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npc Ideas for NPC to gather core resources

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With the newly added change to flag and addition of the silo having NPC on your island have become a lot easier, but I feel like there is a very essential part of the game that could benefit a lot from other additions, with the NPC as the focus.

NPC resource workstation. 

Make them require placement on the ground, have a radius that prevents the same workstation (Company, Allied, or Enemy) from being placed, only the same one, not other variations.

Make a variety of them, one for gathering wood/thatch, stone/metal and lastly fiber/berries, just to cover the very core resources Make them generate the "default" resource, same as you get when demolishing or on gathering on a Freeport.

Make the NPC on the workstation require 1 gold every hour, making it extremely expensive compared to other NPC gold costs, and have it generate wood or thatch (using the above idea), have it generate 100 of the selected resource. Making it generate 100 times more in core resources than it costs in gold. Having something like this in the game that would reduce the common day race to gather the very  essential resources you need for anything else, and would enable people to spend more time on other activities if so wished.

It would still not remove manually farming for resources, even if one packed them as close to each other on an island as possible, then you would still need to farm for anything related to Blueprints, since the default resource do not count for them, and still farm for anything not covered by the workstation and maybe even just to farm more than the workstations can provide on a day to day basis.

Even if introduced at an abysmal gold to resource rate, then it would reduce some of the mandatory farm whether you log in every day or only a few times a week. Resources would be sitting there waiting for you.

If food, in a form what would be compatible with what the silo or flag can feed  NPC, then it would even generate directly to the silo or flag to automatically sustain itself and its fellow NPC.

 

The rates, and numbers I have mentioned are just to give an idea of how it could work, and I know that different stations, and resources would need to have different rates, to make them equally useful. I also realize it has been mentioned before in other posts, on different forums, but I wanted to give my take on it.

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