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Decado

The reason i bought Atlas originally: the water

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When I first bought Atlas, I was expecting it to be a reskinned ARK. As a long time ARK player, I wasn't overly phased by that as despite the quite average performance, ARK could be a quite beautiful game, rich in diverse and interesting locations. And so when i first bought the game, I did so expecting to refund it after 2 hours. I just wanted to check it out basically.

I ran around the first Freeport and enjoyed the new setting. I thought the little Freeport itself was extremely underwhelming and lifeless - something which didn't remotely look like what was shown in the trailer, but I continued. I ran around doing the basic things to level - killing, collecting etc until I finally had enough for my first raft.

By this point i was planning on refunding. I liked it, but it just seemed under-whelming.

And then I got on the water. 

I set out on my first raft and holy crap - the water was amazing and far better than I had imagined. I'd always liked the water aspect of ARK but it never felt fully-developed, but this water - the way it moved, the way it bobbed my raft atop it, the feeling of being on it, awesome. It was here that it didn't feel like ARK but it's own game.

As I journeyed further out and the sun went down, i had my little fire roaring and my sail up - i bought the game. I was so impressed with that early experience.

In time, I built my own sloop and started to explore properly. I crewed it with NPCs, began collecting salvage, deep diving, exploring islands. All of this was extremely enjoyable, but the more i played the game, the more dependent on land i became and the water aspect became something that fell into two categories:

1. I was either not using my ships at all or:

2. I was sailing for vast amounts of time with nothing happening other than changing the sail directions from time to time.

I was spending huge amounts of time on farming. I was banging my head in frustration trying to tame animals to reduce the farming times. I was having to erect great ugly structures to house those animals and well, the cycle just became boring. I didnt want to be spending time on land, I wanted to be on the sea - but to be on the sea it required a bunch of land time and well - it just declined from there.

One thing I really thought lacking in ARK was a lack of structures/towns of any form. With things like the Freeports and various ruins, I thought this is where ATLAS could have really taken itself to the next level. Funnily enough there's little docks and buildings around the various islands but they're always empty - interesting but soon forgotten.

I wish it was here that the developers started to place emphasis.

The game needs to be about the sea and the coastlines. Not taming animals, not erecting giant inland bases - but erecting coastal ports and trading hubs. Give us a reason to travel.

Dont spend all your time on island biomes - create interesting mini-islands and atols, reefs teeming with fish and hand created shipwrecks. Create port towns which are like the Freeports on steroids - fleshed out with NPCs and things players themselves can add to them. 

Give us more to do when sailing - more aquatic creature diversity. More NPC ship varieties that aren't always threatening. Migrating birds, weather diversity, island forts. 

Return the emphasis to the sea - for that's where Atlas truly shines. Create bigger waves, different waves, whirlpools, sea monsters, different coloured water. Create a ton of different underwater biomes so we have a proper reason to visit them and dive. 

If we want a land based survival pvp - we have ark and conan. Atlas is only weakening itself by continually expanding down that area. Work on the sea. Focus on the sea. Make the sea the best thing possible and focus on why people like me bought the game - to sail and be on the water. Or by the water. Always

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Even though the game map is really big and diverse a lot of people get bored just exploring, quest and npc content in this game is going to be necessary for it's longevity. I don't mind if they expand on the sea creatures. But I still say that even though airships aren't strictly part of the game they should be. because eventually all the biomes will have been done on land, there is only so many ways you can do the ships, so a sky pirate addition for me is the way to go. I left ark because of all the tames, just wasn't my thing and I'm seriously into all things pyraty anyway so Atlas was a no brainer for me. But you're right about adding more npc's I totally agree it's gonna have to be the way to go, and not just enemies either. I'm sure I won't stop playing though, it would have to go very bad for me to do that.

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This is what high quality feedback looks like. 

