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devkit How to change a value from any blueprint and insert it on a mod?

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I'm working hard for changing stats from vanilla object without making new one but i really don't know how to do it.


The logical solution would be to make a child to any blueprint, change a value from this child blueprint and after that i don't know how to include it on my mod.

All tutorial and forum explain how to make a new weapon, with a new skilltree etc but don't explain how to change just a value, like changing the price of stone wall and insert it on a mod (primalgamedata).


Thanks for your help!

Edited by HansenSM

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