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Kappinski

3D positional Audio

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As far as I know Atlas switched to Vivox for VOIP with the release of the Xbox Crossplay version.
Since then there is no 3D positional Audio. So peoples voices are the same volume as long as they are inside your hearing range.
Does someone know if this will change in the future? Was it cut down for release to a simple version and does this need further implementation or is it just impossible because of the Xbox system? Thanks 🙂 

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