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Gemini Five

Long sea trips - Need fast travel

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@Whitehawk i like the whirlpool idea. 

i don't like you complaining about long journeys and not being able to play 8 hours a day. 

1) maybe stick to single player if you cant make friends to help?

2) you already know pvp requires a no lifer gamer schedule so maybe stick to pve?

3) friends and i dont play 8 hours a day and managed a mythic large shipyard on both pve and pvp so if you are struggling so bad im gonna toss in a shameful "get gud noob"

4) get gud noob was a joke. if you are struggling, most people i have met in game are super friendly and willing to help out (even on pvp) .

5) atlas is an mmo. try socializing and trading if you cant sail 10 grids in one play session.

cheers

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Firstly you haven't read my posts have you? I don't care about the sailing, but I do agree with fast travel, How many mmo's don't have a form of fast travel? also i've been playing since the game was released so yeh did have a company before wipe, I also play pc and xbox so I guess I know what i'm talking about in atlas eh. personally I want an airship anyway. what annoys me though is all the hypocrisy with people being pyrate and sailing elitists in a game with a sub, torpedoes, flying dragon, and giant crab. Not to mention a tame you can all climb inside. Fast travel won't ruin the game, also no one would be forced to use it would they? Yeh I play solo now cos unlike some new players, i've incurred 2 official wipes of all my stuff( which was a lot) and one glitched update that stopped me logging in for over 2 weeks. so all my stuffs been wiped 3 times, yet I still play and support the game on both platforms, so following your example..

1) maybe check peoples posts properly b4 you reply.

2) If you want to lecture someone have kids or get a job in a college.

3)Did you want an award for 3?

4) This is also a tongue in cheek reply.

5)Ironic that you're telling me to socialize with other players, when it's attitudes like yours that drive people to play solo.

cheers to you too. 

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Fast travel ruins games, more often than not.  For instance, in Conan Exiles, it makes it impossible to avoid being raped by the server Alpha before you can get built up.  They can just make an endurance build, and scour the map, and find your base, every single day, if they want to.  Then, when they want to raid you...super easy..just fast travel with a map.  Thankfully, Star Citizen is not going to have fast travel.

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@Whitehawk more complaining...

i was trying to help but, you chose to take it as a personal attack.

now i understand why you struggle with mmo's.

i apologize. i havnt adapted to dealing with milenial snowflakes yet.

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I personally dropped the game because of this.

It just takes too long.

I mean. I played like 800+ hours. About 750 hours were just mindless border sailing with nothing but waters around (borders are safe paths through the ocean btw). It's like I prepare for treasure journey for 20 minutes. I sail for 2 hours. I fight and dig for another 10 minutes. And I sail back for 2 hours. It's 4.5 hours of game and 30 minutes of actual playing. I listened all TES OST, and some more of Jeremy Soule in Youtube during the sailing.

Then I just found that it bother me. That the game is for those who have just all time in the world and who ready to waste in with no regrets.

I wrote a lot about it when I was in the game. I see two ways to solve this.

1st - Journeys must be way shorter. IMAO - the longest and unluckiest way within just ONE HOUR (the map must be compressed and speed rebalanced for this).

2nd - Or there must be rewarding activities in seas. Drifting icebergs, snowstorms, sandstorms, seaweeds zones, some mystery death or sirens zones, friendly NPCs, escorting missions and so on so on so on, and we have to get actually rewards for successfully pass through each danger. At least let it be some "fame" currency that can be exchanged for powerful rewards or something like this (I'm now thinking I would so much things make different ways, jeez : ) ).

 

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george that sounds terrible!

why would you sail to one map then sail back doing nothing else?

when we go treasure hunting we collect 10-20 maps and do a bunch at once. our tamer looks to see what rare foods or animals are on nearby islands. our builders look for gems and whatever other resources are around. then after 2 or 3 days of exploring and treasure hunting we head home filled with goodies.

im not saying you are playing wrong. your way sounds super boring though.

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why would you sail to one map then sail back doing nothing else?

Well it's not just treasure.

Like once we had Kraken battle. We signed for this. Went to discord. And departured there. With totally counter and week wind, with fully loaded and prepared ship, it took us 3 hours 20 minutes just to get meeting point. Then 1 more hour to get to Kraken and before we arrived some troll guy get Kraken out and he was able to stay alive inside of dome for 50 minutes. All our party waited around, and when dome disappeared when our party started to gather again, another troll guy appeared and spawned Kraken again. Guys just didn't want to wait for another full hour and diband party. It took us 3 hours more to get back in to base. 8 ingame hours just for nothing.

