Mike L 71 Posted August 5, 2019 My complaint is that currently blue prints have a very large range of qualities, that doesn't make very much sense, I've found prim blueprints better than legendary ones. Also blue prints have such a range on mythical ones that, they could be useless, or so good that no new player will ever have a chance at enjoying your game, since if they do find a fight it will probably be against players who have farmed blueprints for months. My suggestion is to scale down just how good the blue prints can be on the top end, and normalize them so that Prim 0-5% better Fine 5-10% better Journeyman- 10-15% Masterwork 15-20% Legendary 20-25% Mythical 25-30% Something like this would be very good for games playability and new players dont feel quite as worthless with a primitive ship and primitive guns. Thanks for reading, and keep up the good work. Share this post Link to post Share on other sites
zottel 297 Posted August 8, 2019 Exactly what i was thinking. But they could higher the Mythos cost for Crafting mythicals And get rid of Mythos as repair material, as it is right now you are way Cheaper with upgrading And using legendarys than myth ones Share this post Link to post Share on other sites