The Op describes what brought him to Atlas, what made him stay, where he thinks it has gotten off track, and what he thinks could be done to fulfill its promise. His post is compelling, thoughtful, insightful and encouraging without screaming, name calling, insults   or unfounded conjecture as to motives. If I were a developer this post would make me want to work to give Decado the game he dreams of.

Well said sir. We look forward to your future contributions to this forum.

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yes i think an enjoyable exploration experience is exactly the most important part to attract players and keep them playing. a lot of content from quests trading options and events as well as exploration water areas even beneath and above the sea.
They should add different water zones, quests including traveling, trading or dogfighting, versatile weather effects and in general different water biomes, like artic water biome with floating ice you need to dodge, snow storms, freezing winds that damage the sails and other dangers, equatorial water biome with alot of heavy rain and storms, some fantasy weather like soul storm bringing a lot of undead ships with it during night times and all kind of different stuff. Different kind of ships and monsters for different areas and so on. Currently all water areas are simply open water and exactly the same.
There should be more places to go with our ship like floating cities on the water, large caves, inland channels and many coastal places with quests or tasks.
After that expanding into the sky or under water so we can explore more. Like driving our subs through underwater worlds or flying our airship to explore floating islands and zones of various kinds. There could be so much exploration that it would be the main feature of the game, a pirate game where pirates only need their ship and go on adventures.
Landbattles seems suitable only for big companies to take control of an area from another big company leaving normal players out of their quarrel it should be limited to war declarations between companies it shouldnt be the only feature of the game that makes everything else impossible.

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Yeh it's funny with vid games, and mmo's are no exception that when the only limit is imagination how often the creativity gets lost in other issues. I like the base game of Atlas and the sky's the limit as to what they could achieve with it, and I really hope they do.

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I agree the water is the most amazing part of the game and we need more to entice people to get out on the sea.

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2 hours ago, Decado said:

When I first bought Atlas, I was expecting it to be a reskinned ARK. As a long time ARK player, I wasn't overly phased by that as despite the quite average performance, ARK could be a quite beautiful game, rich in diverse and interesting locations. And so when i first bought the game, I did so expecting to refund it after 2 hours. I just wanted to check it out basically.

I ran around the first Freeport and enjoyed the new setting. I thought the little Freeport itself was extremely underwhelming and lifeless - something which didn't remotely look like what was shown in the trailer, but I continued. I ran around doing the basic things to level - killing, collecting etc until I finally had enough for my first raft.

By this point i was planning on refunding. I liked it, but it just seemed under-whelming.

And then I got on the water. 

I set out on my first raft and holy crap - the water was amazing and far better than I had imagined. I'd always liked the water aspect of ARK but it never felt fully-developed, but this water - the way it moved, the way it bobbed my raft atop it, the feeling of being on it, awesome. It was here that it didn't feel like ARK but it's own game.

As I journeyed further out and the sun went down, i had my little fire roaring and my sail up - i bought the game. I was so impressed with that early experience.

In time, I built my own sloop and started to explore properly. I crewed it with NPCs, began collecting salvage, deep diving, exploring islands. All of this was extremely enjoyable, but the more i played the game, the more dependent on land i became and the water aspect became something that fell into two categories:

1. I was either not using my ships at all or:

2. I was sailing for vast amounts of time with nothing happening other than changing the sail directions from time to time.

I was spending huge amounts of time on farming. I was banging my head in frustration trying to tame animals to reduce the farming times. I was having to erect great ugly structures to house those animals and well, the cycle just became boring. I didnt want to be spending time on land, I wanted to be on the sea - but to be on the sea it required a bunch of land time and well - it just declined from there.

One thing I really thought lacking in ARK was a lack of structures/towns of any form. With things like the Freeports and various ruins, I thought this is where ATLAS could have really taken itself to the next level. Funnily enough there's little docks and buildings around the various islands but they're always empty - interesting but soon forgotten.

I wish it was here that the developers started to place emphasis.

The game needs to be about the sea and the coastlines. Not taming animals, not erecting giant inland bases - but erecting coastal ports and trading hubs. Give us a reason to travel.

