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Mike L

Stop the griefing! Your players have lives too

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I'm not sure if you have read these suggestions or not?

Remove Combat timers- along with that change make it so that a company must hold an island for 5 days before being able to war. Once they can war, they can drop a war deck on anyone where the defender gets to choose which of that companies(attackers) islands will be vaunerable for the duration of the war. War ends after 24 hrs or when one island is taken. 

Increase anquored ship plank resistance to at least 1000%, while decreasing structure resistance on the ship by 75%.  This would make it so that they can sink your ship while your offline, but it will be wasteful, and they can at least loot it without sinking it. 

Small personal non connected Freeport bank- an npc at freeports that will hold 20 slots of anything for you, so that smaller companies can do buissiness with larger companies. Small guys need that threat of a tiny amount of unraidable loot, so that other that putting it at the bottom of the ocean.  They can steal nice things, and trade them instead of word spreading among bigger companies that they need to be kicked from the game, and that your kill on sight. 

Remove building on the bottom of the ocean.  At least make it so that you cant build outside of claims and lawless. It makes it too easy for a company to hide raid weapons in your server, and they can just sail a sloop from the Freeport over to attack your land each and every combat timer

These are honest suggestions that fit in perfectly with other things already implemented in the game.  It makes the game better for large companies and small ones. 

These dont have to be these exact changes, but does no one else see, that the way this game is designed, only the biggest group is meta.  Which is why only one pvp group will exists soon, unless devs do something. 

Red is dead= one day theres no red

I'm getting tired of this, my voice has almost gone out.

Edited by Mike L
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