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bug Linux server crash with mods

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I use the following command to launch my Linux server and it works.

./ShooterGameServer Blackwood?QueryPort=57550?Port=5750 -log -server -NoSeamlessServer


However, if I try to run this exact same command with any mods in my GameUserSettings.ini, I get this message:

LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 652]
FLinuxPlatformProcess::WaitForProc: waitid for pid -1 failed (errno=22, Invalid argument)
Signal 11 caught.
EngineCrashHandler: Signal=11
Segmentation fault (core dumped)


For the record, in my GUS, I'm adding my mods as follows:



It doesn't seem to matter which mod I'm adding or how many.  I know this works in Windows because that's how the GUS file has mods when starting a single-player game.

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Follow below article instruction to install SteamCMD into Engine/Linux

steam linux was not installed to the proper location for the third party mod download.

it's downloading the required mod file now on my server before kicking off.



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