Of course we gather some more then one treasure map, but the picture is the same all time. 2 hours sailing, 10 minutes on the shore. We gather resources sometimes, but it's always happened way way faster then sailing. Especially on the later state of the game when our base is done, all tames are up and leveled.

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Hey don't say sailing takes too long or the new players will criticize you. Motik I have no idea what the hell you are babbling on about, btw. If you criticize me then it is personal duh! and I have no idea what a milenial is, I think you meant( millennial snowflake) As I was born in the 60's and have been playing mmo's since they started. And I'm really too thick skinned to care what you think, I only replied to your attack on me cos you are late to the party and had the arrogance to try and lecture me. This is a forum btw, if you don't like people moaning or complaining why join a forum in the first place? ps. don't melt eh

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Grapeshot needs to stop listening to these guys when it comes to loot and drops in this game.
scrooge-marley-counting-28185-89d.jpg

There could be plenty of things to do.  Make Flotsam better, make the shipwrecks better.  Make cargo hauling better.  Allow us to sell resources at the Freeport, and get gold...sell to the NPCs.  Then buy resources we want, with that gold.  That is something severely lacking in this game.

Create NPC ships to pirate.  Ah, but that would mean they have to make NPC ships with sails.  Something they have yet to do.

Make more things to find on the ocean floor.

Get the focus off of bases, and onto stuff at sea, and going to, and exploring islands.  That is also something severely lacking in this game.  I found exploring to be much more enjoyable in Conan Exiles.  Cities with their NPCs were also more fun.

 

 

 

 

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22 hours ago, Captain Jack Shadow said:

Grapeshot needs to stop listening to these guys when it comes to loot and drops in this game.
scrooge-marley-counting-28185-89d.jpg

There could be plenty of things to do.  Make Flotsam better, make the shipwrecks better.  Make cargo hauling better.  Allow us to sell resources at the Freeport, and get gold...sell to the NPCs.  Then buy resources we want, with that gold.  That is something severely lacking in this game.

Create NPC ships to pirate.  Ah, but that would mean they have to make NPC ships with sails.  Something they have yet to do.

Make more things to find on the ocean floor.

Get the focus off of bases, and onto stuff at sea, and going to, and exploring islands.  That is also something severely lacking in this game.  I found exploring to be much more enjoyable in Conan Exiles.  Cities with their NPCs were also more fun.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I completely agree with the making of a city on a island every few grids for us players to go to sell to other players as well as buy sell with the npcs this idea would not only get people to travel but to interact with eachother, as well as also start a true economy and thats what me and my company is trying to do were going to set up an island with a city built on it so other players can come buy sell and trade 

so if anyone wants to help us change atlas without the help of the devs hit me up discord or on xbox

 

 

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The sad thing is the devs have a game here with so much future potential, I don't understand their motives at the moment. Any mmo's only gonna succeed if it helps in community building, especially in a game where the potential to have whole colonies exists. We need trading, and npc's shops to sell stuff in.Taverns would do, especially as neutral meeting places. And more furnishings for ships and buildings to make them more homely and nicer to look at. The modders have done this already and it looks great. I assume the devs want this game to run for years so these things need to be regularly added and updated. It would be so sad to see them just add just more and more hostiles, in a game that has great potential to be something better.

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On 11/27/2019 at 5:05 AM, Captain Jack Shadow said:

The skills are too limiting.  I fight on a bear, or tiger, so I need to be spec'd fully into beast mastery.  Why?  Why do I have to waste so many points for things I don't need?  We have tamers and breeders, but to fully exploit the tame's abilities, I have to fully spec into taming, breeding, etc...  I also need a personal combat skill.  Spec'ing into one or two takes a huge amount of points.  In the end, even at level 60, I just don't have enough to put into sailing.  Takes too many wasted points to get to the skills I need.  Not to mention that I have to waste points on vitamin depletion.

