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Thrians

Suggestion for an Increase in Player Pool

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I believe to help maintain a larger number of players all interacting with each other at different levels of the game, the cluster layout should combine both PVP and PVE from all regions of the world all on one cluster.  The layout could have specified PVE grids and PVP grids so those that primarily want PVE could venture out into PVP from time to time, all areas could have access to common and fine blueprint mats, maybe even journeyman as well.  The higher level mats for Masterwork and above be populated in the PVP regions (more difficult to obtain).  You could set it up where power stones  and essences were either split between PVP and PVE or have one tier in PVE and a more difficult tier in PVP.  Along with these suggestions I'm sure there are many more possibilities with a similar setup but something has to be done to increase the number of players on the same map.  With 4 official servers all under 1000 or even under 600 players the experience is really falling apart.

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4 hours ago, Thrians said:

I believe to help maintain a larger number of players all interacting with each other at different levels of the game, the cluster layout should combine both PVP and PVE from all regions of the world all on one cluster.  The layout could have specified PVE grids and PVP grids so those that primarily want PVE could venture out into PVP from time to time, all areas could have access to common and fine blueprint mats, maybe even journeyman as well.  The higher level mats for Masterwork and above be populated in the PVP regions (more difficult to obtain).  You could set it up where power stones  and essences were either split between PVP and PVE or have one tier in PVE and a more difficult tier in PVP.  Along with these suggestions I'm sure there are many more possibilities with a similar setup but something has to be done to increase the number of players on the same map.  With 4 official servers all under 1000 or even under 600 players the experience is really falling apart.

Not gonna work as PVE players would be forced to sail out to other islands for needed resources and exotic animals and then they would be subject to PVP interactions. And have you met PVP players? They will cry if they see something that they cannot touch and destroy...Besides, the Colonies server already does what you suggest with PVP and PVE areas combined on the same map.

Their biggest issue in the first place was to try and maintain both PVP and PVE. They should have focused on one or the other and made that particular mode really special but instead, they screwed both PVP and PVE by tailoring the game to appease both modes...but hey, it is worth a shot since this game is dying so fast it is sickening.

At this rate, I would rather they focus on PVE and add in more AI units, Tarot system, unique dungeon designs, innovated PVE encounters, and then finally, remove the failed PVP aspect as the PVP has instead devolved into one great, big shit show of an "OFFLINE" griefing fest, effectively ruining the game...

Edited by vaylain
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