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Captain's Log #32 - Blackwood Update, Singleplayer Mode, and Mega Update 3!

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Ahoy Pathfinders!

We have much to share! Let's get down to business, shall we? 

     :anchor: Mega update 3! :anchor:

Mega Update 3 is on the horizon and we’re excited to share some more teasers and information!

New Islands: Discover! 

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More new, unique Islands will be landing on the ATLAS giving you more opportunities to own land, explore and unlock new Discoveries.

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New Cosmetics: Sail Skins!

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Unfurl new sails against the sky with new Sail Cosmetics. The new cosmetics for small and medium sails lend the appearance of a delicate Junk or Sampan rig with bamboo slats which harkens back to a Far Eastern inspired sail design preceding Western square sails. Opt for the new large sail cosmetic to imbibe your ship with a commanding battle galley aesthetic and make it stand out as the flagship of your fleet!

New Creature: Sea Horse!

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The elegant Sea Horse can be found in the deepest trenches of the ocean. It has a calm demeanor unless provoked which will anger this aquatic species, resulting in a deadly attack. They have two known methods of poisoning their foes, it can either be through the form of a venomous bite in close quarters or a toxic substance shot from their snout at medium range. The poison is said to be quite potent with strong penetrative abilities that have been reported to even pierce through armor and golden age infused metals used to build vessels. 

While generally a solitary creature, it seeks out the assistance from its kin when in danger. A few daring adventurers have yearned to saddle this beautiful marine equine, however, due to its hostile nature when disturbed, it has been an impossible task. 

     :anchor: Single Player Mode :anchor:

We’re excited to say that we are currently working on a single player experience! This has been a common request from many of you and it is currently being prototyped by our team. We expect that we will have it ready to test on a beta branch in Mid July. This mode will be a true single-player mode; you won’t have to run a server in the background using up your precious memory! Every piece of content will be available, that includes the same massive world, with each and every island.

With single player, there always comes the question for whether we plan to allow users to play in a listen/local server mode. This isn’t something we’re working on at the moment, and pending on how the single player works out, it may be something we consider in the future.

     :anchor: ISO: Blackwood :anchor:

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Prepare for a dark twist on the Equatorial biome with our standalone map, ISO: Blackwood coming Mid July!

Explore the heart of the jungle or settle in rolling farmland. Silent eddies run before your boat as you make your way through the slick reeds of The Mire. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure and lost corpses. Approach the ancient serpent boss, Anacython, if you dare!

Please note, this is not a map that will be supported on our Official Network, as it was designed to give players all the mechanics that ATLAS can offer hosted as a single server, without the use of a database.

     :anchor: Live Game Patches :anchor:

Our patches can focus on various different things. They may be aimed to hotfix a bug introduced by new content, improve performance, resolving outstanding technical issues, and much more. This past week, the primary focus for our live updates was QOL improvements and balance changes. A lot of these changes were influenced by your suggestions and feedback, so keep it coming, Pathfinders! We understand you may feel something is too strong, too weak, or tedious - let us know, and we’ll do our best to improve the game experience. We truly appreciate all the support you’ve shown the game and will continue to work on improving it.

v207.991

- Fixed bolas releasing creatures prior to their timer ticking down entirely.

v207.99

- Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. To refresh their timers, you will need to board the boats they're on.
- Fixed a bug which would result in the XP Curse lasting permanently (retroactive)
- Fixed a bug which prevented firing cannons which were placed on the top deck above gunports
- Beds can only be used to spawn on after their initial respawn cooldown has cleared

v207.981

- Inactive PvP boats will now automatically destroy after 4 weeks of inactivity
- Enabled auto-destruction for decayed structures on Official Servers.
- Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited.
- Gunports can now be opened again without cannons (i.e you can now fish out of them again)
- Fixed some invalid cannon placements / shooting edge cases. 
- Open gunports will obstruct firing from any cannons that are not explicitly linked to them, either by dismounting the shooter or blocking the projectile.
- Fixed a Sail placement exploit.
- New game.ini mode for Sunken Ships

[/script/shootergame.shootergamemode]
DestroyDeadShipsIntervalTime=0 // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.

v207.972

- Fixed an issue where NPCs on a Galleon's front NPCs would not replicate, due to the Captain being all the way in the back. This would have previously shown Missing NPCs, even if they were stationed.

