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opinions Your Ideas For Atlas!

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On 11/26/2019 at 8:44 AM, Sydhart said:

But there are new ships! Look in the mods section. If modders can make new ships there is no excuse except lack of caring or laziness from the Developers. 

Found the thread with one of the new ship designs. 

 

Nice

 

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26 ships in 6 total classes (each class require a skill in skill-tree):

6th:

Tartan

k_001.jpg

Barkas

k_002.jpg

Weak, small, cheep for begining and local journeys.

5th:

Barque

k_003.jpg

Sloop

k_004.jpg

Lugger

k_005.jpg

For scouting missions and delivery small valuable cargoes in few grids.

4th:

Schooner

k_007.jpg

Barquentine

k_009.jpg

Brigantine

k_010.jpg

Brig

k_011.jpg

Snow

k_012.jpg

Fluyt

k_013.jpg

Gathering resources, trading, small local battles. Standard choice for solo players.

3th:

Caravel

k_014.jpg

Pinnace

k_015.jpg

Carrack

k_016.jpg

Galleon

k_017.jpg

Corvette (my all-time favorite)

k_018.jpg

Xebec

k_019.jpg

Polacca

k_020.jpg

Fastest ships here for longest travels, for around the world trading. Biggest cargo holds there. Nice firepower also.

2nd:

Navio

k_021.jpg

East Indiaman

k_022.jpg

Heavy Galleon

k_023.jpg

Frigate

k_024.jpg

Heavy Frigate

k_025.jpg

Best for any epic battles in seas.

1st:

Warship

k_026.jpg

Linen Ship

k_030.jpg

For most epic battles in squadron (not solo due to lack of speed and maneuverability), and for siege shore fortresses.

 

CANCEL ALL FREE BUILD DESIGNS on the ships. Screw all shotguns, louver designs. No more square roof/ceiling armor. Just ships as they are with GUNS IN JUST GUNPORTS (with top-deck (open space), nose and stern gunports introduced). Limit all choices to sails, gunports/planks, boat-docks, paint, cosmetic, and the folowing:

Introduce the "BOXes" for ships insides. With uniqe design, and cosmetics. There will be:

Crew Box (beds for crew, without one, you can't hire the crew)

Cargo Box (with spaces for resources, and all cargo)

Captain Box (without one - cannot use commands for crew, also contain treasure box for gold).

Supply Box (resources for maintenance, food  and water supply, cocking spot)

Armory (ammunition supply)

Workshop (smithy, and all other stuff you need)

Bestiary (place for tames with food for them)

Fridge (for rare fish, meat, food etc. for sale)

Guest-room for VIP-NPCs and other players.

Each ship has limited space inside and only we can decide - will it be battle machine with guns, firepower, armory and huge crew, or just supersonic cargo vessel with beyond imagination cargo volume space inside.

 

And one more thing. We loose our ship - means we lost all stuff inside, all crew, all we have in boxes. But then we can find ghost of this ship in freeport and rise it again. Empty. With no crew but the same level, design and paint.

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Fast travel aka teleportation should never be a thing in atlas... honestly i kinda have a problem with even bed spawning (i feel like spawning in after you die should have a much greater timer than 2 min) or even bed hopping for discoveries... but when it comes to sailing, i believe if you want to find a new place you need to sail there manually. exploration is a huge aspect to this game... i mean shit... it's fun.. you get to see what others have built, find new pvp targets and you get discovery points that advance your max lvl... what's not to like about that... but when it comes to hauling materials, its super time consuming and makes it almost impossible for small companies to compete and stay relevant and therefor stay in the game without getting completely stomped out wherever they go (trust me, ive always been in a large company and see small groups being extinguished and forced to merge with someone they dont want to or quit on the daily)... when it comes to an economy, there really isnt one. player shops are either just holding spots to store gold for respecs and cosmetics or are always almost empty or filled with raw materials you still gotta ship back anyways so theyre worthless to buy and would be farmed up in minutes in a nearby grid

so what is the answer to that? there really should be an automated sailing and/or trade winds ( high windage routes) that fallow grid walls. automated sailing being where you can put an npc on the steering wheel, hold e on the npc and select "select course" where it pops up a map where you can put in your turning points (grid corners) all the way to the eventual destination grid, at a high gold charge rate. the devs should make a special skill line or rank option in companies called logistics managers that get notifications of all automated ships navigational progress and if its getting attacked by pirates.


