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Martyn

My feedback - A list of Niggles.

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List of Frustrations Not all bugs.. just things I don't like

 

Galleon

Turning point in wrong place, should be at the placement of the helm or the actual rudder. Not middle of ship.

No foundation bug in forward area of ship.

Ladder Bugs Unable to climb wood or rope ladders on one side, unable to climb over onto deck on other. Ladders are glitchy at the best of times.

Can't use Q to turn structure. Placement of structure ie roof/stairs is frustrating.

Forward Cannon Ports, Cannons are placed incorrectly, should face slightly forward, with the curve of the planking. Not at 90 dg to the ship like the main side banks.

No rear facing cannon ports.

Replacement of Masts ofter requires substantial destruction of objects due to collision clipping. No object should be able to placed in such a way that it clips or causes replacement to fault.

 

Other Ships

Ships demo'ing on settlement islands. (at green anchor)

Schooner can be fitted with large sails, which not only makes the ship look stupid, but would effectively rip the ship apart irl. Max sail size should be medium.

 

Crew

Crew cannot farm

Crew cannot patrol

Crew cannot carry alot

Crew on ships are slow to update, there's 10-15 second pause from giving orders to them carrying them out. More obviously, distance to lowest, move away, wait for crew to react to you having moved.

Cannot place crew on objects. Have to whistle to proximity or order directly, even with ordering they don't always goto the closest object. But one above it.

Crew are weak to sharks and mantas, they don't even attempt to dodge attacks.

Crew pathing is horrendous.

 

Tamed Animals

Bear pathing is horrendous on follow.

Basic movement speed is too slow.

Turning circle is too wide.

Elephant turning circle is too wide.

Stamina regen too slow.

Gets stuck on small rocks and structure it should be able to walk over.

Giraffe Stamina regen too fast.

Turning circle when sprinting is insanely wide. Often the animal will run sideways or fly off cliffs if on follow. Pathing is terrible.

Wolves, hp is too low.

Lions cannot grab on pve. (Should be able to grab animals at least)

Tigers bleed is too low, almost worthless now. A lv 1 wild tiger does more bleed damage than a 150% lv 75 tamed.

Rhinos can't harvest metal from rocks.

Swim speed is too slow.

No weight reduction for metal, only stone.

Chickens, Bears, Pigs swimming speed is buggy, often they move at extremely slow speeds in water.

Cow attack is too strong.

Horse torpor damage is too low. Should make attackers run away with risk of droping unconcious. Like snake, scorpion or spider venom.

Bull bleed damage is better than a Tigers..

Saddles are too big for the animals. They basically just stretch over them depending on size.

Painting saddles is broken, the saddle you paint, is not the saddle in use. The art is from the Ark saddles.

 

AOD

So many nerfs for these with weapons, that they just aren't worth fighting against. Loot they drop is worthless, can't be damaged by most weapons. It's just stupid design and balancing. It is mostly just a case of kill with tames to get rid of them. There's no fun involved, it's just tedious gameplay.

 

SOTD

Move to fast in water, esp away from you, I've had difficulty moving at 10 knots trying to catch up to brigs, they just powerboat away from you.

The always try to get into the rear of the ship. Which makes trying to broadside them almost impossible. The main aim of the ship warfare.. cannot effectively be used, not due to lack of player skill or ship build.. but because the ai is always trying to get behind you. This necessitates kiting setups to kill them. Which is extremely boring.

Loot drops are worthless. Some bps are ok. Only extremely high level ships drop semi decent loot.

Instantly spawning sharks on claiming crewmen.

 

Islands

Not updated to Atlas Map.

Often rocks in places not on either Sextant map or Atlas map.

Rocks cannot be seen underwater in some regions, esp murky brown water of desert regions.

Hitting rocks causes ship to go haywire. Often spinning out of control.

Some islands are so close together, the water looks more like a river than a sea. B8 for example.

 

New Animals

No value in pve. At all. Except one that can potentially put out fires. For the one island where a dragon lives.

 

Structure

The entire system needs to be redone. Unable to snap, missing design ie no half stone doorways, no half ramps. Etc. Unable to flip. Default wall snapping in wrong direction.

It's just a dreadful system. There needs to be a selections of wall/floor textures.. for each type, not just 1.

 

Gameplay

Can't mine unless looking directly down onto resource.

Armour/Tools/Weapons don't match stature.

Weapon reload speeds too slow.

Defence against animals is generally too weak, esp in hide armour/fur.

Weapon damage is too weak.

Loot tables need to be rewritten. Scale of loot is horrendous 95% of it isn't even worth picking up.

Default Harvest amounts are attrocious. During 2x weekends, the amount reflects too much.. around 750 for a metal rock.. during the week, you're lucky to get 200 from same rock. Half of 750 is not 200.

Desyncs – During peak play.. for a map that is supposed to hold 40,000 players.. it can barely hold 400 without lagging out. Desyncs are the first sign of bad datacenter lag. Then there's rubberbanding, slow loading, load crashes.. Having to move out of render distance and back just to see other players.. and it often doesn't work. My ping throughout is around 70ms.

Player Aging is far too fast, should be at least 25-30% of what it currently is.

Respawning on beds in other regions takes too long, is very buggy and often crashes the game.

 

Weather

Cyclone Storms do too much damage to ships. They are a massive resource sink and timesink.

Slack Wind lasts too long.

Algorithm to rng wind direction seems to always set wind in the worst direction possible.

Between this and Cyclone Storms..

Invisible rocks and invisible shallows near islands, often miles out to sea, with no map indication that they exist. Possibly connected to misaligned island maps.

 

 

 

Edited by Martyn
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