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Cantore

Spawning into a region, only to load into cannon fodder

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Hi Devs,
Sailing in this game takes time... as a matter of fact - a lot of it. We all design our ships, but I've noticed a common theme. Some ships are designed for hauling, and some for different types of fighting (whaling vs SotD hunts).
As we sail resources for blueprint builds, we typically haul great quantities of resources after 1 - 2 days of gathers, and sail them to our Tropical base 2 hours sail north. These hauls are VERY pricey in resources, time, and include our tamed animals as well. We are ALWAYS on the look out for threats (whales and SotD), and avoid confrontations through seamanship.

HAVING SAID ALL THAT:
Would it be too much to ask that the Ship of the Damned NOT SPAWNS SO CLOSE TO THE EDGES OF REGIONS?!! Our leader has suffered the loss of 2 of his ships FULL of resources in the last 2 weeks, one was last night as he spawned into a group of high-level SotD. As such, he has rage quit the game since there was NO opportunity to spot the threats before they were in his face and physically shooting at him before even rendering into the region! His top deck broke, and he lost his cargo and steering wheel. He was unable to steer the ship, and shortly thereafter, it eventually sunk after all the cannon fodder and leaks.

This is not a bug, but I DO think that if you want to keep players playing your game, you REALLY NEED to address this issue, and other issues that cause people to rage quit (like disappearing ships, for example).

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This might be best in the feedback and suggestions section.

I do agree though as its happened to me crossing over only to find myself smack in the middle of a bunch of SOTD. Had a Brig spawn in right behind me the other day after zoning through and stopping at the wreck I spotted 100m from the zone wall. 

However you could have all gone back with a dive platform and cargo rack and rescued it all. The cargo racks float you just dump your empty one and pick up the full one.

 

Edited by Namoni

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It is double-plus bonkers that the ships camping the zonelines also get a firing window while you load the zone. I have seen comrades take two full galleon volleys before they had fully loaded in. Surely they could have the AI ignore a newly zoned player for 15 seconds, or better yet, path out of firing distance from a zoneline when there are no players present.

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All you turtle speed hauler create this problem, they dont (all) spawn at the boarder, mostly they get kited there by slow moving ships. Faster ships loose aggro way earlier.
SotD at boarder are bad, polar whale at boarder are worse.
We sail with spare planks ,deck and wheel for a reason.
15 seconds peace periode will not be enough for some PCs. But you can avoid this problem by spending RL money. I only need like 5 seconds transfer time normaly.


 

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1 hour ago, Kummba said:

All you turtle speed hauler create this problem, they dont (all) spawn at the boarder, mostly they get kited there by slow moving ships. Faster ships loose aggro way earlier.
SotD at boarder are bad, polar whale at boarder are worse.
We sail with spare planks ,deck and wheel for a reason.
15 seconds peace periode will not be enough for some PCs. But you can avoid this problem by spending RL money. I only need like 5 seconds transfer time normaly.


 

That's the unlucky truth. If you have a old or slow PC, you get a lot of loading issues. When you cross the border, come close to a shore with buildings and harbours on and several ships.

I know the 15...45s delay while crossing the borders. But I upgraded my hardware and now I need 3...5s until it's loaded and can ride with a horse thru sturmberg-city without a bigger lag.

It's a new game, produced for actual hardware and upcoming. Playing it with a 3 yo PC is just a pain.

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7 hours ago, Forb Hidden said:

That's the unlucky truth. If you have a old or slow PC, you get a lot of loading issues. When you cross the border, come close to a shore with buildings and harbours on and several ships.

I know the 15...45s delay while crossing the borders. But I upgraded my hardware and now I need 3...5s until it's loaded and can ride with a horse thru sturmberg-city without a bigger lag.

It's a new game, produced for actual hardware and upcoming. Playing it with a 3 yo PC is just a pain.

I have an awesome PC, and so does he. He actually works as a Tech, and gets the best hardware for his PC every year. It's not ONLY the PC that slows down a load time guys. It's ALSO the limitations of the server and the time it takes to load and render the information from that server.

While a delay would be nice, it STILL doesn't account for the fact that I couldn't avoid them at all even after the proposed 15 second delay either. It would be nice to know BEFORE I cross the border if there are threats there waiting. Getting ganked and sunk because you couldn't use your own skills and seamanship to avoid the battle in the first place is actually a BIG DEAL to a LOT of people playing the game right now.

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39 minutes ago, Cantore said:

Getting ganked and sunk because you couldn't use your own skills and seamanship to avoid the battle in the first place is actually a BIG DEAL to a LOT of people playing the game right now.

