kahuna077 0 Posted July 4, 2019 Anyone happen to know the exact effects that activating the use singleplayer setting when playing on atlas singleplayer? Would Love to know so I can know if I should have it turned on or not as I dont want the gameplay to be TOO dumbed down. Share this post Link to post Share on other sites
UnknownSystemError 111 Posted July 4, 2019 You can adjust a plethora of sliders in singleplayer and mod it also. If you think the game is "too dumbed down" crank the difficulty to 1.0. Official are set to 0.2 to give you a baseline. Higher level and more spawns, and better loot. Share this post Link to post Share on other sites
kolpo 81 Posted July 15, 2019 (edited) I would also like to know what they do exactly, I have the impression that they boosted harvest rate and tame rate. I also believe that the ratings you set are multiplied by the single player settings, like if you set taming at 2 will you get 2 times(the already increased) taming rate of the single player settings. The way it works in Ark is know but I haven't found this info for Atlas. Ark values are below [ServerSettings] DifficultyOffset=0.200000 XPMultiplier=2.000000 TamingSpeedMultiplier=2.50000 ServerCrosshair=True ShowMapPlayerLocation=True EnablePvPGamma=True AllowFlyerCarryPvE=True [/script/shootergame.shootergamemode] MatingIntervalMultiplier=0.125000 EggHatchSpeedMultiplier=10.000000 BabyMatureSpeedMultiplier=36.799000 BabyCuddleIntervalMultiplier=0.167000 bFlyerPlatformAllowUnalignedDinoBasing=False bAllowCustomRecipes=True bPassiveDefensesDamageRiderlessDinos=True MaxDifficulty=False bUseSingleplayerSettings=True Option Default SP multiplier Result PerLevelStatsMultiplier_DinoTamed[0] 0.2 × 2.125 0.425 PerLevelStatsMultiplier_DinoTamed[8] 0.17 × 2.353 0.400 PerLevelStatsMultiplier_DinoTamed_Add[0] 0.14 × 3.571 0.500 PerLevelStatsMultiplier_DinoTamed_Add[8] 0.14 × 3.571 0.500 PerLevelStatsMultiplier_DinoTamed_Affinity[0] 0.44 × 2.273 1.000 PerLevelStatsMultiplier_DinoTamed_Affinity[8] 0.44 × 2.273 1.000 https://ark.gamepedia.com/Single_Player Edited July 15, 2019 by kolpo Share this post Link to post Share on other sites
Forb Hidden 134 Posted July 15, 2019 What's about a official answer on this? The tooltips of this option is shit and we can't find any explanation for this. Devs?! Please explain it or give us a link to the manual of your game. 1 Share this post Link to post Share on other sites
Elrood 54 Posted July 15, 2019 On 7/4/2019 at 5:30 AM, UnknownSystemError said: You can adjust a plethora of sliders in singleplayer and mod it also. If you think the game is "too dumbed down" crank the difficulty to 1.0. Official are set to 0.2 to give you a baseline. Higher level and more spawns, and better loot. Actually I wouldn't trust higher difficulty means more spawns. I have difficulty 1.0 and spawn rate 0.5 - and i have less than half of what I would assume i could get on official. Plus practically no carnivores (i saw one wolf corpse and few low level snakes). On the other hand i see very big interval of level possibilities. Level 150 are not uncommon and i saw alphas of level 600+ (i think 925 was highest i saw). So difficulty level in my mind is equal to max level of the creatures. Share this post Link to post Share on other sites
RyuujinZERO 122 Posted July 21, 2019 (edited) You'd be correct, difficulty strictly effects the level of creatures* spawned (And subsequently the quality of the loot, since level of stuff like SotDs directly correlate with quality of loot dropped), not the number or type of creature spawned. * SotD's count as 'creatures' for these purposes too Edited July 21, 2019 by RyuujinZERO Share this post Link to post Share on other sites
krazmuze 120 Posted July 21, 2019 Like ARK I would presume the use Single Player option is modifying the baseline 1.0 that is in the options which you can then further adjust on the single player screen, indeed lets have them document that as you can play Single Player with that turned off. Share this post Link to post Share on other sites