v207.971

- Updated localization for German, French, Turkish, Ukrainian, and Swedish.
- Gunports will no longer open if they do not have a cannon snapped to it
- Cannons using gunport-snaps now check for near-by freely-snapped cannons before snapping, in order to prevent multiple cannons shooting from one gunport.
- Fixed the Global Ship Limit counting Sunken Ships

v207.95

- Increase torpedo ammo weight to 12
- Increase the torpedo launcher weight to 240
- Reduced the weight bonus torpedo launcher receives from closed gunports to 20%
- Bola CC duration reduced to 6 seconds on players
- Bola release time now reduced to 0.5 seconds when removing it from a player
- Torpedo crafting costs updated. Reduced by approximately 20% and updated metal to require 2 types of ingots. Mythos requirement unchanged.
- Flame damage now eliminates ballista harpoons
- Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.
- Ballista Harpoon reload time has increased
- 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.

207.93
- Mortar and Pestle slots increased to 40
- Soap Blueprint added to Cooking Pot and Grill
- Large Storage Box slots increased to 100
- Small Storage Box  slots increased to 40
- Sugars now stack to 500 (increased)
- Thatch now stacks to 1000 (increased)
- Grenade weight increased to 5
- Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box.
- Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%
- Increased Playershop health to 12000
- Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%
- Doubled stamina cost of shield bash
- Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista
- Fixed ""Fail" sound line for the medkit using male voiceline for female characters
- Fixed being able to place wallhooks on demolishable resources to prevent floating structures
- Fixed being able to place triangle foundations on top of beds
- Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard
- Fixed a bug which allowed you to move whilst bola'd 
- You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE

207.91

- Torpedo Damage reduced by 45%
- Boats will no longer sink when overweighted or overcrewed if they are fully anchored (green anchor)
- Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on
- Submarines docked on hangars now retain their colour after server restarts
- Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon
- Quest skills are blacked out with a silhouette when not learned
- Cocoa can now be crafted properly in irrigated grills
- Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow
- Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client.

v207.9

- Networking range for players on ships is now the same as players not on ships (~34,000 units)
- Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.
- Fixed Crows no longer flying to attack.
- Fixed Shipyards at max storage capacity (300) fail to create ships.
- Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn

v207.81

- Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world. 

v207.8

- If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage
- Torpedo overall damage reduced by 20%
- Torpedo overall projectile lifespan reduced by 10%
- Torpedo and Torpedo Launcher crafting cost has been increased
- Fixed hotkey assignments to save on relog
- Readjusted Marker UI location when minimap is open to prevent overlap
- You can now use "prying eyes" to look inside lock chests if they are your own company's boxes
- Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame
- Significant shoreline data memory optimization

     :anchor: Community Spotlight :anchor:

The Community Spotlight is a new series that introduces you to player-driven communities, projects and/or initiatives in the ATLAS community. If you’re looking for more player created ATLAS resources and fun, keep an eye on these amazing projects, groups, and individuals.

ExploreAtlas

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ExploreAtlas is a user-friendly resource and creature index for ATLAS with over 10,000 resources and creature locations currently logged. The site also offers an up to date taming calculator for gaining max efficiency on your tames!

Other features include:

  • PVE claim point calculator
  • Imprint calculator
  • Added Resource Navigator (Allows you to input a location you are at and the resource you desire to find the closest available) 
  • Support 9 languages through native translations
  • Live player tracking on a Cluster and Region basis
  • Introduction of Companies to show off your home island and flag

https://exploreatlas.co.uk

  :anchor: Show 'n Tell :anchor:

We’re still collecting entries for the Show ‘n Tell! So you have a little more time to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

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Art by SpookyAnonymous

Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

 

Happy Sailing,

Grapeshot Games

:wheel:

 

🦀 For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 🦀

Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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FInally a singleplayer which will enable me to test stuff out before doing it on official servers without the need of setting up a private server! 👍

Curious question about the sail cosmetics, does it remove the painted images already on sails?

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Great news on the Single player option, this is the right thing to do. Thankyou Devs.

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Well thank you very much for implementing a single player mode.

It was very expensive for us to run private servers with 3x3/ 4x4 grid maps(to get nearly full game content)

We here in germany (i assume europe wide)have a notable single player fan community for ARK/ATLAS. This will bring more players and money to this first class survival game.

Dear Developers,please continue your precious work for this game , as you've done so far.

 

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I would've preferred if these sails were actually new sails with different stats and not just cosmetics...

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Now this is truly awesome stuff!

Huge thank you to the devs for solving all the issues and implementing all the wishes of the players quiet fast and for adding an amazing single player mode that even allows you to sail the whole map, amazing!