Dont spend all your time on island biomes - create interesting mini-islands and atols, reefs teeming with fish and hand created shipwrecks. Create port towns which are like the Freeports on steroids - fleshed out with NPCs and things players themselves can add to them. 

Give us more to do when sailing - more aquatic creature diversity. More NPC ship varieties that aren't always threatening. Migrating birds, weather diversity, island forts. 

Return the emphasis to the sea - for that's where Atlas truly shines. Create bigger waves, different waves, whirlpools, sea monsters, different coloured water. Create a ton of different underwater biomes so we have a proper reason to visit them and dive. 

If we want a land based survival pvp - we have ark and conan. Atlas is only weakening itself by continually expanding down that area. Work on the sea. Focus on the sea. Make the sea the best thing possible and focus on why people like me bought the game - to sail and be on the water. Or by the water. Always

You title is very misleading. Not only was water not the original reason you bought it but there was a lot of bad stuff about the game you didn’t like and then you found and liked the water.

that is nowhere close to you buying the game because of the water

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1 hour ago, Linea said:

yes i think an enjoyable exploration experience is exactly the most important part to attract players and keep them playing. a lot of content from quests trading options and events as well as exploration water areas even beneath and above the sea.
They should add different water zones, quests including traveling, trading or dogfighting, versatile weather effects and in general different water biomes, like artic water biome with floating ice you need to dodge, snow storms, freezing winds that damage the sails and other dangers, equatorial water biome with alot of heavy rain and storms, some fantasy weather like soul storm bringing a lot of undead ships with it during night times and all kind of different stuff. Different kind of ships and monsters for different areas and so on. Currently all water areas are simply open water and exactly the same.
There should be more places to go with our ship like floating cities on the water, large caves, inland channels and many coastal places with quests or tasks.
After that expanding into the sky or under water so we can explore more. Like driving our subs through underwater worlds or flying our airship to explore floating islands and zones of various kinds. There could be so much exploration that it would be the main feature of the game, a pirate game where pirates only need their ship and go on adventures.
Landbattles seems suitable only for big companies to take control of an area from another big company leaving normal players out of their quarrel it should be limited to war declarations between companies it shouldnt be the only feature of the game that makes everything else impossible.

Yes all of these things and more! 

My idea of a sea based game is not huge land masses, encouraging people to stay inland and raise animals (that's ARK), but building coastal towns and trading centres. I'd love to see some developer (or modder) made coastal trading towns that are diverse and truly interesting. But moreso - they're a place for players to socialise and trade, but also for pirate players to attack. Drastically increase the number of port orientated buildings - docks, dock structures, shops over piers, fishing harbours, the works. Things like trading lanes would become a thing due to the sheer amount of water traffic between these important destinations - encouraging proper trading. 

I just feel that they're focusing on the wrong things for Atlas. Some elements are great - like the subs and the underwater trench environment etc - but practically all content should be going down that particular route - enhancing everything relating to the water experience (which includes interesting coastal locations - ie things accessible from the water, or visible from the sea).

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1 minute ago, Realist said:

You title is very misleading. Not only was water not the original reason you bought it but there was a lot of bad stuff about the game you didn’t like and then you found and liked the water.

that is nowhere close to you buying the game because of the water

LOL here we go..... this guy posting in a thread title "the reason i bought atlas..."

Yay, thank you for sharing your divine wisdom.

Comedy gold.

 

p.s. just for completeness sake, here is a response to your nonsense spam:

Seems the OP didn't know that they bought the game for the water until they saw the water. They state that they were going to refund, but then got to the water. WTF realist can you please just stfu and get a clue :s

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8 minutes ago, Realist said:

You title is very misleading. Not only was water not the original reason you bought it but there was a lot of bad stuff about the game you didn’t like and then you found and liked the water.

that is nowhere close to you buying the game because of the water

I can assure you I very much bought the game because of the water aspect. I just didn't expect the water to be such a good part of the game as visually in the trailers or various Youtube vids the waves never looked that good, and having experienced the water in ARK, it was good but left a lot to be desired. The look and the feel of the water was considerably better than i thought it would be going in - hence my expecting to refund it and initially going in only planning to trial it. There's absolutely nothing deceptive about this other than your interpretation.

