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Captain’s Log #37: ATLAS arrives on Xbox with Steam PC Crossplay

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Ahoy Pathfinders!
 

This Captain’s Log will cover ... nevermind -- we’re too excited, there's much on the horizon to share, so point yer prows hither and let’s get to it. 
 

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The much-awaited Xbox Launch is imminent. As in, really imminent. Here’s what you need to know:

  • ATLAS will launch into Xbox One’s Game Preview next month.
  • ATLAS will be available for digital download on the 8th of October 2019
  • It will launch Day One with crossplay support allowing Steam and Xbox to play together in the same gigantic world.
  • Complete re-bindable keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all players
  • Optional single-player and private session modes, which also makes use of the new procedural “Wild Pirate Camp” system
  • There will be simultaneous updates and content pushes for both Xbox and PC ensuring the delivery of the same experience for Pathfinders on both platforms
  • We’re working on getting Unofficial servers setup for Xbox Day One with Nitrado, where cross-platform can be enabled or disabled (in any direction so PC or Xbox player servers only)

 :anchor: official network wipe :anchor:

 

After evaluating our options with the introduction of cross-platform multiplayer and a modified world map, we have decided that the best option to ensure the smoothest possible game experience is that our Official Networks undergo a data wipe on the 28th of September at 12am EST. Following the wipe, we will be permanently relaunching the NA PvP Network in order to iterate on our changes in a live-environment, following that will be the full permanent relaunch of all other networks on the 8th of October with full crossplay support (NA PvP will not wipe again on the 8th).

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With the upcoming major version launch this Saturday, here’s what players can expect:

  • New world map with improved biome layout (and a new biome type)
  • Over 70 new core island templates, and many polish improvements to existing islands
  • Over 20 new cosmetics, and sail cosmetics
  • Improved client and server performance
  • Full Gamepad support
  • "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships!
  • New Multi-shot Hydra Pistol
  • Cats (with hats!)

We have some more notes to come, which we’ll be sharing in full on Friday.

We have opted for a rolling start in order to facilitate the best experience possible for all players on PC and Xbox. Beginning with this sole network allows us to monitor performance, make any technical adjustments necessary and resolve issues prior to the full Crossplay rollout on the 8th of October. 

Our decision to wipe the Networks was not made lightly and involved much deliberation and factoring in of technical aspects and the impact on our current PC players. We have made big changes to the game under the hood, revamped the world map with the addition of over 70 new, unique island templates, as well as some considerable optimization changes and limits put in place which required a full data wipe.

After these sets of changes, we do not plan to wipe the network again, even with the introduction of additional platforms and new areas & islands further down our development timeline. We value and appreciate the time spent on the game and the only reason we carry out these wipes is after exhausting all possible alternatives and when they become a necessity.

We truly appreciate all the support and feedback you’ve given us over the last few months and we’re excited to welcome new (as well as old) players onto the ATLAS!

 :anchor: Structure, Tame, and Ship Limit Changes :anchor:



With the launch of the new network, we will be revising the following limits: ship, structure, and tame limits in order to provide players with the optimal experience. The new values are as follows:

Maximum amount of structures in a 10k unit radius: 7875
Maximum amount of tames per company per gridregion: 300 (NOTE: Crew on stations no longer count towards the tame limit)
Maximum amount of anchored ships per company per gridregion: 40
Maximum amount of unanchored ships per company per gridregion: 20

 

  :anchor: On The Horizon :anchor:

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If you’re new to the ATLAS, you can cast yer one good eye over our Roadmap here: 

It’s important to note that this roadmap is not fully inclusive: we have a lot of other plans, content, and surprises in store for you all. We’ll be sharing more details with you as we go along.

 

:anchor: ServerGridEditor and Legacy Saves :anchor:

We’ve just uploaded the latest changes to our GitHub, this includes the latest json, new islands, and our updated WGE, so server owners can dive in and start making the necessary changes for the upcoming launch. 

It’s important to note that any savefile which used our older islands previously may have unpredictable issues after this update has been released, due to the level/technical changes that were made. 

We’d recommend wiping your saved data if you either used our jsons, or used our islands. For those playing on Blackwood specific saves, your data should be intact as well as those of you with completely custom islands.

 Github
 

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That’s it for this Captain’s Log, we look forward to sharing the ultimate pirate experience with our new crew members and continuing on our journey with our seasoned veterans (resplendent with their new fancy hats 😉 )

:wheel:

Happy Sailing,

Grapeshot Games

:skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

 


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im just looking forward to clapping some fresh meat booty cheeks. as far as the road map is concerned, i'll believe it when i see it happen.

for the love of atlas, pleeeease just make the max lvl 50. adjust the skill progression to that model... discovery points should only be useful for unlocking non combat buffs only... not the name of the game.

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41 minutes ago, lordkhan4444 said:

yes the screams of the xboxers will be legendary! I cant wait for the slaughter!!!!!

come join me khan, we have a spot for ya on dvs if you wanna be in the big leagues.

