Temba_Widearm 1 Posted October 18, 2019 (edited) So we recently started playing and after gaining a few levels decided to check out the skill trees and plan out our specializations so we wouldn't be wasting precious skill points with pointless overlap. Only to find that there is literally NO WAY to do this. The skill trees are a hopelessly tangled spiderweb of prerequisites with either no way to spec your way down any one tree without filling out half a dozen others, or requiring you to buy seemingly unrelated prerequisites to get to the skills you want. What is the point of "specializing" as a beast master to tame beasts of burden for your company if you're the only one who will be able to ride them? Why volunteer to be the blacksmith if everyone has to learn all the crafting recipes anyway in order to use the higher level equipment you make? What in the heck is the point of forcing your character to learn how to breed tier 2 animals before they are allowed to ride tier 3 animals? Why do I have to waste 9 skill points increasing my crafting speed in order to unlock stone structures? Why do I need to learn hand to hand combat before I can hand feed a chicken? Who knows!!? Please please for the love of RNGesus, tidy up these skill trees. Separate the "use" skills from the "crafting" skills, it;s redundant and frustrating to be forced to learn all of them or none at all. Let us create roles among the crew. THIS is why players are spending more time on land at their base camps instead of out exploring and pirating. They have to grind halfway down a dozen skill trees in order to get anything done! Edited October 18, 2019 by Temba_Widearm 1 Share this post Link to post Share on other sites
Geminia_Sierra 20 Posted October 18, 2019 yeah, I agree with this, many things just seem so buggered up Share this post Link to post Share on other sites
WilliamMitchell 3 Posted October 19, 2019 It's in the pipe line, they mentioned skill tree remaster inthe last stream Share this post Link to post Share on other sites