Edited by Decado
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14 hours ago, Realist said:

You title is very misleading. Not only was water not the original reason you bought it but there was a lot of bad stuff about the game you didn’t like and then you found and liked the water.

that is nowhere close to you buying the game because of the water

Wtf, man. Seriously. You really misinterpreted his op. Which, fine, that happens. But then you just heaped loads of snarky on it. 

 

@Decado, I'm with @Boomervoncannon, great feedback for the devs. 

I am planning on watching the live stream since I happen to be off.  I am hoping for much from the new lead designer.

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Yeh even though I don't totally want just a water based pirate game ( though I did think of buying Naval Action) I agree the water looks amazing in atlas, I spend a lot of time just fishing when I don't have time to explore, and I also liked the original post that's why I replied. It's refreshing to communicate with people about the positive aspects of the game for a change. And to hear other players ideas.  

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On 8/27/2019 at 3:47 AM, Decado said:

Yes all of these things and more! 

My idea of a sea based game is not huge land masses, encouraging people to stay inland and raise animals (that's ARK), but building coastal towns and trading centres. I'd love to see some developer (or modder) made coastal trading towns that are diverse and truly interesting. But moreso - they're a place for players to socialise and trade, but also for pirate players to attack. Drastically increase the number of port orientated buildings - docks, dock structures, shops over piers, fishing harbours, the works. Things like trading lanes would become a thing due to the sheer amount of water traffic between these important destinations - encouraging proper trading. 

I just feel that they're focusing on the wrong things for Atlas. Some elements are great - like the subs and the underwater trench environment etc - but practically all content should be going down that particular route - enhancing everything relating to the water experience (which includes interesting coastal locations - ie things accessible from the water, or visible from the sea).


yes and if these coastal places would have a main focus in mind that is to provide pirates a place to stock up on food and ammo, repair their ship, get quests, trade their wares and even buy new ships or crew so they can set sail again to new places as soon as possible.

really dont like how it turned out that you need a land base (or a bunch of land bases) and spend most of your time in your land base no matter if single player or large company.
a land base is the only place you can protect
a land base is the only place you can store your stuff relative save and in high amounts
a land base is the only place you can farm, and raise animals in a stable environment
a land base is the only place you can store your animals
a land base is the only place you can log off
a land base is even the only place you can park your ship by expanding a bunker onto the sea...

while technically you can do everything on a ship (except farming on ships as they removed it during the first weeks after the launch)
the vulnerability makes is impossible to have anything valuable on your ship unless it is locked away in a land base.

I hope they will allow you to store old ships and some gold in case you loose your current ship in npc and player made ports.
And finally tone down the vulnerability of ships. Maintenance and repairing can be expensive and enough penalizing for a bad performance in battles, fleeing damaged, yielding and handing over your wares or getting your ship stolen but it remains yours and can be tracked and stolen back should happen more often. As well as a way to lift and repair sunken ships.
The sinking, sinking, sinking thing is more suitable for a quick deathmatch but not a mmo.

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When you consider it pyrates plundered and then went places to spend their ill gotten gains. I know they would rather have player shops in the game, although making them more cost effective would encourage more of them! But it would be good to have npc vendors I could buy and sell with. obviously I wouldn't expect them to pay loads for everything but it could definitely be done, it would also help to start an economy structure for the players to get on board with. and encourage exploration if rare items were worth a lot.

Edited by Whitehawk

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I think one way to get the emphasis away from the land based game - is change the way animals are in the game. The whole taming element is interesting yes, but it puts a huge emphasis on doing it and drastically changes the focus of players from being sea-based, to amassing and protecting vast stocks of tames. The tames also by nature become the focus of combat, raiding etc. If anything - it's as if they're unwilling to step past their ARK roots and let Atlas have its own identity.

