Jump to content

Mezuthial

Bug: Wild Pirate Camp Pirates on Cannon's or turrets don't take damage

Recommended Posts

  • Network: Single Player/Non-Dedicaed Host
  • Grid: All with Wild Pirate Camps
  • Description of issue: The pirates that are "mounted" on the cannons and other turret guns (pukkel, balista, etc.) don't take damage from ranged weapons. If shot by a gun or bow or hit by thrown spear it shows blood to register a hit but doesn't show damage numbers, nor does their life go down. Only when hit with a melee attack (by sword, spear slash, etc.) do they get off their spot and you can kill them.
  • Repro steps if available/applicable: Just go to a wild pirate camp with turrets.
  • CCC (if location specific, please include the CCC with your report): Doesn't work on single player, but just go to any wild pirate camp, I haven't found exceptions yet.

Share this post


Link to post
Share on other sites

This is by far the most annoying thing I’ve found so far. That and the fact that almost every time I’ve done a wild pirate camp there is a pirate in a house that needs to be destroyed. At first n I used grenades only for it to reset back to full health. Then I made a motor cannon, same result. Had to make a large cannon to inflict enough damage to completely go over the structures damage limit. Before you ask I was hitting the weakest areas. Other than that the only thing I would really change is the way they worked the melee combat system. If I put away a melee weapon away i.e sword/pike that would mean that I don’t want to fight anymore. Don’t know how many times I’ve almost died because of this system. I want to run but my toon is in hand to hand mode so I’m unable to run.

Share this post


Link to post
Share on other sites

The only way I could kill pirates on turrets was to use  a melee weapon. Those on high structures I had to use the Fly command...I could mount the ladder leading up to them but was only able to climb halfway up the ladder.

Share this post


Link to post
Share on other sites

those ladders... Gah!

DWHITLEYCE - it almost sounds like you were finding one of the other bugs of WPE - multiple spawned camps. You may have blown up a door, but there was another directly in the same spot. Sometimes they're offset a little sometimes they are in exact same spot.

I finally decided to disable them and just go exploring

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×