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MisterMyztik

2,000 hours on the sea

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So I think it's time to share my summary of the game as it currently stands from my personal perspective.

The TL;DR  - The alpha has a long long way to go and I hope they have a direction in mind MMO or private server seagoing version of Ark.

 

I have had some truly great moments playing this game, from sailing with a mate through the polars, overloaded with little wind narrowly avoiding whales and ships of the damned.. to the early PvE community Kraken events.. to a fantastic auction organised by the community... or simply spending time rping with mates (inevitably leading to bloodshed within the company).

But I have spent far too much time playing this game and played well past the point where I felt like i was gaining anything from playing it.

I feel like that is the biggest downfall of this game currently; the end point comes very quickly if you are not solo. Sure there is plenty to keep doing and definitely plenty of chores to keep you logging in but once you have the achievement of something there is zero reason to repeat it.

Without loot there is no reason to kill anything so on your way to the hydra you park the fire and rock elementals and any Cyclops. You run straight through the powerstone cave naked, holding only the artifact key. You run straight through the polar dungeon trying not to aggro anything until you reach the end.

Has anyone explored the powerstone islands without being naked? 

 

I would like to see the resources on the islands rebalanced entirely including moving the 5th and 6th resource type to only reside in the powerstons islands. Each powerstone island should have SOME of the 5th resources and ONE of the 6th to encourage exploration. I also think the 5th and 6th resources should not be available from the freeport.

Each island should have pure metal nodes. If you don't want crystal and gems to be readily available put them as loot on army of the damned and add a cave to each island... or from treasure chests.

We need loot for this to be sustainable and I say this as a crafter so it hurts a little bit... but there is absolutely no reason to do anything in this game more than once... that is terrible design.

The kraken doesn't even give loot.

Rather than spam us with blueprints from treasure chests meaning we never have to do treasure again or interact with another human once we have compiled our library.. why not make blueprints scarce and instead give loot (uncommon, journeyman, masterwork, legendary, mythical ITEMS). 

 

Breeding needs limitation too, 2 breeds per male, 1 per female for example. You need to allow people who love it to specialise in it and be rewarded for their huge efforts rather than sell a single stud and negate all the work they have put in to date.

 

With all of that said I actually don't know that the devs really want to make an MMO and that is the crux of why I am stepping away. All of the changes of late appear to be leaning into making this a seagoing ark clone for small scale multiplayer gaming... I can get more compelling and certainly a million times more polished content through other sources.. 7 days to die, Conan, Rust, Ark. 

I stuck it out this long because I had a passion for the idea of a seagoing Survival MMO... but this ship is listing...

 

Oh and of course the countless bugs and disappearing ships and structures combined with the above have made it nigh on impossible for me to want to keep going with this alpha.

It's been real

It's been fun

Thanks for the memories.

Cheers 

Myzt

Edited by MisterMyztik
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This topic has plagued MMOs since Shadow Of Yserbius.   I've reached the point of allowing tames to starve but not yet the been real & fun thing yet.

 

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I feel you, and agree. 1300 hours in and ive had a fun time enduring the alpha with all its flaws and neglectful devs , mainly because of the people i was with more than the content.. or should i say, the lack there of. either they dont play their own game and have never played real MMo's... or someone needs to be fired and bring in some real MMO designers onto the team, in a lead role.

though.. id wish you wouldn't give up hope just yet... its the true vets of the game like you and I, that will be putting forward the best suggestions ...even if the devs ignore them like fools that dont give a fuck about their game sometimes. i doesn't hurt to take some long breaks from the game to regain your  sanity (like i currently am) or i release my rage at the devs unrelenting neglect on the forums and social media. but, i'm not giving up hope... not yet. consider it @MisterMyztik. Hope is a powerful thing, it may even turn this shitshow around with the year+ we have until atlas exits EA.

Edited by Enki Anunnaki
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I agree on the Powerstone island
Absolutly no one ever explore theses islands without being naked
Nor kill Hydra, Golem or fire element without using exploits.. It's very sad

Instead of being an actual difficult island (which is kinda already the case with very HL animals), it's only "who found the better exploit" to actually do something on the islands.