If you're going to have tames - have them purchasable for gold, and instantly. Get rid of that whole side of the game which anchors the gameplay on land, and return it to the sea. Look at new ways of obtaining gold (although what is there currently isnt too bad)-  but moreso new ways of spending gold to enhance the sea gameplay.

Man I don't know - but all i do know is, if Atlas is going to ever step out from ARK's shadow, it needs to confidently declare its own identity - ie a game based around the sea - and then all design decisions going forward need to be selected with that in mind. It's almost as if it needs a standard company mission statement to colour the design roadmap.

If it was up to me (and it aint :)) - i'd be instantly halving the size of the map - possibly even a quarter of its current size, so the existing player base is not so spread out. You WANT players to be seeing other ships almost every time they sail. The more ships on the water the more chance of NON ship combat every single time. By that i mean - ship combat isnt a guaranteed thing because you rarely see other ships and it's omgomg kill anything that moves. It'd be good to see other interactions in addition - trading on the waves, sailing together for protection, etc. All of those kinds of interactions would make the actual combat so much more special.

I mentioned above about expanding Freeports into proper towns - purposely designed port cities. Imagine there were 3-4 main cities like this - it would instantly give purpose to the map - if you say bought bananas in City A then went across the other side of the map to sell them in City D for solid profit - suddenly you've got a trading route - incentive for traders, incentive for pirates. You simply build alternate routes and concepts on top of this until there's a real game in there.

But more - what if you took those Freeports and added things like rentable rooms in inns - so solo players had a safe base (at a cost) and a place to keep their ship overnight at the docks?

Right now the game seems to be held hostage to the amount of land available. The map is big, and empty and dull - just so everyone can have sufficient land to spend all their time protecting and doing little else. This needs to be turned on its head somehow. The game set out to be an MMO of sorts and it was a great concept, but the reality is, those numbers are never going to be sustainable unless there's the best goddamned game ever inside - and ATLAS to me, still doesn't know what it is. It needs to be find the courage to dump the superfluous things that are keeping it from being an awesome sea based survival game.

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So I was just trying to find a way to hit the like button eleventy bajillion times for that last post. Yeah dude, you definitely need to stick around and keep posting. Great ideas, well written and communicated feedback. @Jatheish your team needs to take a close look at this guy’s ideas and feedback. 

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Well I don't really want a game based on waterworld myself, and I would like to see more content in sea, air and land. and to make sailing more interesting shouldn't just mean more hazards when I sail. I don't find the exploration in this game boring but I know people  do and would prefer a game of constant battles. The problem with sailing for a lot of people at the moment is how long they have to play daily, sometimes I only get an hour at the most and I don't want to sign out in the middle of the ocean, i'd like to see a compromise in the sailing speed somewhere. Looking forward to seeing what they do next.I'd like to add that it's nice to see a thread that hasn't been hijacked and used as an excuse for toxicity, it's really nice to see people swap ideas again without it getting silly. 

Edited by Whitehawk

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1 hour ago, Whitehawk said:

Well I don't really want a game based on waterworld myself, and I would like to see more content in sea, air and land. and to make sailing more interesting shouldn't just mean more hazards when I sail. I don't find the exploration in this game boring but I know people  do and would prefer a game of constant battles. The problem with sailing for a lot of people at the moment is how long they have to play daily, sometimes I only get an hour at the most and I don't want to sign out in the middle of the ocean, i'd like to see a compromise in the sailing speed somewhere. Looking forward to seeing what they do next.I'd like to add that it's nice to see a thread that hasn't been hijacked and used as an excuse for toxicity, it's really nice to see people swap ideas again without it getting silly. 

Nah see that's the thing, i don't want waterworld either - it's all about balance. Water needs to be the focus of the game because that's the key selling point - but without a decent land element, the water quickly loses its appeal. The game needs to offer a variety of things to do, from exploring to battles on the sea - but again it needs to be about balance. If it's solely about exploration then that soon becomes old - just the same if its soley about sea battles, well what's the real point of those in the long run if there's no meaning to it. 