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Enjoy the power stone and map leveling grind for a 3rd time!

 

And your wipe gives PC over a week head start on the servers for what reason?

 

"Permanent"... Just imagine that statement being true. The game never changing enough to need another wipe...

 

GL

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1 hour ago, Enki Anunnaki said:

come join me khan, we have a spot for ya on dvs if you wanna be in the big leagues.

🤔

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very nice, for the second time this week a cobra in the stall. all tames eaten, despite double walls. your beautiful announcements bring nothing, if such regressions cause frustration and ruin the pleasure of the game. I wonder if that's how many players feel, and then give up the game.

Edited by bummerlunder
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I'm so Tired of getting FUCKED Over by this damn game makers. This is the third time I have to restart after building my lvl/Tames/Ect.. up. Stop fucking the players over. You should have found a way to stop screwing over the people that have been loyal to your game. You could have at least given us our levels back.

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why look for ways to solve, it's easier to say that we have not found them and make a WIPE...online 100+ coming soon 👎

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are the encampments not on official? i always read non dedicated and thats not a server, that would be dedicated, so.... if not this is not good.

2 hours ago, Blackorin said:

I'm so Tired of getting FUCKED Over by this damn game makers. This is the third time I have to restart after building my lvl/Tames/Ect.. up. Stop fucking the players over. You should have found a way to stop screwing over the people that have been loyal to your game. You could have at least given us our levels back.

they try to make it better, i got much stuff aswell, and restart the 3rd time, lets see.

seahorse or riot.

Edited by photek

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i hope they solve a bunch of QOL stuff aswell and few other things on my list xd

Edited by photek

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As a PVE player, this wipes all of the countless hours I have put into getting tames with good stats, breeding/imprints, etc. I have basically built my own Freeport at this point, and have regular travelers that stop by to check out my marketplace. Not to mention my fleet of painted boats. Ugh! It will be difficult for me to start over, and I am honestly unsure that I am willing to put in the time to recreate my own little place a third time. I value my time, have a consuming career, and while I understand that it is EA, this makes my stomach turn.

 

You continue to make rash decisions catering to the fly-by players that stop by for a month to play, cry/whine/complain, and then quit. It is upsetting that you generally make all decisions based around PVP, and give little to no consideration to the PVE community. The game mechanics take days/weeks out of our lives. It is a commitment. I’ve been here since day 1, and I’ve rolled with the punches. What incentive do I have to continue supporting your product?

Edited by AnneBonny
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Please, please, please, Dev's - Make optimizations for Drect-X 10 Low-End Graphics so that I can finally play the game I bought. 😟

Edited by BranTuna

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5 hours ago, AnneBonny said:

As a PVE player, this wipes all of the countless hours I have put into getting tames with good stats, breeding/imprints, etc. I have basically built my own Freeport at this point, and have regular travelers that stop by to check out my marketplace. Not to mention my fleet of painted boats. Ugh! It will be difficult for me to start over, and I am honestly unsure that I am willing to put in the time to recreate my own little place a third time. I value my time, have a consuming career, and while I understand that it is EA, this makes my stomach turn.

 

You continue to make rash decisions catering to the fly-by players that stop by for a month to play, cry/whine/complain, and then quit. It is upsetting that you generally make all decisions based around PVP, and give little to no consideration to the PVE community. The game mechanics take days/weeks out of our lives. It is a commitment. I’ve been here since day 1, and I’ve rolled with the punches. What incentive do I have to continue supporting your product?

i like the fly by player part.

maybe we get a hat that has xp bonus x200%.

at least that.

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14 hours ago, lordkhan4444 said:

yes the screams of the xboxers will be legendary! I cant wait for the slaughter!!!!!

Look forward to it. I'll be on  Xbox and you will have a head start.

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9 hours ago, Blackorin said:

I'm so Tired of getting FUCKED Over by this damn game makers. This is the third time I have to restart after building my lvl/Tames/Ect.. up. Stop fucking the players over. You should have found a way to stop screwing over the people that have been loyal to your game. You could have at least given us our levels back.

You sound like someone who should wait until the game is actually launched....in other words, after development is over. They are still developing features, tweaking, and optimizing...wipes will happen. If you don't like that....wait for launch.

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So just to make it 100% clear.

All servers wipe the 28th.
Only NA PvP will be put back up straight away.
All other servers will have to wait til october 8th to be restarted (10 day wait).

 

Want to make sure since I am having some people say EU PvP will restart at 28th aswell but I can't find any info on that.

Edited by Zirn

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I look forward to chronicles of Elyria now even though I will continue playing Atlas but I do not have the drive to explore the map for a 3rd time so will just stay in a small area..

 

Edited by silander

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Wow, good news finally pirate encampments, I can't wait to test them, also I like the idea of the wipe so I might come back to NA-PVP also.

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