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Captain's Log #34: Wild Pirate Encampments, Non Dedicated Mode, and More!

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Hm...I might actually come back to the game when this launches. That 6 shot revolver looks yummy and having human npcs to fight will really spice PVE servers up. Fighting sotd is cool and all but not very "piratey". Pirates plundered cargo ships and traders, transforming these same captured ships into war vessels to then plunder some more. Very rarely did a pirate and his crew actually battle against a ship already designed and fitted for war(in game the equivalent being sotd). Having human ship npcs to fight wont fix this dilemma completely, but will atleast allow me to further my pirate fantasies ingame to a higher extent.

Hopefully they add cargo/trader ships as potential human npc ships to raid. Something sorta like the shipwrecks, but instead of dead and lifeless(and at the bottom of the ocean), they would be alive and moving on the ocean surface waiting to be plundered like the helpless rats they are hehe. This would be perfect for mat farming. One thing I hated about Atlas since launch was having to sail 10 regions over just to get that regions material and then having to sail 10 regions back just to bring that material back to base. This idea would ease that misery to an extent and make the ocean much more lively with players. Could even have these said helpless cargo ships being escorted by npc warships, and in order to get to it -  to plunder - you have to take out its escorts first. So many things grapeshot could do to make this game much more enjoyable on the open seas. I can totally see players on the pve servers temporarily grouping up with random players, or swarming the ocean with their companies to take on these "cargo fleets". And it would definitely give us solo players another reason to play with other players, even if for a brief moment. You only see this kind of team play with ships when fighting the kraken. Something not everyone has done yet especially if they are solo players. This idea would open more oppurtunities for players to experience that kind of team play.

They could even take a whole different route of content in the form of exploration with reward. Something like exploring caves or shipwrecks for aesthetics. Something like placeable objects we could put around our bases(furniture, artwork etc etc). This would add a nice flavorable twist to the game allowing us to enjoy the game from a different gameplay perspective. Killing animals, aotd and mythical creatures can get boring and repetitive afterall. Also something like this would open a whole lot of doorways to further implement story and lore into the game. 

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Posted (edited)
On 7/18/2019 at 11:52 AM, Elena said:

"We’re excited to reveal to you a new system we’ve been working on, which will be released for Single Player, Non-Dedicated Multiplayer (more on that later!), Unofficial Dedicated Servers (optional), and potentially expanded onto the Official Networks in the future. "

Please please please pretty please expand it to Officila Network. There is simply nothing to do after you defeat all the bosses. The Game is dying...
I wouldn't mind them, pirates, spawn on our inhabited islands, It may look like simple camp-large camp-fortified camp-fortress or smth but PLEASE bring us challange. We still want to play as a tribe on official servers but it is boring. 

I second this request. I have been playing ATLAS since the early access launch and suffered through the server wipe and was forced to farm and rebuild/re-tame everything back and STILL, the game gets boring at a certain point since there is literally nothing to do in the late game (UNLESS YOU HAVE A LARGE COMPANY TO BOSS/DUNGEON FIGHT).

Please for the love of ATLAS, implement AI humanoids that will liven up the game as they toil to gather their own resources, hunt the wilderness, build up their own bases and naval fleets, and eventually declare war on other Playing Characters.


Edited by vaylain
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