 

I wanted to hug the Star Citizen Dev during the Citizen Con demo.  The character wakes up, and goes to make some coffee.  They explained that you will have to eat and drink, but you won't have to do so every hour, like survival games make you do.  You aren't going to run out of water just because you sprinted, and you won't get hungry just because you mined some rocks.  It is simply going to add to immersion, not be something you have to constantly do.  It will just make the game feel more realistic.  You aren't going to suddenly start groaning, and then die if you don't get several steaks into your belly. 

to ride a bear, you need a second level of skill, for a comfortable ride, and a third level of battle cry.

for comfortable and safe control of the ship you need the ability of the crew to control the sails (third level), and slowing down the speed of flooding (third level)

combat skills absolutely not necessary, as it is much more practical to fight without getting off the bear.

for safety, you must wear a pair of pistols, just in case, but they do not require special skills for shooting.

under desire can be around the find positive moments, of well-disposing available skills, and can be exits in sea without training, or Caribbean and yelling that "every hour want there is and to drink" instead of to boost resilience individual.

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31 minutes ago, Daigari said:

to ride a bear, you need a second level of skill, for a comfortable ride, and a third level of battle cry.

for comfortable and safe control of the ship you need the ability of the crew to control the sails (third level), and slowing down the speed of flooding (third level)

combat skills absolutely not necessary, as it is much more practical to fight without getting off the bear.

for safety, you must wear a pair of pistols, just in case, but they do not require special skills for shooting.

under desire can be around the find positive moments, of well-disposing available skills, and can be exits in sea without training, or Caribbean and yelling that "every hour want there is and to drink" instead of to boost resilience individual.

To top tier ride, including commands 3, natures cry & touch 3 feats, you need taming 1&2, Advanced taming 1&2 and Breeding 1,2&3.

Thats a lot of taming and breeding knowledge to be good in the saddle.

Of course if they seperated them as they should, they would also need to redo the skill points so people wouldn't just be able to get every combat, riding, sailing and survival skill if they took no practical skills.

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4 minutes ago, Jack Shandy said:

To top tier ride, including commands 3, natures cry & touch 3 feats, you need taming 1&2, Advanced taming 1&2 and Breeding 1,2&3.

Thats a lot of taming and breeding knowledge to be good in the saddle.

Of course if they seperated them as they should, they would also need to redo the skill points so people wouldn't just be able to get every combat, riding, sailing and survival skill if they took no practical skills. 

After waip I have the main character until only 63 level, and him on all lack points, so as subsidiary skills I have distributed between two int-craft accounts

Edited by Daigari

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2 minutes ago, Daigari said:

After waip I have the main character until only 63 level, and him on all lack points, so as subsidiary skills I have distributed between two int-craft accounts

Yup, very common way to get around game mechanics is to use alt crafters. I've done it myself before.

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On 11/13/2019 at 7:50 PM, boomervoncannon said:

Oh look, someone else asking for fast travel and annoyed at all the sailing in a sailing game.

 

Again.

Yup. One less player for this game if they think about it long enough. If you don't like spending hours sailing in this game and like the stuff you do on land, then just play ARK which has this game beat for that aspect. That is what I did. I tried to like this game for almost six months, but the time sink that is sailing is just not my cup of tea.

If they did make sailing something you did in the game that was fun and not either sheer terror or extreme boredom, I might come back to this game. Besides making sailing optional (like adding a "gate" to each island to teleport), there needs to be a way to safely anchor at sea when you suddenly realize real life is calling and you need to log out. 

The way the game is now, only the no lifers will be playing it before long as evidenced by the 84% discount currently available. 

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Naval action is a sailing game, sailaway is a sailing game. Atlas is a fantasy mmo with sailing in it. The moment you fly that dragon, tame the giant crab or all jump inside a giant tame ,then you are accepting that fact.

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45 minutes ago, Whitehawk said:

Naval action is a sailing game, sailaway is a sailing game. Atlas is a fantasy mmo with sailing in it. The moment you fly that dragon, tame the giant crab or all jump inside a giant tame ,then you are accepting that fact.

Back when I played this game I tried to make the argument that Atlas is not a sailing game, it is a Pirate game (fantasy game). Seems those same folks that think it is a sailing game are still playing the game. Most of us that came to play a pirate game (like they showed in the initial trailer for the game) have already quit playing, now you are just wasting your time arguing with the hard core "it's a sailing game crowd".

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On 11/17/2019 at 8:21 AM, Whitehawk said:

Yeh single player is easy in that respect cos you just leave the game and re-join where you left. You can't just abandon a voyage online cos you don't know what you'll be coming back to. I don't get why people who are against fast travel are against other people having it though. You wouldn't be forced to use it would you? Some people walk to work in the real world while others get a bus. I walk, but I don't shout and rant at the people on the bus cos they get there quicker, or for being lazier than me. Not everybody playing atlas has the luxury of being able to play for 9 hours a day.

Many an ARK player only plays single player with a teleport mod installed or on a server with a teleport mod. I'm one of those players.