benefits of such a system
1. More time doing what you actually love instead of spending all your time sailing resources around.
2. Pirate content - a constant supply of trader vessels to pillage and steal for your own company
3. Small companies now have a chance of finding and obtaining the materials it takes to build BP gear and stay competitive where before they didn't have the manpower and time to do the hauling manually. 
4. The chance to actually build a real economy. With the supplementation of materials and time allocation comes the building of BP's (supply and demand). where before you would just find worthless stacks of raw mats in the occasional mostly empty freeport store, now you will find premade BP's gear and parts. Gold will become more valuable and used. Int crafters will become renown and more coveted.
5. being that turn points are the corner of grid and the paths are the grid walls, manually sailing thru grids would still be much faster, cheaper and less risk in getting found by pirates than automated shipping therefor manually shipping would still be a viable speedy option for anyone doing so. 

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Salvage cargo attachment can we add another craft able attachment called the Salvage Rack something that will Drop to the bottom of the ocean  and we can use in my Dive Suit to salvage my lost Ships and help with being overloaded and the glitchie ladders on the Ships  and hoist it back to my Ship and drop the salvage cargo back at my player built dock that has a Couple of Cargo Hoist attachments  we can assess from land

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Do they have NPC Raid camps.. are NPC Pirate factions in the game that on In trade routs something i can attack and pillage  if  could master the wind to find the trade routs 

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Oh and SAILS. What I would love to see is:

1) - You build your ship.

2) - With planks, steering wheels, decks - you also create 1 piece of SAILING EQUIPEMENT. Just 1 for each ship. 

3) - You put it on, and see all masts, saiyards, ropes and cables and ladders appeared on a ship (you DO NOT CHOICE where to put it, like deck. Just one right spot).

4) - Depending of ship (from my list above) masts have some sails spots.

5) - You go loom and create sails with some types to choice.  Squares for fast speed, or triangles - for greater wind angles. You can create all squares, all triangles or mix as you like.

6) - You put sails to sailspots.

So NO MORE limo-ship with 6 (7, 10, 40) masts.

jnWK9lM.jpg

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I think they should drop the whole ships and sailing thing and focus exclusively on bears.

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1) Factions !!! Most obvious way of adding content and reasons for PVP. You could have faction specific goods / vanity items, which would automatically be rare goods in the other factions and extra reason to try and plunder enemy ships.

2) Anything that can promote ship PVP !!!

3) And if you could in some way lower the "equipment gap" and raise the skill element.... So it will not always be the ones having the highest tier stuff that wins. But I guess that's kinda difficult to fullfill. Maybe some kind of negative multiplier depending on the number of ppl in your company and the lvl of your character, so it would diminish the advantage of mega companies and the ppl who plays 150+ hours a week. Just to give casuals a chance 🙂

4) Dock-building elements.

5) Freeport-marketplaces where you can rent a stand / put up your player shop - but plz make it cheap / almost free. Maybe put up arena for mock-PVP, racetrack for horses/pets, cock-fights (someone elses idea ), bull-fights and possibility to bet on these - extra reasons to make freeports into hubs where ppl meet up with strangers from other companies. Again, if you could find a way to moderate the trading, so there is not a too big advantage of being in a mega company or always online. But I recognize this to be difficult.

6) More vanity-tems and blueprints for them

7) Extra rare resources with low drop-rates usable for vanity items.