My main point i guess is - it's the water aspect that drew me to the game, but the more i played the game the more the water became 'just a thing over there' while my focus became building a base, taming animals, harvesting items and basically being on the sea, sailing, exploring, fishing, diving, battling other ships, visiting other islands etc all became things i just weren't doing because by the time i'd finished with the farming/building/taming i just couldnt be bothered going to sea. The focus needs to shift to the water and the coastlines and away from the monotony of the landlocked game as it stands.

The sea element doesn't just need to be ships, either. I'm totally not against riding on sea creatures, or travelling under water, or in the air via airships or what not. Those are all great possibilities - but given how well the ship system is implemented, it'd also be crazy not to expand on that side of things as much as possible, introducing as many gameplay elements as possible to enhance ship play - from basic sailing to combat, to random encounters and everything in between. 

*Edit - actually one final thing i want to say about tames - the sheer nature of them means they're practically essential to do any form of farming. The different between collecting by hand and tames is ridiculously out of proportion, both from the quantity gathered and what can be carried. Vast amounts of time is spent levelling these tames to make them even better and you're essentially gimped without them.

Imagine that tamed creatures didnt play such a role and instead - you were purchasing your commodities in large quantities from trading ports (expanded freeports) instead? ie it was super viable doing very large trading runs, not to mention very profitable - making it one of the core actions in game, and also a super appealing target for pirate players? The whole balance of the game needs to shift away from this over-reliance on tames and the ground based game and put into these kinds of things. It's a pirate game without pirates, a pirate game where the water is really not even needed.

Edited by Decado

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Yeh I think a lot of the scoffers are missing how good the base game of Atlas really is as a springboard for more content. I'ts got every element you'd need to expand on. I hope they do. And I don't mind the fantasy side to it either, I think that's why pirates of the caribbean is so popular cos it mixes pyrate lore and myth, as much as I love black sails too, I do enjoy the mythical side of seafaring.

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1 hour ago, boomervoncannon said:

So I was just trying to find a way to hit the like button eleventy bajillion times for that last post. Yeah dude, you definitely need to stick around and keep posting. Great ideas, well written and communicated feedback. @Jatheish your team needs to take a close look at this guy’s ideas and feedback. 

I'm trying to look closely for idea's, and it seems that the ideas are nerfs, along with wishes for buffs to using ships.

 

2 hours ago, Decado said:

You simply build alternate routes and concepts on top of this until there's a real game in there.

Generic wishes like "make the game more fun to sail around in a ship" and "build game concepts until there is a game". I'm not sure that I can see why buying bananas in city A and selling them in city D (there needs to be bananas in this game, why is there no bananas, sigh) instantly gives a purpose that is different to the current map. People can already buy and sell stuff in a naturally created market. People don't because it's easy to just farm it yourself. It's easier to farm yourself compared to the travel time due to weight on ships. Did you mean to just suggest that ships should have more weight and also NPC trading can also be improved?

Nerf tames, nerf the map size, not sure what else is there. Sorry for my tone here, I didn't sleep properly. 🙂

26 minutes ago, Whitehawk said:

Yeh I think a lot of the scoffers are missing how good the base game of Atlas really is as a springboard for more content. I'ts got every element you'd need to expand on. I hope they do. And I don't mind the fantasy side to it either, I think that's why pirates of the caribbean is so popular cos it mixes pyrate lore and myth, as much as I love black sails too, I do enjoy the mythical side of seafaring.

Yeah, its a good skeleton for a game. It just needs to have content, along with some further additions to the skeleton that actually adds to the skeleton.

Reading this thread makes me think that the game needs to treat ships more like tames.

You go out on the water, basically all you see is crappy SOTD (or toxic pvpers hehe) and once you them blow them up a few times it gets old. If the diversity that existed on land was the same on the water, there would be NPC ships sailing around that are mostly all different, unique and tameable (pirate-able.)