If Hydra did really lower damage, you could actually see real battle against him. Instead of mass grenade or kite it to boat.
 

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1 hour ago, MisterMyztik said:

So I think it's time to share my summary of the game.as it currently stands in my view.

The TL;DR  - The alpha has a long long way to go and I hope they have a direction in mind.

 

I have had some truly great moments playing this game, from sailing with a mate through the polars, overloaded with little wind narrowly avoiding whales and ships of the damned.. to the early PvE community Kraken events to a fantastic auction... or simply spending time rping with mates (inevitably leading to bloodshed within the company).

But I have spent far too much time playing this game and played well past the point where I felt like i was gaining anything from playing it.

I feel like that is the biggest downfall of this game currently; the end point comes very quickly if you are not solo. Sure there is plenty to keep doing and definitely plenty of chores to keep you logging in but once you have the achievement of something there is zero repeatability.

Without loot there is no reason to kill anything so on your way to the hydra you park the fire and rock elementals and any Cyclops. You run straight through the powerstone cave naked holding only the artifact key. You run straight through the polar dungeon trying not to aggro anything until you reach the end.

Has anyone explored the powerstone islands without being naked? 

 

I would like to see the resources on the islands rebalanced entirely including moving the 5th and 6th resource type to only reside in the powerstons islands. Each powerstone island should have SOME of the 5th resources and ONE of the 6th to encourage exploration. I also think the 5th and 6th resources should not be available from the freeport.

Each island should have pure metal nodes. If you don't want crystal and gems to be readily available put them as loot on army of the damned and add a cave to each island... or from treasure chests.

We need loot for this to be sustainable and I say this as a crafter so it hurts a little bit... but there is absolutely no reason to do anything in this game more than once... that is terrible design.

The kraken doesn't even give loot.

Rather than spam us with blueprints from treasure chests meaning we never have to do treasure again once we have compiled our library.. why not make blueprints scarce and instead give loot (uncommon, journeyman, masterwork, legendary, mythical ITEMS). 

 

Breeding needs limitation 2 breeds per male, 1 per female for example. You need to allow people who love it to specialise in it.

 

With all of that said I actually don't know that the devs really want to make an MMO because app the changes of late appear to be leaning into making this a seagoing ark clone.

 

Oh and of course the countless bugs and disappearing ships and structures combined with the lean to the ark clone and lack of replayability really have made it impossible for me to want to keep going with this alpha.

It's been real

It's been fun

Thanks for the memories.

Cheers 

Myzt

Unfortunately this ark. We just don’t have the Dino’s for it. It does kind of suck. I very recently came back into Conan because it atleast has things to do. They literally are adding things non stop.

the main point to this is that they don’t have the tame lost that ark does. This is very important because even though Conan lacks in certain areas, it also excels in certain areas as well. Ark can actually beat Conan in certain areas. To be honest atlas can beat Conan in any area at all. Like nothing.

ah they have a vitamin system, yeah that was stupid. Ah they have a claim system, yeah that was stupid too.

bottom line is that anything they chose to make atlas different was a stupid decision.

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1 hour ago, MisterMyztik said:

So I think it's time to share my summary of the game.as it currently stands in my view.

The TL;DR  - The alpha has a long long way to go and I hope they have a direction in mind.

 

I have had some truly great moments playing this game, from sailing with a mate through the polars, overloaded with little wind narrowly avoiding whales and ships of the damned.. to the early PvE community Kraken events to a fantastic auction... or simply spending time rping with mates (inevitably leading to bloodshed within the company).

But I have spent far too much time playing this game and played well past the point where I felt like i was gaining anything from playing it.

I feel like that is the biggest downfall of this game currently; the end point comes very quickly if you are not solo. Sure there is plenty to keep doing and definitely plenty of chores to keep you logging in but once you have the achievement of something there is zero repeatability.

Without loot there is no reason to kill anything so on your way to the hydra you park the fire and rock elementals and any Cyclops. You run straight through the powerstone cave naked holding only the artifact key. You run straight through the polar dungeon trying not to aggro anything until you reach the end.

