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Delnis of Ashai

food Food system needs balance

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Vitamin system:

I'm very enjoying the survival games so I think that vitamin system is a very fresh idea, but it needs more balance to make it more rewarding and less silly for salty players. I bet the more then half of ATLAS community don't like to keep vitamins in balance and they rather die than find and eat ten berries to fulfill vitamin C (I agree that sometimes it is a very convenient and fast way to restore food, water, and vitamins if the bed is nearby). For more balance needs to remove the health penalty for lack or excess of vitamins and just make a nonlethal debuff and vitamins quantity will not changes if you die and respawn on the bed. For vitamins buff, I think nothing to change and all works fine at that moment - If vitamins in balance and you hold it at 30 minutes (A,B,C,D quantity from 31 to 70) you get equilibrium buff like at that moment (+30 fortitude, +20% melee damage, +10% speed and maybe add slow hp regen). If one or all vitamins quantity from 21 to 30 or 71 to 80 you get nothing - no buff or debuff. But if vitamins quantity less then 20 you get A,B,C,D vitamin debuff. Lack or excess of one vitamin low stamina regeneration, two makes blur vision, three rise torpor, four make to loose oxygen and suffocating than. Moreover, for more convenient keeping vitamin C in balance needs to make fruits more valuable (+5 vitamin C) because at that moment berries and fruits is +1C, but others have +5 analog. for example - herbs +1A, vegetables +5A, cooked meat +1B, prime cooked meat +5B, cooked fish +1D, prime cooked fish +5D.

Food and Recipes:

Need to balance food and vitamins values in already existing recipes and add more recipes with normal ingredients, not like a Berry tea!!! Which crafts with 100 water and 5 berries (+5C) and give you +15 water and +5A!!! (omg where is the logic?! At the same place where the rest of the 85 water and replaced vitamin C I guess). I have one more "great" example is Grog and Rum. In real life, Grog is a Rum with water and spices but in the game, Grog makes from 100 water and 5 sugar. It will be ok if the Rum (100 water, 10 herbs, 5 sugar, 3 chili, and 10 wheat) give more profit then cheap Grog which gives you + melee damage, - damage taken, - food consumption, + hypothermal insulation, and B boost and all this for 30 minutes but Rum gives you the same + melee damage, - damage taken for 7 minutes...

So please, dear developers, drow some conclusions and fix recipes and food system and make it more logic, flexible and enjoyable. Good luck with it!

 

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