Edited by Linea
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omg seriously???? i like the singel player option but wtf... why do u keep introducing unwanted shit into this game instead of fixing the stuff thats broken or introduce something to make this feel like an actual pirate game!??... sail cosmetics? and they dont even work properly?? either fix the god damn sails before more ppl leave or make a statement clearly saying A. we dont know how to fix or B. we simply dont care about them and they are not getting fixed!! this is so annoying!... and then more useless tames like seriously… a sea horse poison  squirtgun!!??? this isnt pokémon!!?? put them in Ark they are not wanted heere!!! this is supposed to be a pirate game have u ever seen anything pirate related where they sail around with a freaking zoo on their ships?? have u seen any pirates ride stupid seahorses!!!!… when i hear pirate i think epic naval battles(which we cant have cus ur servers is operating from a Amiga5000 and half the stuff on ships is bugged or u cant use it cus there is a stupid meta) epic sword and pistol fights! (again u cant have this cus its simply not worth it cus of lag and stupid tames) hook on to enemy ships and board it with the rope ladders and grappling hooks and brawl it out on the ships!! the winner gets prisoners and a new ship... thats piracy!!!! not riding around on stupid bears and horses with flamethrowers! jump around on stupid crap or sail around on a seahorse squirtgun get ur shit together cus this is getting old really fast and u cant afford to keep loosing players this game is dieing and with the releases coming in the next couple of months it will be the last nail in the coffin for this game if u dont start to do something 

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I sincerely hope you're adding more NPCs, everywhere, and actual questlines in this singleplayer experience. I spotted maybe 2-3 people each session whenever I played back in the day and it made the world feel really empty.

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53 minutes ago, Ducimus said:

omg seriously???? i like the singel player option but wtf... why do u keep introducing unwanted shit into this game instead of fixing the stuff thats broken or introduce something to make this feel like an actual pirate game!??... sail cosmetics? and they dont even work properly?? either fix the god damn sails before more ppl leave or make a statement clearly saying A. we dont know how to fix or B. we simply dont care about them and they are not getting fixed!! this is so annoying!... and then more useless tames like seriously… a sea horse poison  squirtgun!!??? this isnt pokémon!!?? put them in Ark they are not wanted heere!!! this is supposed to be a pirate game have u ever seen anything pirate related where they sail around with a freaking zoo on their ships?? have u seen any pirates ride stupid seahorses!!!!… when i hear pirate i think epic naval battles(which we cant have cus ur servers is operating from a Amiga5000 and half the stuff on ships is bugged or u cant use it cus there is a stupid meta) epic sword and pistol fights! (again u cant have this cus its simply not worth it cus of lag and stupid tames) hook on to enemy ships and board it with the rope ladders and grappling hooks and brawl it out on the ships!! the winner gets prisoners and a new ship... thats piracy!!!! not riding around on stupid bears and horses with flamethrowers! jump around on stupid crap or sail around on a seahorse squirtgun get ur shit together cus this is getting old really fast and u cant afford to keep loosing players this game is dieing and with the releases coming in the next couple of months it will be the last nail in the coffin for this game if u dont start to do something 

DITTO THAT, Have you seen the amount of players on Atlas compared to ARK, the game is dying and I love it so much (<3 the game not that its dying) . If they don't do something soon they are gonna lose even their most dedicated players/fans. I mean unless they wanna push everyone to another pirate game that wont be named. hehe

Single player mode cool, u made like 100 people happy, now how bout the other 88% of your community?

Edited by PQQT
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15 minutes ago, PQQT said:

DITTO THAT, Have you seen the amount of players on Atlas compared to ARK, the game is dying and I love it so much (<3 the game not that its dying) . If they don't do something soon they are gonna lose even their most dedicated players/fans. I mean unless they wanna push everyone to another pirate game that wont be named. hehe

exactly.. i played this over 1000 hours made alot of new friends which i would be sad to say goodbye to but im at a point where i just cant defend playing this game anymore!.. no lets name it.. Sea of Thieves! a game which had a catastrophic launch aswell where every1 said it would die in a couple of months just like this… now with the new updates the most recent one they are going stronger than ever! with new ppl joining regulary and the old players from day 1 still there… and u know why?? cus they listened to their players and didnt introduce random stuff no1 asked for! like i siad i love this game and will be sad to see it go but thats the road we are heading down at atm and its sad!

