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McScurvy

Remove Target Soft Spots

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THIS SKILL NEEDS REMOVING. there really is not much else to say.

its broken and makes any form of melee combat impossible and devalues all blueprinted gear, no reason to make mythical gear if a naked dude with a bola and pike can just take it from you.

they banned crabs from grabbing people of the wheel but its ok to 2 hit ko people at the wheel.....this is game breaking and now with the roadmap in place we know it wont be addressed anytime soon....so like many others I personally wont be playing until its addressed there's just no point. tweaking it will do nothing, it just doesn't belong in this game. if you want to knock someone out it should be a challenge....

bolas should not work on people if they don't work on enemy tames..

combined with broken ship combat, this game is a flop right now and xbox is going to be great for a week or so, until everyone realises how broken this game is, disabled velocity but left handling sails working just fine, better then fine......either turn it back on or disable sail angle till its fixed, theres no reason handling should be faster then speedsails period.

Anyways great potential game, ive put in 3200+ hours (avg 15hours/day) but now its getting too much stress, the 2 main aspects of the game is so broken, there's no point playing.

I just hope the remaining players aren't left in this limbo of broken pvp for too long.

GG Grapeshot.

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5 hours ago, lordkhan4444 said:

put more points into fortitude and you will be surprised how many hits it takes to KO you.

This.

Fortitude needs to be boosted a little imo, but torpor is a good mechanic and i hope it stays. It's the perfect counter for people who just build massive hp pools tanking everything and adds a different aproach to kill someone, i like it.

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It takes 20 levels in fortitude to survive one aditional soft point hit with a pike, at level 100 you can survive 5 extra torpor hits (this is with common, if you meet a legendary or mythic pike you are fucked). If you were to put every point in hp you could survive another 40 normal pike hits. I don't see how this is balanced at all.

But if you nerf torpor and softpoints, you wouldn't be able to kill anything at all unless you have 300% weapons. A common pike does like 7 damage on common plate + grog, you can't out damage a medkit, even with the cool down. The whole attribute system is so fucking broken and the devs have not adressed this one single time. They mentioned it once in their stream at stage 3 or 4 or what ever on their roadmap, its pretty clear its not a priority at all.

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You may like today's changes regarding pikes. 

Thank you for your feedback. 

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and rapidly disappointed :D time to remove bolas in pvp altogether or you'll never fix melee combat. yet again will be staying away from broken land combat.....if you can call it that

Edited by McScurvy

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On 10/4/2019 at 4:45 PM, Dollie said:

You may like today's changes regarding pikes. 

Thank you for your feedback. 

All thats happened is one bad mechanic have been swapped with another bad mechanic. We had bola/torpor pike, you took that away and gave us Bola/Stunlock Pike. 

The only thing you nerfed with the crafting changes was the carbines and they were already in a terrible place. The 300 HP cap did nothing because we would stop at 300 hp and put everything else in fortitude to survive the torpor bullshit. And now we are right back to 20 guys running around throwing bolas at each other until someone brings out a swivel horse and kills everyone.

PvP mechanics with no counterplay = Braindead gameplay with little to no skill. 

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yes plz get rid of the stupid bolas they ruin pvp! plus there is videos floating around of SDC using bola scripts. plz get rid of bolas makes pvp so boring and lame.

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