Faiyth 2 Posted November 26 Since the crew limit update a wild seagull flying by landing on your ship will sink it as they are being counted as crew. 1 Share this post Link to post Share on other sites
Dochollyhood 7 Posted November 26 This has been happening for a while, not just since the last crew limit update. It's not that big a deal... until it's an alpha seagull, lol. There should be something you can do to "shoo" them away. I know the simple solution is to just have creatures not count as crew if they're not tamed, but then companies could have massive amounts of tames on their ships just by temporarily unclaiming them. Share this post Link to post Share on other sites
Geminia_Sierra 19 Posted November 27 22 hours ago, Dochollyhood said: This has been happening for a while, not just since the last crew limit update. It's not that big a deal... until it's an alpha seagull, lol. There should be something you can do to "shoo" them away. I know the simple solution is to just have creatures not count as crew if they're not tamed, but then companies could have massive amounts of tames on their ships just by temporarily unclaiming them. I've said this many times ( maybe more in my head and yelling at the screen) that a wild animal should not count as crew. In fact, animals should not count as crew period. They (tamed animals) should count toward weight, so we don't have "arks" of ships sailing around. 1 Share this post Link to post Share on other sites
CRAIG 3 Posted December 3 (edited) Yeah, it's ridiculous. You can put thousands and thousands of resources on your ship but a bloody chicken or seagull sinks it! There shouldn't even be a 'crew count'. Every NPC crewman or animal should have a 'weight count'. I'm certain if you built a wacking great gallion in real life and put 100 men on it, it wouldn't sink. The devs have, maybe, created the 'crew count' to stop people going over the top and having huge numbers of crew on your ship. Surely, though, the gold cost of having crew would be enough to disuade people from putting excessive amounts of crew on their ships? On saying all that, though, there is one very easy solution to preventing a lone bird from landing on your ship and sinking it. Allocate a couple of points on 'Crew', ie if your max crew is 16, put 2 extra points on 'crew'. That way 2 birds would have to land on your ship at the same time to sink it...never gonna happen. Edited December 3 by CRAIG Share this post Link to post Share on other sites
Geminia_Sierra 19 Posted December 3 I can see the reason for having a crew count, if there wasn't you'd have companies put 50 people on a raft and sail in and attack another ship or base... so a crew limit helps prevent that scenario. But tames shouldn't count and definitely not wild creatures Share this post Link to post Share on other sites
Whitehawk 171 Posted Tuesday at 07:47 PM (edited) I thought that loose lips sink ships? Or was that just ww2 propaganda? Edited Tuesday at 07:48 PM by Whitehawk Share this post Link to post Share on other sites
CRAIG 3 Posted Thursday at 01:26 AM (edited) On 12/3/2019 at 5:59 PM, Geminia_Sierra said: I can see the reason for having a crew count, if there wasn't you'd have companies put 50 people on a raft and sail in and attack another ship or base... so a crew limit helps prevent that scenario. But tames shouldn't count and definitely not wild creatures That's why I suggested NPC's having a 'weight' stat...Besides, you could just assign points to you ships 'Crew' stat. Edited Thursday at 01:29 AM by CRAIG Share this post Link to post Share on other sites