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Goldfish The Builder

Upcoming Patch: Vitamins + Ghost Ship Balance

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Upcoming Notes: 

Please note these updates may not necessarily be in the next patch but will make into an upcoming one.

- Server-side crash fixes and stability improvements
- Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
- Reduced Army of the Damned ships spawn rate by 60%
- Reduced Army of the Damned ship HP per level scaling by 20%
- Reduced Army of the Damned ship Aggro range by 10%
- Boosted Army of the Damned ship loot quality by 10%
- Reduced Flotsam spawn rate by 35%
- Increased Treasuremap item quality by 15%
- Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
- Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
- Decreased vitamin deficiency debuff threshold to 10% rather than 20%
- Reduced base rate of vitamin consumption by 2%
- Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
- Fixed Diving Platform to take any oils, not just blubber
- Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
- Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds.
- Adjusted Seagull and Crow aggro speeds (Would prev take a v long time to de-aggro). Updated collision to allow player attacks to land more consistently.
- Updated Tiger IK to better conform to slopes.
- Razortooth stamina adjustments (Would prev fatigue from running in like 2 seconds)
- Created new inherited AnimBP for Rabbit. Setup for shoulder mounting (Not yet enabled until ability is final)
- Updated Vulture AI to only target sleeping humans if the player is connected.
- Included foot sockets in Giraffe neck attack to more consistently harvest.
- Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Atlas reduced Bee size.
- Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.
- Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing.
- Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.

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