. (Eg: 2 Female Bears, 2 Male Bears) as a summon spell. This can (And should) be coupled with the ability to resurrect familiarized tames. By allowing players to summon/dismiss animals and preserve favorites breeding and taming will not be a critical focus on many companies. This will also open the window to to allowing tames to be sold from a vendor.


Tames should function more like MMO battle pets and not like farm equipment. While, yes you could ride, farm, and swipe to kill with your bear: sending him in to taunt while you shoot the badies with your carbine should be better. Battle tame of choice should complement the playstyle of the player both with buffs and mechanics. As an example, snipers would want a lion or bear. Swordsmen would want a parrot or vulture. Sea-Witches would benefit from a cat.

Remove many of the dinosaur like features from Razortooths and Shieldhorns. For Razortooths, using a more Spino-like stance to resemble a Protodragon, give a right click breath attack. For shield-horns, make their skin leathery instead of scaled. Change leatherwing model to that of a bat, bird, or winged crocodile.

Add a "Meat Chow" and "Veggie Slop" recipe to the cooking table that has a long shelf life and high nutrient density for feeding tames; similar to kibble but only for feeding.

Baby Animals should not need hand fed. Instead, they should be required to stick near the mother who will eat the extra food in place of the baby. As a counter to the now AFK mechanic, the amount of food consumed should be vastly increased. This will significantly reduce the focus on the tames them selves and allow breeders do other things in game.




 

Powerstones:
Too many earth golems, make caves slightly less populated. Get rid of the meatballs of baddies in buildings that jump out all at once. Increase gold payout from AoD. Get rid of using ships too kill bosses. Keys should not be dropped on death, should instead go on your "keyring" or you receive a buff that persists through death to open the case.

 

Around the home:

Allow Ice-chests to act as preserving cabinets vastly increasing spoil times even when not filled. Allow ice chests to be irrigated thereby producing ice at night in the desert and temperate biomes.

Allow Irrigation to grills, etc to be radiant, instead of requiring a direct connection. This is by far the easiest solution to placement problems.

Implement a compost bin and allow a crewmember to be assigned to it, automatically picking up poop in an area similar to a trough.


Crew:

Crew should be much more dynamic, such as was demonstrated in the trailer. Adding piratey deployables like taverns and bars is a great first step

Crew should be allowed far more jobs and function on land to allow players to focus on sailing and exploring.


 

Ships:

Sails: FIX SAILS lol.

Weight sails: Make weight sails reduce the effect that cargo containers have on a ship's speed.
Cargo Containers: Increase capacity beyond 16 units.
Handling Sails: Change name to correctly display their function: Acceleration Sails.
Speed Sails: Make them work by raising the top speed cap of a ship, so that they can be combined with acceleration sails.




 

Edited by PeglegTheAngry
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12 hours ago, PeglegTheAngry said:

PvP:
PvP in general, sucks right now. Massive powerblocs prevent newer and lower level players from progressing. The need to be part of a group should be diminished in some way. Making war declarations against a company, not an island would fix this issue. This should also coincide with reducing war window timers to 4-6 hours instead of 9. This will allow small groups to plan around a more easily managed war window, and allow warring groups too attack anywhere they need. Likewise, Lawless should behave like owned land and have a 1-2 hour raid window every 3-4 hours. This allows casual players and solo players a realistic chance at piracy activities.  This could be a stepping stone to.... faaaactioooons ((pls pls))

Secondly, current harbor building techniques are thermonuclear UNFUN. Locked channels that take hours to get in and out of? Might as well not sail, just gonna play Ark at that rate. Encourage raids that target loot, not full destruction. Nerf stone structures placed under water.

As an adult person with work and RL.
i agree that  9h combat timer is too long... it's like it meant you to be locked in-game for that time and if you can't well.. better just don't play at all because someone definitely will have way way more online time to offline raid you.
But really it could be 4h(even this for many working and normally functional adult gamers could be a bit over the edge.. ) with 20h peacetime so at least people can have time for defending, rebuilding, farming and maybe even exploring Atlas.. which is rather impossible when you need to be on watch 9h a day.
About Lawless, they are good as they are, hence they are lawless..

 

What i see as a problem now is if people who are not allied to the owner of the island is living there, the owner can just tear apart their property without any penalties.. even if they didn't do anything and were paying to owners some mutual "tax".
What could be actually done for sake of the safety of residents non-owners of claimed islands, is to implement in game mechanic of renting land tax which could be set, let's say from a 24h to 1 week(or any longer time) of the period by the sum of gold, which if is paid by a said resident company to the owner company, starts "non-aggressive pact" for set time between both companies( no changes in tax sum/period after pact has been activated should impact previously activated pacts, so there would be no griefing), pact would last even in a combat time, so there would be no griefing by either side.. as a set limitation to resident company, so it doesn't build up all around the island(becasue obv oweners would not be able to prevent that), before activating non-aggressive pact, it could be set by some "residential land claim flag"(let's say it would work like this: resident puts a flag where they want and the size they want and island owner has to go by this flag and accept it to make it legitimate) the territory in which resident company is allowed to build.

Ofc this would be optional and any company that owns the island can decide if they want to have residents/taxpayers on their island or they don't, so leaving for non-taxpayers current in-game mechanics.. 

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Had a few more days, played in some zones/with tames I never get to use:
 

T4 Tames:

So.... basically the Shieldhorn, Razortooth, and Tortugar are useless, aside from using the Razortooth for base defense buffs.

Razor: Make them a better version of the Tiger. Give them a breath attack, since they are dragons and not dinos. Meant for killing enemy tames or farming.

Sheild: Include a channled ability that buffs nearby tames with VERY high defense AOE bubble. We're talking nigh indestructibility.  Killing the Sheildhorn first should be a necessity.

Tortugar: I don't like this tame, but I could love it. Should be used for farming fish/jellyfish. This could be accomplished by making the attack AOE in water far larger, and have it auto-farm any corpse. Vastly lower stamina drain in water (like spinos)
 

Storms:

At some point ridiculous amounts of tornadoes made it back into the game. While, I agree that they are cool as hell; seeing them all the time turns them into an annoyance and inconvenience rather than a challenge. Suggestion: One or two tornadoes per region only. Larger "deadly" and has a chance to teleport you to another zone.


 

Breeding Predators:

The 100 stacks of meat have been a boone, but can we please get a longer expiration time on meat placed in predators or in troughs?

 

Edited by PeglegTheAngry

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I do not agree with making the underwater structure more easy to break... What is the fun to farm for a ship and loose while you are not on it.. To reduce the mass lag as I already suggested is to remove damage from Canon on tames to anchored ship which should debuff the focus on tames and more on ships 

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13 hours ago, Devil4ngle said:

What is the fun to farm for a ship and loose while you are not on it.

Find better ways to make harbors.

Use brig boxes.

Just stop with the lag bombing and over use of locks.

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