8 ) Rare drops - for instance old swords and stuff like that.

9) 6, 7 and 8 is for promoting reasons to trade - AND by proxy/necessity - reasons to plunder / PVP.

10) More ways to personalize buildings and ships - decorations and so on.... Perhaps related to 6, 7 and 8 🙂

11) ... and my opinion only: No more tames plzzz..

 

Edited by Captain Schnitzel
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I wish you could put npc on ship wheel and have option to send it somewhere on the map while you do something else or take another ship yourself.

The ship would not get to the destination straight away but will take an hour or so depending on distance. Never played Naval Action but think its similar.

With there being not much to spend gold on how about using it to speed up travel? The npc need to change while sailing though, needs better AI.

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I'd love to see the freeports have things like fist fight arenas where you could make wagers and gambling games which you could sit across from your enemy and take their gold. Right now the freeports are filled with tamed animals and crew on aggressive that option should be removed. But warring factions could meet on these neutral territories spend gold gambling or spend it on wenches an acquire some useful buff perhaps even learn a new local region recipe.

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ok so i had a few more and this is for animals/tames

Giant lizard: acts like the Megalina but it can spit and the bite posions you!

Shark: Normal sharks while the ones we have can be "Razortooth shark"

Crocodile: A Normal size one  the acts like the Sarco. the one we have in game could be called "Grand Crocodile"

Gorilla: Can tame, gather plants fibbers , throws you and can hit like a Truck!

Dingos: Can be tamed, are nice guard dogs, Nice pets for ships , Help you find Treasure! and just look cute! found nearly anywhere in small packs. they act like Hyenas from ark 

GIANT CENTIPEDE: found around the large Jungles and Desert islands. they are Very large almost as big as a Basilisk and they are Super strong but drop a nice amount of loot!

Hippo: able to tame, can Swim nicly , Move on land nicly , will Retk you and everything you love! are strong!

Deer: can't tame but give a Nice amount of meat and Hide!

 Toads:  Large Man eating toads with Teeth , 4 eyes and have a Nice Range attack. Can tame but its hard!

Mire Squid: SMALL SIZE found in more Smaller Bodys of water like swamps or even out at sea, they can grab you and they will try to eat you! they are weak though!

Sea Monster: found out at sea and looking like a Loch Ness monster but will pop its head out of the water and may try to attack a boat! drop a nice amount of meat!

Prowler: a large Bird that looks kinda like a Rock drake and a Parrot and they can fling Razor sharp feathers out to cut you!

Razorfeather: a small cousin of the Razortooth, the Razor Feather is a  medium size predator that has Razor sharp Feathers on its arms and tail, a nice Bite or even a slash with the arm feathers are able to cut through flesh easily. Can tame. Needs tier 3 though!

Fin Wing: A mid size Bird that's able to be tamed, they love the water and like to prey on fish and can even go deeper underwater around were angler fish are. while they can't fly they have a Short distance glide and drive in the water very well!

Giant rats: they can't be tamed but they can spread diseases and like to spawn on islands! 

 

 

and Pirate/Army of the damned classes!

Pirates!

Sailor: most common and they are the Lowest rank (Armor: cloth)(weapons: Spears , Knuckles, Bow, Cutlass and pike)

Solder: Less common and usually guard bases and go on patrols. (armor: Hide cloths but have cloth cap) (weapons: Spears , Knuckles , Cutlass , pike , crossbow , bow, flintlock and Shield)(Rare weapons: Carbin and Blunderbuss)

Heavy: Moves very slowly and have armor that allows them to handle many attacks but they attack slowly. (armor: Plated). (weapons: Mace, or Cutlass with shield)

Bomber: a rare troop found mostly guarding bases and they have a Bandolier and bags full of bombs that he will try to chuck at you! but if you shoot the bandolier, he will do BOOM they will also try to blow up buildings if they are yours!. (cloths: Cloth but has a Bandolier and bags)(weapons: Bombs)

Archer: Moves around quietly and uses bows or crossbows to attack. (cloths: Fur)(weapons: Bow "can uses fire arrows" or crossbow)

Captain: a Boss level enemy that is strong and they are armored to the teeth! (cloths: Plated armor but wears a Leather hat)(weapons: Two cutlass's , two Flint locks, or a Blunderbuss!. drops alot of loot and if killed. pirates will set a bounty on your and they will come after you in ships and on your islands!