Has anyone explored the powerstone islands without being naked? 

 

I would like to see the resources on the islands rebalanced entirely including moving the 5th and 6th resource type to only reside in the powerstons islands. Each powerstone island should have SOME of the 5th resources and ONE of the 6th to encourage exploration. I also think the 5th and 6th resources should not be available from the freeport.

Each island should have pure metal nodes. If you don't want crystal and gems to be readily available put them as loot on army of the damned and add a cave to each island... or from treasure chests.

We need loot for this to be sustainable and I say this as a crafter so it hurts a little bit... but there is absolutely no reason to do anything in this game more than once... that is terrible design.

The kraken doesn't even give loot.

Rather than spam us with blueprints from treasure chests meaning we never have to do treasure again once we have compiled our library.. why not make blueprints scarce and instead give loot (uncommon, journeyman, masterwork, legendary, mythical ITEMS). 

 

Breeding needs limitation 2 breeds per male, 1 per female for example. You need to allow people who love it to specialise in it.

 

With all of that said I actually don't know that the devs really want to make an MMO because app the changes of late appear to be leaning into making this a seagoing ark clone.

 

Oh and of course the countless bugs and disappearing ships and structures combined with the lean to the ark clone and lack of replayability really have made it impossible for me to want to keep going with this alpha.

It's been real

It's been fun

Thanks for the memories.

Cheers 

Myzt

Thanks for taking the time to type this up. It would be really easy to just walk away, but you are giving your feedback in a constructive manner and I really like your ideas. Here's hoping the game puts some of them into effect. Hope to see you back sometime.

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Vit

19 minutes ago, Realist said:

Unfortunately this ark. We just don’t have the Dino’s for it. It does kind of suck. I very recently came back into Conan because it atleast has things to do. They literally are adding things non stop.

the main point to this is that they don’t have the tame lost that ark does. This is very important because even though Conan lacks in certain areas, it also excels in certain areas as well. Ark can actually beat Conan in certain areas. To be honest atlas can beat Conan in any area at all. Like nothing.

ah they have a vitamin system, yeah that was stupid. Ah they have a claim system, yeah that was stupid too.

bottom line is that anything they chose to make atlas different was a stupid decision.

amin system is easily navigated and has a great buff. You can easily leave your island to sail with just a water barrel and eat with flotsams. The claim system is also a great idea i think, you can have a place to call your own and get taxes while also being able to be found by just looking at the world map. I do however agree with the poster. There should be loot from boss mobs like kraken and hydras to add more repeatability to them. The game by no means is perfect but i do like that they aren't afraid to try new things and that for such a small team they are rather quickly developing content.

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51 minutes ago, seruum said:

Vit

amin system is easily navigated and has a great buff. You can easily leave your island to sail with just a water barrel and eat with flotsams. The claim system is also a great idea i think, you can have a place to call your own and get taxes while also being able to be found by just looking at the world map. I do however agree with the poster. There should be loot from boss mobs like kraken and hydras to add more repeatability to them. The game by no means is perfect but i do like that they aren't afraid to try new things and that for such a small team they are rather quickly developing content.

Ah ok so the vitamin system and the claim system are perfect. This is usually were I would say something bad but I will not do that right now. Mainly because I feel bad for this.

so just for the sake of it let’s just agree they should keep doing what they are doing. Two choices will happen. They will stay the course or they will change. Being new/different isn’t always the best choice by any means.

lets see how this works out.

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2 hours ago, Enki Anunnaki said:

 @MisterMyztik. Hope is a powerful thing, it may even turn this shitshow around with the year+ we have until atlas exits EA.

“Remember Red, hope is a good thing, maybe the best of things, and no good thing ever dies.” - Andy Dufrane in The Shawshank Redemption.

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Definitely still have hope... but the pull back from the MMO concept is really chipping away at this quickly... it's great fun for a bit on private servers... but I just don't need a poor seagoing ark copy.

 

Not to say it couldn't become a great example of a multiplayer survival game... That's just not what I'm looking for.

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Edited by MisterMyztik

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