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Quote

Unfurl new sails against the sky with new Sail Cosmetics. The new cosmetics for small and medium sails lend the appearance of a delicate Junk or Sampan rig with bamboo slats which harkens back to a Far Eastern inspired sail design preceding Western square sails. 

Just ask yourself how many players use small and medium sails. The smaller sails are getting worse, so these are almost not used. Anything bigger than a sloop will not be able to use these sails or it will not make sense. Please think about it and bring out the skins in all sizes!

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8 minutes ago, Tezcatlipoca said:

Just ask yourself how many players use small and medium sails. The smaller sails are getting worse, so these are almost not used. Anything bigger than a sloop will not be able to use these sails or it will not make sense. Please think about it and bring out the skins in all sizes!

no they should fix the sails before making skins to them… and u obvisly didnt read it all they also introduced large speed sail

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7 minutes ago, Ducimus said:

no they should fix the sails before making skins to them… and u obvisly didnt read it all they also introduced large speed sail

Sure, but others. I think it makes more sense for the player to decide which skins to use, not the size of the sails.

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The problem with most people who play is that they are not in the business, they build sullen boxes, boring bases, and sit like moles. This is a game about research, about the sea, about sea battles. You are cleaning the walls and hiding behind them! Developers have made so much content, and you are sitting on their bases. Are you afraid of losing? what? Build a schooner and go! to adventureThe problem with most people who play is that they are not in the business, they build sullen boxes, boring bases, and sit like moles. This is a game about research, about the sea, about sea battles. You are cleaning the walls and hiding behind them! Developers have made so much content, and you are sitting on their bases. Are you afraid of losing? what? Build a schooner and go! to adventure

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Well I'm looking forward to single player,but the promise of the whole map and no memory problems,not biting on that, but we'll see.Sails means i'll have to redesign all my artwork again.Personally I was holding out for an airship too,but one step at a time eh.At least they have been listening to the players,which is more than I can say for some of the other MMO's I play. 

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5 hours ago, Pchela Lesnaya said:

The problem with most people who play is that they are not in the business, they build sullen boxes, boring bases, and sit like moles. This is a game about research, about the sea, about sea battles. You are cleaning the walls and hiding behind them! Developers have made so much content, and you are sitting on their bases. Are you afraid of losing? what? Build a schooner and go! to adventureThe problem with most people who play is that they are not in the business, they build sullen boxes, boring bases, and sit like moles. This is a game about research, about the sea, about sea battles. You are cleaning the walls and hiding behind them! Developers have made so much content, and you are sitting on their bases. Are you afraid of losing? what? Build a schooner and go! to adventure

Have you actually played this game? We build boring boxed bases as THAT is the most viable for PVP. Whenever we build ships they are swiftly sunk by griefers overnight. It gets very tiresome to continue to build ships for adventure when they are so easily sunk and I would love to build more interesting bases if they were not so vulnerable and frail. The game has become an "Offline Griefer's" and "Exploiter's" wet dream.

Edited by vaylain

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4 minutes ago, vaylain said:

Вы действительно играли в эту игру? Мы строим скучные боксовые базы, так как это самое жизнеспособное для PVP. Всякий раз, когда мы строим корабли, они быстро погружаются гриферами в одночасье. Становится очень утомительным продолжать строить корабли для приключений, когда их так легко потопить, и я хотел бы строить более интересные базы, если бы они не были такими уязвимыми и хрупкими. Игра стала влажной мечтой "Оффлайн Грифера" и "Эксплоитера".

Friend. I have been walking on one ship for several sectors for a week already, nobody has sunk my ship, I play as a loner, I walk on the schooner. But I agree, it is necessary to make the ship "unsinkable" whose owner is offline. At least a day

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7 hours ago, Ducimus said:

exactly.. i played this over 1000 hours made alot of new friends which i would be sad to say goodbye to but im at a point where i just cant defend playing this game anymore!.. no lets name it.. Sea of Thieves! a game which had a catastrophic launch aswell where every1 said it would die in a couple of months just like this… now with the new updates the most recent one they are going stronger than ever! with new ppl joining regulary and the old players from day 1 still there… and u know why?? cus they listened to their players and didnt introduce random stuff no1 asked for! like i siad i love this game and will be sad to see it go but thats the road we are heading down at atm and its sad!

I agree totally at least fix the problems! The release for Xbox early access! The create new problems! The biggest problem with this is they have not learned from the issues they created with ark! It’s the same sh@& different day! They say one thing promise this then nothing! But hey let’s waste more time making skins then fixing!

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