 

Army of the Damned!

Damned Sailor: They are just Skeletons! they are weak and they are Cannon fodder! but with enough of them they can kill you! (weapons: Hands, tools, Spears , Club or rarely a Cutlass)

Damned Solder/Archer/Trooper: they are they main army that takes over islands and does the Damned's biting. (weapons, Spears , pikes , Cutlass , Throwing knifes, crossbows , bows)(rare weapons: Flintlocks , blunderbuss and Carbin)

Damned Guard: the heavy's of the Army and they are sent to destroy anything that opposes them! (weapons: Mace)(very rare weapons: Mobile Swivel Cannon) (can't uses)

Damned Bomber/destroyer: these guys are the Main troops sent to destroy buildings and pathfinders homes or ships!: (weapons: Bombs and Fire Bombs) (bomber weapons: Gunpowder barrel, they will attempted to Jog at you and Blow themselves up! and anything around them, but if you kill them without the barrel going off! you get a Free gunpowder barrel)

Damned Necromancer: A ghostly skeleton that has electricity Flowing through him  and is Hovering above the ground he has a Ability to zap you to do damage, heal troops by zapping them and Summon a Army of skeletons. (weapons: Zap! and heal) (Skeletons: each time he spawns them around 4 at a time, they spawn in level 1 and only there hands! they can damage any building but it takes a While, if you kill the Necromancer and his skellys are still out and about, they will die)

Damned Soul: the Poor souls that thought that stealing anything from the damned and getting caught is a fate worse then Death! they turn into these Monsters with Contorted faces , Long teeth , Large underbite , sharp bony back , and Deadly claws! the poor soul feels everything and is forced to kill those that they care about, and must summon their own kind to help kill pathfinders. (weapons Claws , jaws and leap attack) (AI: they would have almost the same AI as the Nameless from Ark Aberration but has a few differences. 1: they have no armor ,  2: they only summon each other and 3: they look different)

Damned Animals: these are animals cursed by the army of the Damned for whatever reason, they have white glowing eyes, the Ora around them, and look bloody, they will attack anything that's not "damned" (type ANY)

 

Damned Warlock: these big guys are large and are the ones that Curse people and are leaders of large ships and armies, they hold a Staff that allows them to shoot powerful orbs that can destroy buildings, ships and People! (basically cannon balls) and they can boost their troops to be stronger!

(weapons: Warlock staff shoots damned cannon balls!)

     

Edited by Udam
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Make 4 major factions

Turn 3/4 lawless into faction held pve grids with basic materials. (basic wood/thatch/fiber/metal only) no salt/sap etc

make the islands pve,  but make water full PVP around the island.  Same 15 min green anchor rule applies. 

Set Max structure limit to 500 per company and tame limit to 20 and ship limit to 10 for these grids.  

Require silo for structure for maintenance ( stone/wood/thatch/metal etc)  and gold cost of 200gold per day. Otherwise structures and ships decay in 48hrs. Ships also become unanchored and therefore subject to full PVP rules. 

Set build radius of for  these grids to be same as lawless.  

 

 

 

Edited by Polar Express
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If they do end up with factions then the maximum should be 3. That's what most games do, Some do two, but not many go over 3.

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4 hours ago, Chopa said:

casino for freeport, roulette, classic dice (12)

that would be cool!

 

 

Bars to buy Alcohol and some ok food!

