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Captain Jack Shadow

Has the imbalance been fixed?

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The most glaring imbalance I'm aware of is the imbalance between offense and defense, where the former far outshines the latter in pvp. Speaking as a pver, my understanding is that it has not. If you are referring to some other form of imbalance you'll have to be more specific, but either way it's good to hear from you. Hope you've been well.

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no, imbalance hasnot  been fixed... they don't know how... still after all this time and us talking to ourselfs here...
Their fix to it is to add a bunch of new players that don't know how to play the game yet...
There is safety in numbers... because you only have to run faster as the slowest guy...because he gets eaten by the bear first...
The more people online, the more people slower than you...😏

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12 hours ago, boomervoncannon said:

The most glaring imbalance I'm aware of is the imbalance between offense and defense, where the former far outshines the latter in pvp. Speaking as a pver, my understanding is that it has not. If you are referring to some other form of imbalance you'll have to be more specific, but either way it's good to hear from you. Hope you've been well.

ding ding ding 🛎️

We have a winner.



The fix is easy.  It really really is.  But first you have to understand the two main causes of the imbalance.  Like an alcoholic, you can't fix the problem until you admit you have a problem, and understand what the problem is.

In this case, there are two glaring issues.

  1. The Offense knows when the attack will be...the defense does not.  So the offense gathers their people, both Company, and Allies.  The defense does not know, so people may not even be online.
  2. Because the Offense knows when the attack will be, they will go to the Freeport, and reset their stats, and set themselves up for combat.  Meanwhile, the defenders may gave their stats set for crafting, or gathering, so they will be at a huge disadvantage in one on one PvP action, and maybe even as high as 2 or 3 defenders to 1 attacker, may not be enough to win, simply because of the imbalance.

 

The fix for #1 is to do the war token the way I originally suggested.  You drop a war token on the enemy, and they are given 72 hour notice of the attack.  Then when the very next raid window starts, the war can begin.  Both sides are made aware of when this is.  The Defenders cannot alter that time by changing the raid window.  The time is set based on the raid timer they have in place, when the token is dropped.  No raiding without having dropped a war token.  Viola...the game is transformed into an actual PvP game.

Que people crying about the people getting rid of everything, or hiding it someplace else.  A simple change...a needed change...in game mechanics, will fix that.  You create a container...it is similar in nature to the Disassembling bench in Conan, but different.  Anything that is dropped on the ground, by a player in a Company with a war token on them, is placed in that container.  It remains there for 4 days...so 24 hours longer than the war token.  This is anything...maps, gold, items, resources, etc..  This keeps people from popcorning their stuff to keep you from having it.  A similar ship's safe can be created, and activated if anytime a ship is at sea.  You drop stuff on the ground to keep people from getting it, and it gets picked back up and placed in that Ship's safe.  If you die at sea, your stuff should drop to the bottom of the ocean in a treasure chest.  The Sextant should show you where these are.  Could even make it a skeleton that you pull from.  It stays there for 72 hours.

Next, give us real potions, that do not decay, so we can store a reset potion, and use them when we are attacked.  Give us 3, just like Conan.  On resets both traits and skills, while the other two do just one or the other.  Give us the ability to store profiles.  So we could have a preferred profile for fighting, captaining, crafting, gathering, etc..  So now, when you get attacked, you get to the potions, take one, select a profile, and you are now ready to defend.

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