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brianclough_ie

Walkable land missing from Islands

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Having just setup a dedicated Server and have it running. The Islands that I have set in the Freeport do not have any walkable land, it's just see through to the water underneath.

Am I doing something wrong here, and if so, how do I rectify it?

ss.jpg

Any help would be gratefully received.

Regards,

Brian

 

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I'm having the same issue on all 9 of my servers in the cluster. Only a few islands are even inhabitable. I thought it was the server grid editor I used with the power stone button on it so I switched back to the original editor and still the same. I've wiped the servers and created entire new maps and still the same problem exist. I love the game but really frustrated with all the problems it has.

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On 12/12/2019 at 11:18 AM, Mordeus said:

This is caused by using the old Servergrid editor, ASC hasnt updated to the latest servergrid editor yet so you need to use it to build your map not the one in ASC. If you have an old map that worked you can just open it up and export it in the new Grapeshot editor

https://github.com/GrapeshotGames/ServerGridEditor

When i do this. my server will not launch. i get this crash message

 

Fatal error!

VERSION: 402.6 
ShooterGameServer.exe!FDatabaseRedisShared::LoadDatabaseConnectionInfo() (0x00007ff7762e711a) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:79]
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateClientConnection() (0x00007ff7762e431a) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:157]
ShooterGameServer.exe!UDatabase_ClusterInfo_Redis::Init() (0x00007ff7762f639b) + 171 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\database_clusterinfo_redis.cpp:95]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7767d4137) + 20 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:430]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff777843476) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:745]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7767be3b1) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff77629f0cc) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2348]
ShooterGameServer.exe!GuardedMain() (0x00007ff77629ebc2) + 12 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff77629ecca) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7762a4aba) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7787821bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc3a9184d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc3b08e8b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc3b08e8b1) + 0 bytes [UnknownFile:0]

 

 

 

I have been stuck with this issue for days now and have tried reinstalls, Manually launching the servers with bats. Using the server controller and no luck. 

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