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Rita Longlegs

Sails... Which for what purpose ?

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There are 3 types of sail for each weightclass of ship:

Speed Sails (For speed ?)
Weight Sails (For heavy ships or sturdiness ?)
Handling Sails (For better handling ?)

There is no description in existance as to what each sail does for the ship 😕
Logically thinking, Speed and handling, would be for speed of the ship, and handling of the ship, respectively.
However, there is some arguments about the weight sail... Is this for cargo shipping, aka heavily loaded ships, OR, is the sail build for combat, being sturdier than the other 2 ?

devs really need to work on the item descriptions, as stuff is added to the game.... pretty please :S

 

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In addition to the number, handling sails allow the ship to be closer hauled to the wind than speed sails before you begin losing power. (Sailors out there would immediatly recognize the implication of square Vs triangular sail designs)

I don't know about weight sails, havn't experimented with or even seen what sail configuration those use.

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53 minutes ago, RyuujinZERO said:

In addition to the number, handling sails allow the ship to be closer hauled to the wind than speed sails before you begin losing power. (Sailors out there would immediatly recognize the implication of square Vs triangular sail designs)

I don't know about weight sails, havn't experimented with or even seen what sail configuration those use.

 

Except the sails in this game hardly resemble real sails....The small handling sail is a marconi sail that's rigged backwards, the Small weighted resembles a traditional gaff Fore and aft sail and the speed sail is a square.  But sails don't work exactly the way game seems to imply. 

 

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Speed sails - increase overall speed but downside is they have a smaller area to catch wind and boats take longer to turn 

Handling Sails - slower than speed sails but have the advantage of catching wind within 20% if your sailing against the wind they also increase the speed at which the boat turns

Weighted sails - Increase carry capacity and decrease overall weight of the boat as it is lighter than the other two however is the slowest of the three sails and has the smallest of the turn radiuses and the slowest speed as there is less sail. 

You can basically categorize the three sails as follows...

Speed Sails - Best used on Sloops/Schooners for resource running and gorilla ship fight tactics or out running ghost ships. You could say this is the adventurers boat sail who wants to visit more islands in less time to explore lands, great for quickly scouring the seas for floating treasure and getting back to sale it at the freeports.

Handling Sails - Best used on Schooner/Brigantine great for War ships to keep your side cannons always on target and your sails in the wind. Great for the fighters and defenders of the seas can go anywhere and fight anything. 

Weighted Sails - Best used on Brigantine/Galion increases overall carry weight for the merchants and flagships to move as much cargo as possible to get the better payouts with the increased ports of cannons these ships are the moving forts of the sea sinking ships and adding to their horde.

you can also combine the Sails for different ship experiences:

Is your crew the smugglers of the sea, then place a speed sail in the front and a weighted sail in the back of your sloop; and you can carry a little more of that precious cargo past enemy lines and blockades and out run the larger war ships.

Maybe your a true pirate in the name, place a handling sail up front and a speed in the back; watch you explore the high seas as you quickly come up onto ships and are easily capable of making quick turns to align your canons for battle. 

Beginning Merchant and cant seem to carry enough for the big payouts, Place a Weighted sail in the front and a Handling sail in the back; you may be the turtle of the sloops but you can carry enough gold to your store houses and defend off some the more pesky pirates who are after your gold with the ability to have an extra cannon to defend your sides and keep always in the wind.

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43 minutes ago, Death Strike Gaming said:

Speed sails - increase overall speed but downside is they have a smaller area to catch wind and boats take longer to turn 

Handling Sails - slower than speed sails but have the advantage of catching wind within 20% if your sailing against the wind they also increase the speed at which the boat turns

Weighted sails - Increase carry capacity and decrease overall weight of the boat as it is lighter than the other two however is the slowest of the three sails and has the smallest of the turn radiuses and the slowest speed as there is less sail. 

You can basically categorize the three sails as follows...

Speed Sails - Best used on Sloops/Schooners for resource running and gorilla ship fight tactics or out running ghost ships. You could say this is the adventurers boat sail who wants to visit more islands in less time to explore lands, great for quickly scouring the seas for floating treasure and getting back to sale it at the freeports.

Handling Sails - Best used on Schooner/Brigantine great for War ships to keep your side cannons always on target and your sails in the wind. Great for the fighters and defenders of the seas can go anywhere and fight anything. 

Weighted Sails - Best used on Brigantine/Galion increases overall carry weight for the merchants and flagships to move as much cargo as possible to get the better payouts with the increased ports of cannons these ships are the moving forts of the sea sinking ships and adding to their horde.

you can also combine the Sails for different ship experiences:

Is your crew the smugglers of the sea, then place a speed sail in the front and a weighted sail in the back of your sloop; and you can carry a little more of that precious cargo past enemy lines and blockades and out run the larger war ships.

Maybe your a true pirate in the name, place a handling sail up front and a speed in the back; watch you explore the high seas as you quickly come up onto ships and are easily capable of making quick turns to align your canons for battle. 

Beginning Merchant and cant seem to carry enough for the big payouts, Place a Weighted sail in the front and a Handling sail in the back; you may be the turtle of the sloops but you can carry enough gold to your store houses and defend off some the more pesky pirates who are after your gold with the ability to have an extra cannon to defend your sides and keep always in the wind.

So according to this position of sails create different types of ships, but does it matter how far back or front you put sails? on the actual  placement on the ship that is.

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10 hours ago, Jaite said:

So according to this position of sails create different types of ships, but does it matter how far back or front you put sails? on the actual  placement on the ship that is.

It doesn't create different types of ships just different stats on movement or utility but you can combine them to fit your needs above is just examples of play style to fit a need. sails only need to be 1 slots apart, for example if you have a sloop with 6 positions you can place as follows  <S*S***] with * being blank spots and S being the sail. for my own I placed them as <S**S**] for more evenly spacing for a hatch or bed that can be placed between the sails. What sail you place where doesn't effect anything you will still receive its benefit other than looks, the turning sail looks better usually in the back behind the large square speed sail and spacing them to 2 slots in between prevents the sails from clipping into each other for better esthetics. 

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