SeaThiever 1 Posted November 25, 2019 how many BP classes in this game? in order please. common 0X of each materialsfine 2X of each materialsjourneyman 3X of each materialsmasterwork 4X of each materialslegendary 5X of each materials mythical ??? of each materials did i miss any class ? Share this post Link to post Share on other sites
Saltydog920 15 Posted November 25, 2019 (edited) Whats the point of blue prints Edited June 21, 2023 by Saltydog920 Share this post Link to post Share on other sites
eeeceee 116 Posted November 25, 2019 Would you fellas like some metal tools? Share this post Link to post Share on other sites
zottel 297 Posted November 25, 2019 2 hours ago, SeaThiever said: how many BP classes in this game? in order please. common 0X of each materialsfine 2X of each materialsjourneyman 3X of each materialsmasterwork 4X of each materialslegendary 5X of each materials mythical ??? of each materials did i miss any class ? Mythical x6 materials^^ depending on the blueprint you get more dmg in a bow And higher durability. For shipyards You need high durability. If you get a shipyard to 226% durability it increases the max Level a ship can reach from 42 to 52 1 Share this post Link to post Share on other sites
Redrick 14 Posted November 26, 2019 20 hours ago, zottel said: For shipyards You need high durability. If you get a shipyard to 226% durability it increases the max Level a ship can reach from 42 to 52 Please explain why 226% exactly? Share this post Link to post Share on other sites
lordkhan4444 113 Posted November 26, 2019 so is it like every 13% durability is 1 level on a boat? anyone know? and if so what if I have a common bp that says 106% does this do nothing for the 42 cap? Share this post Link to post Share on other sites
zottel 297 Posted November 26, 2019 Dont ask me about the exact math about, but i can Tell that You Need a 226% shipyard for max Level ships. Share this post Link to post Share on other sites
CoopedUp 52 Posted December 1, 2019 I think someone posted it in discord the other day, it's like the first 20% does nothing but then for every 10% after that it adds +1 maximum level to your ships. So 115% does nothing 120% is +1, 130% is +2, so on and so forth to a maximum of 220% for +10 levels. Other things that blueprints are good for is that Armor will have increased Hypo and Hyperthermia values, increases to your weight, health, stamina and other stats. Weapons and Tools have increased damage and Durability, and Ship/Base components will have increased durability/health. Share this post Link to post Share on other sites