While I agree they need to fix it, there is a certain element of seamanship that everyone should be using when crossing a zoneline: Don't blunder in at a 90 degree angle, instead turn to a tight angle with favorable winds before crossing. I usually blunder through with my Galleon, partly because of the poor maneuverability and excellent survivability, but when crossing into Golden Age or Polar regions, this is still something I do. If I find myself in a more delicate ship, I generally use it everywhere I go.

The 10 seconds of extra time is worth not finding yourself in the middle of three galleons, a monstrous sperm, and a cyclone in the freezing fog.

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While playing on the official servers I remember that I started to open the gunports and enabled free fire for all cannons before crossing the borders.

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13 hours ago, Cantore said:

I have an awesome PC, and so does he. He actually works as a Tech, and gets the best hardware for his PC every year.

So how long do you load in? Dont you think you can do something else to avoid losing a ship then complain here? There are 3 good suggestions allready.

BUT i also hate going into a storm or out of a storm at servercrossing. I would also like to have Server crossing addressed, with low prio atm tho.

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13 hours ago, Kummba said:

So how long do you load in? Dont you think you can do something else to avoid losing a ship then complain here? There are 3 good suggestions allready.

Posts like this are insulting to the community at large and should be shunned. A post about a game mechanic problem is NOT complaining. It's a factual evidence-based argument that something needs to change to allow for a better gamer experience - which is EXACTLY what Early Access is all about.

Storm mechanics could also use some improvement in my opinion. Having cyclones that miraculously follow you and spawn directly in front of you is: 

A) Stupid B) Unrealistic C) Not randomized enough in relation to the size of the open sea.

If a cyclone does occur, it should be visible from afar, random, and only occur in a single, very large, avoidable, and VERY deadly cyclone; instead of 12 that continuously spawn at and around you while you move.

 

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My company went down on escourt duty for the recovery of this ship. I have to say their was a higher than normal concentration of sotd and they were hanging around the barriers.  I can see how the ship went down and was not preventable as their  were to many to dodge or go around all tactics we use. Instead we used our Armed ship to plough our way through the packs something an unarmed Hauler could not do.  There was so many of them that even having spares you would have gone through  them pretty fast on border crossings such as was happening that day. I do have to say I havnt seen that many near borders as a rule.

I have very good hardware on my computer but I have noticed going through the barriers is taking longer and in fact on our armed ships some of my company open their doors before going through to give themselves a chance. 

 

I agree it would be nice to have a window of opportunity to get through the border without being ganked into oblivion. I know Davey Jones would be happy but I would rather live to tell the tale when I got back to my base.

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16 hours ago, Cantore said:


Storm mechanics could also use some improvement in my opinion. Having cyclones that miraculously follow you and spawn directly in front of you is: 

A) Stupid B) Unrealistic C) Not randomized enough in relation to the size of the open sea.

If a cyclone does occur, it should be visible from afar, random, and only occur in a single, very large, avoidable, and VERY deadly cyclone; instead of 12 that continuously spawn at and around you while you move.

 

OMG... so much this... I know off the original post topic.. but... yeah cyclones are so f'd up.

 

As for  the SOTD by the border. I've had similar issues. Thankfully there were only four and I managed to plow through them and thankfully the wind was in my favor and I escaped.

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12 hours ago, Lethal Angel said:

My company went down on escourt duty for the recovery of this ship.

Recoveries, escorts, and desperate bailing with friends are my favorite memories from ATLAS. The few times I have been able to picture myself as a true hero. Those memories will live on long after they shut down the servers.

Once they fix the problems with gate camping SoTDs and stacked deck cyclones, I do hope there will still be places where players can still get over their head, but maybe with mechanics that aren't quite so cheap and unpredictable.

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On 9/11/2019 at 11:04 PM, Cantore said:

Posts like this are insulting to the community at large and should be shunned. A post about a game mechanic problem is NOT complaining.

 

On 9/11/2019 at 11:04 PM, Cantore said:

It's a factual evidence-based argument that something needs to change to allow for a better gamer experience - which is EXACTLY what Early Access is all about.

 

On 9/7/2019 at 10:20 PM, Cantore said:

Would it be too much to ask that the Ship of the Damned NOT SPAWNS SO CLOSE TO THE EDGES OF REGIONS?!! Our leader has suffered the loss of 2 of his ships FULL of resources in the last 2 weeks, one was last night as he spawned into a group of high-level SotD.

Idk, you even yelled it. But me using "complain" is insulting TO THE COMMUITY?

I high lighted what can be done to reduce the impact, that was for the community btw, not only for you!
 

 

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