Problem with Atlas is that they designed it around multiple maps with no way to travel from one map to another except while on a ship (as far as I know). I searched and I don't see a single teleport mod because of the way it is designed. This is true even for single player. From what I've read, each grid (map) isn't loaded until the player hits the boundary and then it loads into the new grid. Since it isn't running until you sail to it, there is nothing to teleport to, so apparently teleporting mods can not exist.

Atlas could have a much bigger audience of players if they would have supported this one feature either in game or in a mod (possibly the devs would have to write this one).

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On 11/27/2019 at 11:09 PM, Captain Jack Shadow said:

Fast travel ruins games, more often than not.  For instance, in Conan Exiles, it makes it impossible to avoid being raped by the server Alpha before you can get built up.  They can just make an endurance build, and scour the map, and find your base, every single day, if they want to.  Then, when they want to raid you...super easy..just fast travel with a map.  Thankfully, Star Citizen is not going to have fast travel.

You do know that the majority of players that play Conan play it as PvE, not as PvP, and yes, many use fast travel. Fast travel does not ruin PvE, it actually helps it, because traveling to other players bases is half the fun of playing on a server.

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i will always be against anything that promotes more barbie dreamhouses. there are dozens of games that let you build silly crap.

more ships and more time at sea please.

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I'm also in the camp of wanting sailing speeds increased. I've been playing for 1800hrs and I'm getting tired of just sailing hours on end.

If they added more things at sea like real pirate ships to board along with the real NPC then I might not mind so much. 

I will be glad when they add more things at sea, its badly needed. Why didn't they have real pirate ships from beginning instead of having SOTD? I'm sure it isn't that hard to do just like you spawn in ships that we currently make already.

They could have even just fixed the BP sails where the very best can make 2 hour journey cut down to 30 mins and have a sliding scale on how good the BP is. Going out at sea almost begins to feel like a chore, the wind idea needs to change if the BP sails don't.

In your mind you just know this game could be a real good pirate game, its just a shame the devs don't think along the same lines. 

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On 11/14/2019 at 9:34 AM, Whitehawk said:

LIke i've said before I, and possibly quite a few players aren't bothered either way, but it's interesting how many people on here and playing atlas already play mmo's that have fast travel, and it doesn't stop them playing either. Conan exiles, ESO, WOW, Fallout 76, FFO etc. And even some single player games like skyrim and it didn't stop people buying it. If people are so diehard that they don't want it, then they wouldn't have to use it would they? Some people use multipliers, some people don't, it's a question of choice. And the Atlas map is big.

Some people just play the new thing. Or the popular thing. Often those are the same. But do not underestimate how many of us quit those popular and populated things to come here, primarily because of the high risk to reward ratio.

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19 hours ago, wildbill said:

Yup. One less player for this game if they think about it long enough. If you don't like spending hours sailing in this game and like the stuff you do on land, then just play ARK which has this game beat for that aspect. That is what I did. I tried to like this game for almost six months, but the time sink that is sailing is just not my cup of tea.

If they did make sailing something you did in the game that was fun and not either sheer terror or extreme boredom, I might come back to this game. Besides making sailing optional (like adding a "gate" to each island to teleport), there needs to be a way to safely anchor at sea when you suddenly realize real life is calling and you need to log out. 

The way the game is now, only the no lifers will be playing it before long as evidenced by the 84% discount currently available. 

It has always been clear that there is a choice between which gamer crowd to appeal to. Atlas clearly chose us, as are several games these days (after a decade of complaints). Dont begrudge us our fun.

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Abbreviations (e.g., whirls) or expressways (e.g., ocean currents) would be genuinely appropriate. The home base is too important, that you do not have to go back and I understand every player who wants to go there at the end of the day.

The basic problem is that you always have to go back. Gather raw materials, raise gold, tame animals or hunt ghosts. After all, you drive home at some point and deliver the loot. The ship is and remains a means of transport (and a weapon) and is not a substitute for a base. Weight, space and the risk of complete loss prevent you from being able to do completely without a basis.

With this starting point players must be annoyed sometime, if hours of real time for so little use / contents are lost. It also does not get better if you put more obstacles in the way of the player. Instead of long trips, it would be more interesting for many players, if you make more smaller tours and reduces the time ashore. How many treasures have we raised just because we have to pay our ships (yes, unfortunately one is not enough - roles and skills) or the claim? Too many I would think. There is no progress for the player and therefore he is just annoyed by the long tours.

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