Casinos to play dice , roulette etc and you can get some items and gold

Traders to buy and sell loot, buy higher level people and special items 

task maker to get quest like bountes , tressure , Resources etc

witches and mages to give Mythos and other magical items for loot!

 

 

it could be nearly endless with ideas!

 

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Scrap the whole game, hand over all the coding and work to another dev team, see it reemerge in another year x10 better like it should have been. That is my idea.

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On 12/6/2019 at 11:50 AM, Enki Anunnaki said:

Fast travel aka teleportation should never be a thing in atlas... honestly i kinda have a problem with even bed spawning (i feel like spawning in after you die should have a much greater timer than 2 min) or even bed hopping for discoveries... but when it comes to sailing, i believe if you want to find a new place you need to sail there manually. exploration is a huge aspect to this game... i mean shit... it's fun.. you get to see what others have built, find new pvp targets and you get discovery points that advance your max lvl... what's not to like about that... but when it comes to hauling materials, its super time consuming and makes it almost impossible for small companies to compete and stay relevant and therefor stay in the game without getting completely stomped out wherever they go (trust me, ive always been in a large company and see small groups being extinguished and forced to merge with someone they dont want to or quit on the daily)... when it comes to an economy, there really isnt one. player shops are either just holding spots to store gold for respecs and cosmetics or are always almost empty or filled with raw materials you still gotta ship back anyways so theyre worthless to buy and would be farmed up in minutes in a nearby grid

so what is the answer to that? there really should be an automated sailing and/or trade winds ( high windage routes) that fallow grid walls. automated sailing being where you can put an npc on the steering wheel, hold e on the npc and select "select course" where it pops up a map where you can put in your turning points (grid corners) all the way to the eventual destination grid, at a high gold charge rate. the devs should make a special skill line or rank option in companies called logistics managers that get notifications of all automated ships navigational progress and if its getting attacked by pirates.


benefits of such a system
1. More time doing what you actually love instead of spending all your time sailing resources around.
2. Pirate content - a constant supply of trader vessels to pillage and steal for your own company
3. Small companies now have a chance of finding and obtaining the materials it takes to build BP gear and stay competitive where before they didn't have the manpower and time to do the hauling manually. 
4. The chance to actually build a real economy. With the supplementation of materials and time allocation comes the building of BP's (supply and demand). where before you would just find worthless stacks of raw mats in the occasional mostly empty freeport store, now you will find premade BP's gear and parts. Gold will become more valuable and used. Int crafters will become renown and more coveted.
5. being that turn points are the corner of grid and the paths are the grid walls, manually sailing thru grids would still be much faster, cheaper and less risk in getting found by pirates than automated shipping therefor manually shipping would still be a viable speedy option for anyone doing so. 

Automated shipping where your ship would steer on the borders of regions to avoid obstacles would be great. The server cpu might not like that, but maybe the devs can do it. How good is this engine?

4 minutes ago, DannyUK said:

Scrap the whole game, hand over all the coding and work to another dev team, see it reemerge in another year x10 better like it should have been. That is my idea.

Have you played ark? That is what people said about ark for years, but I don't think that would be fair to say now. I do think more people helping would be nice though.

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Ships....

  • Its a game that is supposed to be about sailing and we have 3 Ship-types, one of them rather pointless.
  • Rethink the whole treasure map system. It is boring and a big turn off.
  • Add content.
  • Follow your actual "roadmap"
  • Communicate in a way that works for your target audience. Learn who your target audience actually is.
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This is what I want. Not only the amount of cannons (cannons = Weight so disadvantage for ship fights, the space between cannons is way too much and the cannon holes are too big on the atlas galleon) but also the coloring. Come on. Colors have been shit for so long. Even in the Egypt times they could make more brighter colors than the ones in Atlas a few thousand years later. 

8A8D8740-84E3-423E-AAE5-0D1D5CB2AAC4.jpeg

Edited by Percieval
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