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Ralle

Weather forecast and mini games for sotd

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So my thought how to get player to travel more and spend more time on the sea.

 

I think its a pitty thats not possible to see smth like global wind map. It would be nice to have some "fix" streams of wind like we have on our Planet to travel faster from east to west or west to east.

 

Also maybe a good idea to add a buff to the sextant, so that you are able to see the weather forecast. Especially for wind. So you can plan the long runs better.

Or add a new mini game so u are able to do weather forecast for 1-2 days (wind would help to plan a Tour)

I think more stable or predictable winds will end up in more sailing.

Also remove sotd group spawns OR show them on mini map if u have a sextant buff. Sometimes they just pop up when u do stuff under deck.  So no chance to take care about other stuff while sailing 😕. U are fixed to stay on sail which makes sailing painfull as u could craft stuff or playing around with colouring stuff.

To avoid to use the stod hunt u can add a penalty after u killed one sotd you are not able to see next sotd on minimap for some time.

 Discuss pls 🙂

Edited by Ralle

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They are not able to program a improved speed sail right that it works or make the same wind in each server. So how should the same programmer-team be able to program such a complex idea like your windstreams? 

And if history learned us one thing, then it's not a good idea to let the ship drive without checking your surroundings, even on a "safe" route. Look at the Titanic.

As a captain of a ship, you need to be present for the whole time you're driving.

But I agree, sailing can be a lame task. Once I crushed a brig because I fell asleep, in the middle of the afternoon. Funny thing about: I crossed over 5 servers until a island didn't want to avoid me.

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1 hour ago, Forb Hidden said:

Once I crushed a brig because I fell asleep, in the middle of the afternoon. Funny thing about: I crossed over 5 servers until a island didn't want to avoid me.

Sounds like that island was being obstinate and unreasonable. We all need a siesta once in a while.

  • Haha 1

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This is where an NPC crewman on ‘look out’ in the crows nest equipped with a telescope could come in handy for a voyage.

Enemy’s spotted? He rings the bell well before you’re within range of their guns to alert you to get back on deck and triggers a discord webhook message letting you know.

Island in your path? He should shout ‘Land Ho!’ and the AI Captain on the wheel equipped with a sextant on Autopilot should be able to steer around the island.

Tie this in with another mini game with a map table and compass to plot a course for the AI Navigator to follow across a single grid square and the player doesn’t need to be present on the ship for that course to be sailed and the tedium  goes away.

These should be priorities for the Sailing changes coming with NPC crew skills they can individually be ‘upgraded’ with and specialise the AI crew after unlocking a few advanced ‘Captaining’ skills in the tech tree. AI lookout, AI navigator, AI Captain skills for example.

BUT, whilst there is no human crew on board the ship, it becomes vulnerable to other players on the PvE servers adding an element risk and adding more chances for actual Piracy! Say a 3 minute timer after the human crew leaves it, expiring after a 3 minute timer when the human crew are back on board...

Edited by HighwaymanEd

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10 hours ago, HighwaymanEd said:

This is where an NPC crewman on ‘look out’ in the crows nest equipped with a telescope could come in handy for a voyage.

Enemy’s spotted? He rings the bell well before you’re within range of their guns to alert you to get back on deck and triggers a discord webhook message letting you know.

Island in your path? He should shout ‘Land Ho!’ and the AI Captain on the wheel equipped with a sextant on Autopilot should be able to steer around the island.

Tie this in with another mini game with a map table and compass to plot a course for the AI Navigator to follow across a single grid square and the player doesn’t need to be present on the ship for that course to be sailed and the tedium  goes away.

These should be priorities for the Sailing changes coming with NPC crew skills they can individually be ‘upgraded’ with and specialise the AI crew after unlocking a few advanced ‘Captaining’ skills in the tech tree. AI lookout, AI navigator, AI Captain skills for example.

BUT, whilst there is no human crew on board the ship, it becomes vulnerable to other players on the PvE servers adding an element risk and adding more chances for actual Piracy! Say a 3 minute timer after the human crew leaves it, expiring after a 3 minute timer when the human crew are back on board...

I like this ideas. Maybe easyer to add to the game!

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Weather forecast every single day:  99% of 20+ water spouts followed by blinding fog and then a repeat of 20+ water spouts and then fog again. 

Ok now that is solved whats next?

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17 hours ago, HighwaymanEd said:

This is where an NPC crewman on ‘look out’ in the crows nest equipped with a telescope could come in handy for a voyage.

Enemy’s spotted? He rings the bell well before you’re within range of their guns to alert you to get back on deck and triggers a discord webhook message letting you know.

Island in your path? He should shout ‘Land Ho!’ and the AI Captain on the wheel equipped with a sextant on Autopilot should be able to steer around the island.

Tie this in with another mini game with a map table and compass to plot a course for the AI Navigator to follow across a single grid square and the player doesn’t need to be present on the ship for that course to be sailed and the tedium  goes away.

These should be priorities for the Sailing changes coming with NPC crew skills they can individually be ‘upgraded’ with and specialise the AI crew after unlocking a few advanced ‘Captaining’ skills in the tech tree. AI lookout, AI navigator, AI Captain skills for example.

BUT, whilst there is no human crew on board the ship, it becomes vulnerable to other players on the PvE servers adding an element risk and adding more chances for actual Piracy! Say a 3 minute timer after the human crew leaves it, expiring after a 3 minute timer when the human crew are back on board...

I like some of these:

an AI Lookout to warn of ships and islands would be cool.

an AI Helmsman to steer

an AI Lieutenant to navigate and autopilot, would be tied to AI Helmsman and the Lieutenant Platform.

 

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On 9/16/2019 at 9:53 AM, Ralle said:

So my thought how to get player to travel more and spend more time on the sea.

 

I think its a pitty thats not possible to see smth like global wind map. It would be nice to have some "fix" streams of wind like we have on our Planet to travel faster from east to west or west to east.

 

Also maybe a good idea to add a buff to the sextant, so that you are able to see the weather forecast. Especially for wind. So you can plan the long runs better.

Or add a new mini game so u are able to do weather forecast for 1-2 days (wind would help to plan a Tour)

I think more stable or predictable winds will end up in more sailing. 

Also remove sotd group spawns OR show them on mini map if u have a sextant buff. Sometimes they just pop up when u do stuff under deck.  So no chance to take care about other stuff while sailing 😕. U are fixed to stay on sail which makes sailing painfull as u could craft stuff or playing around with colouring stuff.

To avoid to use the stod hunt u can add a penalty after u killed one sotd you are not able to see next sotd on minimap for some time.

 Discuss pls 🙂

The wind is a simple mechanic allready, it was well described here:


So you can forcast yourself, there is just no HUD/GUI element for it atm.

Otherwise QoL for sailing is allways welcomed.

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