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Fractured Vessel

Grid Border Crossing (ships of the damned border proximity limit)

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Might be able to guess what the idea is from the title. But basically, today i crossed into another grid, and found myself loading into a ship of the damned. The SOTD was sat in pretty much the exact spot I loaded into. For a second or two we sat there while I loaded, and then once loaded, it threw me 180 degrees and I was crossing the border back the way I came.

Basically, I suggest making it so the SOTD can only come within a certain distance of the border. Because I can see this glitching and sinking a players ship. Also, I've heard reports from other players about having their ship sunk by SOTD's while they were loading in/out of a grid. So I thik on top of my suggestion, you should add a none/de-agro status to player ships when they cross a border. That way, players won't be helplessly sunk while loading in/out of a grid. They will have a good 30 seconds perhaps where their ship won't pull agro, giving them time to load in and either engage in a fair fight, or flee before the ship attacks.

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The problem with the way you described it is that players would exploit the heck out of it.

Instead, just implement a no-fire constraint on players who zoned less than 60 seconds ago, but let it expire instantly for any player who fires their guns before that timer is up.

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I do like that idea. But it doesn't really prevent you from loading in to a grid and occupying the same spot as a SOTD. My concern is that this could lead to a players ship exploding or taking catastrophic damage. Maybe a good solution would be for the grid/server you are loading into checking your position, and any ships within a certain radius of the exact coardinate you are appearing at, get moved outside that radius. That way you won't spawn inside a SOTD, and any catastrophic collision glitches can be prevented. That in combination with your idea would solve border crossing issues I think.

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