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Bleakwise

Market place proposal.

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Here is the jist. So, you go to a freeport, and you buy stuff on marketplace, no problem. Here's the catch. The item has to be delivered to "your" freeport in the form of a cargo haul, so you gotta wait around a while to get it.

There's another catch. The cargo hall is essentially just a cargo container that some random player has to buy for some gold that can't be looted so we can always just assume it was somebody else's items, or the cargo rack can be taken to the freeport and cashed in for some gold.

Player should also have the option to do a pickup and get his items immediatly.

You could also pay premium shipping any amount you want to expedite the transfer of your goods, that gold would go 50/50 to the delivery guy and the freeport.

Here's the intended effect of the system. It gets players moving goods around. The more people trade, the more they play, the more opportunities you have for piracy. Yes piracy, not just fighting over land like a bunch of cowboys.

The money that a freeport acquires would allow players to instantly sell items to the freeport that the freeport lacks, which would probably be resources from further and further zones. The lower they are on the resource the more they will pay, eventually incentivising players to move those resources to that freeport.

As for treasure maps, there should be a "map vendor/collector" that you can give treasure maps to for something like 5% map cost. You are then able to buy the map for 20% map cost. The catch now is that the treasure map when bought has no gold in it, instead it has a novelty item that you have to go back to turn into a (not the) "collector" to get the full gold reward.
 

Edited by Bleakwise
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How about a player based economy, that can utilize those Freeport markets.  No need to wait if it's in stock.  They'd also need the NPC component to ship it.  Is the NPC ship hauling goods open to pirating?  Where do they originate from?

I love the idea the devs have of players being able to tackle this.  The problems with it are obvious without being in part of an organized server where those issues can be mitigated.  Allowing broader trade options at Freeports would help.

 

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On 7/8/2019 at 10:36 AM, Cascco said:

"Great Idea but first we will add more Island and new animals like Sea Horse "

Then we will add all the ark islands and ark animals.

then we will add more unique animals like a turtlesorusrex. in the august megapatch with the Brand New Original Spider boss!

Edited by Megalithic

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I think trade routes would be a good idea, but not in the form you suggested. 

Should be npc run could work straight out of the freeports. Make it so there are different size loads you can carry to different distances. Have to put up a certain amount of gold up front to haul it. If you make it successfully you earn big money. If you dont then the money is lost and resources you were hauling can just be lost at sea. 

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Just no. Marketplace will ruin any game, even this one. Please let us not have a marketplace, it is not fun and not needed

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On 10/8/2019 at 10:03 PM, Patrik said:

Just no. Marketplace will ruin any game, even this one. Please let us not have a marketplace, it is not fun and not needed

That's your opinion. I and others do not share that at all. I think we need centralized marketplaces or at least be able to see where stuff is sold in marketplaces from a distance through perhaps auction halls.

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The opposition is gonna be in the fact that pyrates mostly robbed and even when they did trade the trades were substantially uneven. But even an npc tavern where it is neutral ground and nobody can be attacked would be a great way to fence or trade goods. And meet other players to form alliances etc. An atlas wide trade place would at least give players a reason to come together on occasion, maybe show off their ships and plunder etc.

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On 7/8/2019 at 4:21 PM, Bleakwise said:

Here is the jist. So, you go to a freeport, and you buy stuff on marketplace, no problem. Here's the catch. The item has to be delivered to "your" freeport in the form of a cargo haul, so you gotta wait around a while to get it.

There's another catch. The cargo hall is essentially just a cargo container that some random player has to buy for some gold that can't be looted so we can always just assume it was somebody else's items, or the cargo rack can be taken to the freeport and cashed in for some gold.

Player should also have the option to do a pickup and get his items immediatly.

You could also pay premium shipping any amount you want to expedite the transfer of your goods, that gold would go 50/50 to the delivery guy and the freeport.

Here's the intended effect of the system. It gets players moving goods around. The more people trade, the more they play, the more opportunities you have for piracy. Yes piracy, not just fighting over land like a bunch of cowboys.

The money that a freeport acquires would allow players to instantly sell items to the freeport that the freeport lacks, which would probably be resources from further and further zones. The lower they are on the resource the more they will pay, eventually incentivising players to move those resources to that freeport.

As for treasure maps, there should be a "map vendor/collector" that you can give treasure maps to for something like 5% map cost. You are then able to buy the map for 20% map cost. The catch now is that the treasure map when bought has no gold in it, instead it has a novelty item that you have to go back to turn into a (not the) "collector" to get the full gold reward.
 

so your catches are resumed in: "we should unnecessarily overcomplicate something that is simple and straightforwards because i have lots of time to spare".

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