Edited by eeeceee

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Clearly you and I are reading it differently and I’m not interested in a pissing contest over your interpretation vs mine. It boils down to how you chose to frame it. It’s obvious we have chosen to frame his remarks differently.

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Apologies again for the tone, I think I just wanted to know your interpretation. Solving the problem that the oceans are empty by halving the map size to accommodate the current amount of players is not my ideal solution, and I think a more dynamic approach can be found.

Edited by eeeceee

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10 minutes ago, eeeceee said:

Apologies again for the tone, I think I just wanted to know your interpretation. Solving the problem that the oceans are empty by halving the map size to accommodate the current amount of players is not my ideal solution, and I think a more dynamic approach can be found.

Nor mine. I like a great of what he said and especially how he chose to say it. I wouldn’t reduce the map and agree something dynamic is preferable. No idea what. One thing I really like about Decado is that he is clearly using his imagination to look for solutions, but unlike many of us who have been here all along debating with each other, his mindset and thinking haven’t stagnated.  

I sometimes feel like I have read and discussed these things so much this year that I have a hard time coming up with many new or original thoughts on Atlas at a moment the game is clearly at a crossroads and needs fresh ideas. Nobody bats 1.000 but I feel he’s bringing a much needed fresh perspective.

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Yes i also think decreasing the size of the map isnt an option as they have now to develop the game for the players they want to play later.
The game has potential, they had 55.000 players in the first days and even thou the game was hardly working the numbers remained high for 2 months. If it delivers at some point what it initially promised the players will be there and the servers will be full.
Also players always have the freedom to concentrate in zones with life and a working economy leaving other places of the world for exploration. You dont want 50 players on every island you visit.
Rather see them adding more unique stuff to do or explore. Its what keeps all MMOs alive when players still can find new things in the game.

The technical foundation of Altas is really strong what the devs have achieved here is really unique. When you see large AAA developers often failing to implement a moving object you can walk about in their games, let alone in an online environment you get a small idea how complex the tech base of Atlas is 😉

 

7 hours ago, Whitehawk said:

Well I don't really want a game based on waterworld myself, and I would like to see more content in sea, air and land. and to make sailing more interesting shouldn't just mean more hazards when I sail. I don't find the exploration in this game boring but I know people  do and would prefer a game of constant battles. The problem with sailing for a lot of people at the moment is how long they have to play daily, sometimes I only get an hour at the most and I don't want to sign out in the middle of the ocean, i'd like to see a compromise in the sailing speed somewhere. Looking forward to seeing what they do next.I'd like to add that it's nice to see a thread that hasn't been hijacked and used as an excuse for toxicity, it's really nice to see people swap ideas again without it getting silly. 


I am not so sure about players really wanting constant battle. Initially Atlas had that and it wasnt well recieved. Everything took you 5 times as long as you constantly had to fight of hyperaggressive creatures and you meet a SotD every few seconds on the sea. And thou players often talk about wanting more pvp they really mean they want to win more battles in pvp but think otherwise when it comes to loosing. Every pvp battle will have one person loose for one person that wins, if this gets forced on people and gets too tedious with loosing your stuff you wont be able to sustain a playerbase.

Instead of simply more combat it would be better to improve combat to be more fun and rewarding and give more versatility and options for combat but not so much force it onto players or quests like kill 10 monsters, kill 100 monsters just to up combat that no one wants otherwise. If done right player will want to do combat and choose so on their own.
Most MMOs put PVP as an endgame content where people ready to fight meet on even ground.

About sailing, i dont think speedboat mode would be a proper solution as some requested. If you could do everything you can do in land bases and more on your ship plus liven the journey up with random versatile events and rewards, it wont be boring to travel and the journey itself would be a great experience and not require a skip travel mode. Gladly the devs have noticed that loosing your stuff while offline is not a good game design so in the future we might be able to log off with our ships of secure them at every island and numerous ports to take a break whenever we need to.

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