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Nomolos

QOL / Feedback

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Hi been playing from day 1 and a number of things strike me as dam annoying and just plain unnecessary on a day to day bases.

 

Taming please rethink this, having come from the Ark universe, the taming system on there is miles better and more enjoyable, track, trap and knock-out the animal, shove its favourite food in and fight off all nasties to have a perfect tame it works, its fun fending off whatever rocks up.

Atlas take on this is less fun, try to almost kill the animal before the bola is used and hopefully drag it  into a trap, then try and find a spot where you can feed the animal, and hope it does not spin around at hit you, still no idea if this is an intended feature or a bug? When the animal’s intent on killing, you pray you have a bed nearby to re-spawn on or you lose the taming efficiency already gained that loss of tame efficiency is way to quick.

This is frustrating and in no way “fun” for myself and other I have played with.

 

Breeding

It’s a little better with the ice option but again why lock the areas that you can breed animals in, makes no sense to me, its never really been explained why this has been implemented, it just seems to be a needless complication to the game mechanics for the sake of something to do?

Just one to reconsider and perhaps let you breed in whatever biome you are in within out the faf of getting/making ice.

 

Ship weight,

can we make cannon balls lighter, by the nature of the beast the Kraken needs some planning  and a fair few cannonballs, seems counter-productive to load up to max ish weight on cannonballs alone, it would help if they weighed a bit less to allow a reasonable amount to be taken without the ship slowing to a crawl don’t see this having a negative impact for PvP players either.

 

Ships speed,

seen a number of posts on this already but it would be nice to have more speed when heavy especially.

Perhaps a new quest to unlock a power option like the merchant ship we see from time to time, where going against the wind is then possible but costs a fair amount of fuel like the sub.

 

NPC Pirate ships

It would be nice to see normal NPC pirate ships that can be boarded and captured, similar to the ships of the dammed but normal variants of them, you would then have a reason to get up close and personally, and in PvE players would have a reason to use the grapple harpoon and the chance of capturing a superior ship would make hunting them a worthwhile endeavour!

 

More new quests

Need something to aim for extra stat bonuses etc, and receive more experience for completing them, grinding maps is not much fun solo and in groups can be too easy, but players need a route to level up in a reasonable time, if you don’t hunt maps or kill Alphas the XP rates pretty dire if you doing mundane tasks building ships, farming etc.

 

General threat level,

Not much on the islands in general that will cause a panic once your up past the starter levels, that’s one of the unknowns in Ark that something may wander along in your direction that you either need to kill or kite away from your base, the odd !! threat would be potentially interesting to deal with IF you’re in the area to deal with it.

 

Pulling items from containers,

What an utter pain in the rear to collect all of the resources and then have to shuffle them around between the benches, a pull function would be a good idea and make crafting a little easer as the hard parts getting the items to begin with on the better level items.

 

Airships

Now that would be an interesting addition, allowing players to reach the higher peaks easer without building elaborate ramps to get to map locations that now decay with the latest changes so it means that others can’t benefit from the effort of others,  nice difficult quest similar to the sub but for the sky, a galleon of the sky’s so to speak.

 

Meat

Can we stack this higher than 20, it spoils to fast and is a pain as it stands currently, a higher stack would give a longer overall retention rate.

Crabs

Stamina light the elephants seems a bit low, not helped by the fact they only eat spoiled meat and there is no quick rate to create spoiled meat for them.

 

Scuba gear

Another potential unlock, like the sub, it would be nice to ride the crabs under water but not currently viable

Clipping

Can we have a more relaxed clip policy its difficult in some areas to get a flat floor without going under the surface, It would be good to have a foundation Hight adjust to “lift” the start up a bit, single player seems to be introducing that policy?

 

Power stone looting

Can we stop that, seen loads of examples where a boss is killed and then people camp the entrance hoping to pick-up a free key, allow the looting of everything else bar the key, if you don’t earn it you don’t get it!

 

Animal variety

More please, still looking for an Anki type animal that can extract metal from normal rocks would help on islands with no metal nodes.

 

Ship hatches

Cargo hatches would be a good idea nice to load animals in and out and when closed keeps prying eyes out.

 

Drops

Give items sometimes, not just blueprints would make the effort of collecting them more worthwhile.

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Im gonna give my personal opinion on the issues you brought up...

Some may agree, others may not... But thats how life is...

Taming

Its not perfect, it needs adjustments and refinery but so far i actually enjoy a different take on taming... Requires more attention from the players, rather than just knocking out an animal, stuffing with food, building pikes or walls around it and waiting for the timer to go off...

 

Breeding

This also needs a few adjustments, but the biomes and temperatures are another interesting feature... It is a pain having to change a few grids over, building an outpost just so you can breed a certain type of animal. Maybe removing the biomes and keeping the temperature restrictions... But thats kind of a double sided dagger... If you try to improve, might make it worse.

 

Ship weight / Speed

 

To improve ship weight, you have weight sails. To improve ship speed you have speed sails.. If those are still too slow, look for some better blueprints. Reducing the weight of cannon balls will just make most ships carry a ton of cannon balls and basicly nuke down anything that crosses their path... Being conservative on your ammo is an essential part of piracy. Shoot when necessary to complete your goals. No matter if its pvp or pve. On pvp it would be a hassle because some players would have too much ammo. On pve you would kill half the world of the ships of the damned before running out of ammo... Its anothe double sided dagger.

 

NPC Pirates / New Quests / General Threat

I agree with the basic idea on these points. They  could use some attention and improvement.

 

Pulling items from containers

I think this is unnecessary.... Sure it would be easier, but its more of a slacker mod than an actual game feature. To be able to teleport stuff from all the boxes into a smithy so you can craft items, its kind of Star Trek style...

 

Airships

I've heard the devs want to implement this. But honestly i think it would ruin the game, unless they have a very expensive fuel type or limited time use per craft. Because you will be able to avoid all the ships of the damned and most of the players on pvp servers.

 

Meat

I agree with this point... Stacks should be a bit larger.

 

Crabs

I think the crabs are fine... By taming a higher lvl and splitting the points better, you can optimize your animals.

 

Scuba Gear / Clipping / Powerstone looting / Animal Variety / Ship Hatches

These points are valid. Specially the powerstone looting which on pve servers is a major pain, since players block the passage to the cave until you die or hand them your key.

 

Drops

I think this is absurd... So instead of dropping a lengedary bp, it would drop a legendary plank?? Now you dont have to gather materials from 6 diferent sectors, just kill enough ships of the damned in your sector and you can build a legendary galleon.

 

 

Once again i repeat, these are my opinions. They are not meant as an insult, rather an expression of my ideas towards what was posted.

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