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Posted (edited)

A short list with some fixes and maybe some new features who can be added to the game.

-The max health on characters should be limited at 300 and only with BP gear we should  be able to cross 300 health.(more fair fights between players)
-Fix pike range underwather (is huge and higher in comparison when is used on land)
-The glider should loose altitude depending on the weight of the character.(More weight means much faster loosing altitude).
-The timer for heal our self with a medkit should be increased.
-To heal our self under the wather with a medkit shouldnt be a thing.
-Increase mortar damage (it is no longer effective against galies with full resistence,no sense to use mortars against enamy ships even if is an 200% damage mortar.  
-Increase the 3rd person view when using mortars, we cant use the mortars properly when the mortar is placed somewhere in top of the pillar/cliff.
-Increase Standard Carbine damage.
-More gun depression for ballista.
-More gun depression for Swivel.
-Increase puckle resistence, 2 nades and the puckle is gone (Fix puckles behind the stairs)
-We shouldnt be able to contest the flag when we are inside the submarine.
-We should be allowed to move the flag location in our island once per week without loosing the island claim.
-Less range for cannon on tames especially when the tames are on top of the hill/cliff.
-Let as to able to pick the Swivel/Puckle/Ballista whenever we want and be able put it somewhere else.
-Because no one is farming resources for BP walls/cellings/floors everyone prefers to spam more walls layers so will be nice if we can crafts on usual smithy with only 1 type of resources walls/cellings etc with 1/3/5/x resistence and off course the costs should be much higher but at least the walls spam will be much less or maybe BP with random resistence between 1 and 5 but this BP shouldnt ask for more types of resouces.
- More speed for ships when backwards.
-Fix Grapplinghook ships (We shouldnt be able to grap an enamy ship if our ship have less weight than enamy ship).
-Let us to be able to take parts from enamy ship or from our ship who got sunk planks/sails/deck.etc (More reasons to sail and have sea fights).
-The resistence on ships should be limited at 300.
-Let us to decide if our/any ally company can see our ships position on the sea  (this is for sea fights).
-Let us to be able to reset our points for ships same like our character.
-We need large doors who can be used for Harbour entrance,in particular for Galleon. 
-The cannons placed on ships should do less damage to structures on land.
-Will be nice notifications when an ally join in the grid so will not be neccesary everytime to asking in ally chat who joined.

I can explain even better why i'm asking this changes if someone is really interested.Will be nice to see your opinions about this list @Dollie and @Jatheish and off course the opinions from our community.

( 2700 hours in game only on PVP official if someone is curious)


Edited by VladDracula
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Posted (edited)
16 hours ago, VladDracula said:

-To heal our self under the wather with a medkit shouldnt be a thing.

Oh GOD no. Hiding in the water is already cancerous as it is...

+1 to everything else.

Edited by PeglegTheAngry

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I like this list, well thought out 😄

I think ship cannons should stay with good dmg vrs land.. its the cannons use on LAND that should be less damage vrs buildings.. Just a thought. It should be harder to bust into a building on land from land using anything really... than to blast one within range of a ship.  imo.. anyway 🙂

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+1 especially for balancing fights. I stopped playing after 1100+ hours, because some ppl/ships have insane resistances. Max specialisation + max equipp should be capped to max 150% compared to base skills (base skill is i.e. blue equipp and equally distributed points).

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