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kahuna077

"Singleplayer Setting" on singleplayer

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Anyone happen to know the exact effects that activating the use singleplayer setting when playing on atlas singleplayer? Would Love to know so I can know if I should have it turned on or not as I dont want the gameplay to be TOO dumbed down.

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You can adjust a plethora of sliders in singleplayer and mod it also. If you think the game is "too dumbed down" crank the difficulty to 1.0. Official are set to 0.2 to give you a baseline. Higher level and more spawns, and better loot.

 

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I would also like to know what they do exactly, I have the impression that they boosted harvest rate and tame rate. I also believe that the ratings you set are multiplied by the single player settings, like if you set taming at 2 will you get 2 times(the already increased) taming rate of the single player settings.

The way it works in Ark is know but I haven't found this info for Atlas. Ark values are below

[ServerSettings]
DifficultyOffset=0.200000
XPMultiplier=2.000000
TamingSpeedMultiplier=2.50000
ServerCrosshair=True
ShowMapPlayerLocation=True
EnablePvPGamma=True
AllowFlyerCarryPvE=True

[/script/shootergame.shootergamemode]
MatingIntervalMultiplier=0.125000
EggHatchSpeedMultiplier=10.000000
BabyMatureSpeedMultiplier=36.799000
BabyCuddleIntervalMultiplier=0.167000
bFlyerPlatformAllowUnalignedDinoBasing=False
bAllowCustomRecipes=True
bPassiveDefensesDamageRiderlessDinos=True
MaxDifficulty=False
bUseSingleplayerSettings=True
Option Default SP multiplier Result
PerLevelStatsMultiplier_DinoTamed[0] 0.2 × 2.125 0.425
PerLevelStatsMultiplier_DinoTamed[8] 0.17 × 2.353 0.400
PerLevelStatsMultiplier_DinoTamed_Add[0] 0.14 × 3.571 0.500
PerLevelStatsMultiplier_DinoTamed_Add[8] 0.14 × 3.571 0.500
PerLevelStatsMultiplier_DinoTamed_Affinity[0] 0.44 × 2.273 1.000
PerLevelStatsMultiplier_DinoTamed_Affinity[8] 0.44 × 2.273 1.000

https://ark.gamepedia.com/Single_Player

Edited by kolpo

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What's about a official answer on this? 

The tooltips of this option is shit and we can't find any explanation for this.

Devs?! Please explain it or give us a link to the manual of your game.

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On 7/4/2019 at 5:30 AM, UnknownSystemError said:

You can adjust a plethora of sliders in singleplayer and mod it also. If you think the game is "too dumbed down" crank the difficulty to 1.0. Official are set to 0.2 to give you a baseline. Higher level and more spawns, and better loot.

 

Actually I wouldn't trust higher difficulty means more spawns. 

I have difficulty 1.0 and spawn rate 0.5 - and i have less than half of what I would assume i could get on official. Plus practically no carnivores (i saw one wolf corpse and few low level snakes). On the other hand i see very big interval of level possibilities. Level 150 are not uncommon and i saw alphas of level 600+ (i think 925 was highest i saw). 
So difficulty level in my mind is equal to max level of the creatures. 

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You'd be correct, difficulty strictly effects the level of creatures* spawned (And subsequently the quality of the loot, since level of stuff like SotDs directly correlate with quality of loot dropped), not the number or type of creature spawned.

 

 

* SotD's count as 'creatures' for these purposes too

Edited by RyuujinZERO

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Like ARK I would presume the use Single Player option is modifying the baseline 1.0 that is in the options which you can then further adjust on the single player screen, indeed lets have them document that as you can play Single Player with that turned off.  

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