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Increasing sailing speed?  

132 members have voted

  1. 1. Would you like to increase sailing speed?

    • PvP player - Yes
      31
    • PvP player - No
      10
    • PvE player - Yes
      78
    • PvE player - No
      13


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I think it presents more problems to make it a generic default.

I do agree that we need more ways of improving our speed and that going faster is better.. but I don't think the answer is in just increasing default speed.

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Traveling takes too long, and players are getting tired of it.

One of the reason atlas is dying, a game shouldnt be a full time job

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I mean dont we all want to go slow in this game like sail for hours and not play the better parts of the game 😉

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Its not a big deal once you start meeting your other boats coming from where your going. :classic_cool:

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Decreasing the low wind ratio is a bad idea imo. It adds depth to pvp fights. If there was no low wind, why bother turning sails? hell why bother having AI on them while we're at it? I'm a good 1300 hours into atlas, I've always been a builder since ark and atlas allows me a whole new dynamic in those regards. Making it easier for a few isn't going to help the system currently in place. Many are getting around fine. The long journeys you do are suppose to be there. If we were able to just TP a boat or zip at mach speed across, the game would get boring reallllllly fast considering how fast you would run out of stuff to do. Atlas imo is turning out fine and the current sailing system works fine.

Every time I see a post talking about sailing is boring or it takes too long: your either A not organized or B overweight like hell and what should be a 7-15 minute sail (light and good wind vs mid weight and poor'ish winds) is becoming a 30-45 minute endeavor.

Soon enough they'll fix the BP sails to allow their stated speed increase and you'll have more options at a faster boat aside from current builds possible.

Example: My armored combat birg skirts across a grid in about 5-10 minutes wind dependent. Its not super light weight and not overloaded either. Now compare this to my moronic crew member (that shall remain nameless) loaded a galleon with a shipment of metal for us. Problem is he was carrying 85% of his max weight. What should have been an honest 5 minute sail from one grid to another turned into a hour long venture of me guarding him with my sails at 25% open

I'll agree though, yes it can be a bit boring on the open waters and yes going 5-7 grids (max you'll go) does take planning and time. When I plan long trips I take into account the wind, time it may take to get there and what can I do along the way. Maps, sunken ships and SOD's if they are good enough. So in turn I plot not a straight course but a curved course to take into account the wind. If thats not good enough for you, I've been buggin the devs to add card games in so we can have casino boats floatin around. I'd love to play a game of blackjack on a long sail to pass the time.

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Posted (edited)
2 hours ago, kilonkasio said:

Decreasing the low wind ratio is a bad idea imo. It adds depth to pvp fights. If there was no low wind, why bother turning sails? hell why bother having AI on them while we're at it? I'm a good 1300 hours into atlas, I've always been a builder since ark and atlas allows me a whole new dynamic in those regards. Making it easier for a few isn't going to help the system currently in place. Many are getting around fine. The long journeys you do are suppose to be there. If we were able to just TP a boat or zip at mach speed across, the game would get boring reallllllly fast considering how fast you would run out of stuff to do. Atlas imo is turning out fine and the current sailing system works fine.

Every time I see a post talking about sailing is boring or it takes too long: your either A not organized or B overweight like hell and what should be a 7-15 minute sail (light and good wind vs mid weight and poor'ish winds) is becoming a 30-45 minute endeavor.

Soon enough they'll fix the BP sails to allow their stated speed increase and you'll have more options at a faster boat aside from current builds possible.

Example: My armored combat birg skirts across a grid in about 5-10 minutes wind dependent. Its not super light weight and not overloaded either. Now compare this to my moronic crew member (that shall remain nameless) loaded a galleon with a shipment of metal for us. Problem is he was carrying 85% of his max weight. What should have been an honest 5 minute sail from one grid to another turned into a hour long venture of me guarding him with my sails at 25% open

I'll agree though, yes it can be a bit boring on the open waters and yes going 5-7 grids (max you'll go) does take planning and time. When I plan long trips I take into account the wind, time it may take to get there and what can I do along the way. Maps, sunken ships and SOD's if they are good enough. So in turn I plot not a straight course but a curved course to take into account the wind. If thats not good enough for you, I've been buggin the devs to add card games in so we can have casino boats floatin around. I'd love to play a game of blackjack on a long sail to pass the time.

With 1300 hours in game which means 10 hours/day since the launch you certainly can't understand players who play 3-4 hours a day (most of players). Its nice advice to plan your trips but that option have only people who play all day long so they can wait for better wind (or go zigzag across 10 sectors instead of going straight). So for these people there are only 2 options, they either have a good wind and they go or they have a bad wind and they don't (and you have to count with way back to your base too). For me its like good wind = going somewhere (3 grids max) vs bad wind = going offline. 

Edit: I've reported that BP sails bug month and half ago, still nothing. I lost hope in them fixing it 😉

Edited by Willard
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On 6/16/2019 at 2:43 PM, Martyn said:

Actually, if there is no wind, I take my boat out more often.. but then, I use an outboard.. and I do it, specifically because there is no wind. 

 

Come up with engines for oil. Everyone is tired of these tedious swimming.

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Think they said they were looking into faster travel and i hope they do, i am getting abit bored of the sailing aspect now to be honest  especially no wind direction.

I liked the idea of having like fast lane in the wind, a certain route will get you there faster something along those lines.

It is just to boring to sail many grids away with nothing to do other than keep watch for sotd. 

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10 Knots minimum you say - 1 day later - 6 weight sail, 6 cargo rack, 99% loaded galleons all over the map.

Nope, can't see a problem with this.

(Sarcasm)

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Posted (edited)
2 hours ago, Jack Shandy said:

10 Knots minimum you say - 1 day later - 6 weight sail, 6 cargo rack, 99% loaded galleons all over the map.

Nope, can't see a problem with this.

(Sarcasm)

Ofc it was meant with normal weight ships and it would need to be additionaly reduced by weight 😉 but this topic is about increasing sailing speed in general, not about specific idea which came up in this topic.

Edited by Willard

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Posted (edited)
6 hours ago, Willard said:

So for these people there are only 2 options, they either have a good wind and they go or they have a bad wind and they don't (and you have to count with way back to your base too). For me its like good wind = going somewhere (3 grids max) vs bad wind = going offline.

Not so at all and indeed not what many part time players even do.  I've seen several in my last company and in my current.  "Casual Players" sail 1-2 regions, explore a little, do some maps. Log out.

Log in.. explore, do some maps, log out.

Log in.. go home.

You are not looking for faster travel or even a way to end the boredom of playing a game that requires grind.  You want a resolution only for you.

So lets hear your ideas? How would you increase sailing for your pleasure, whilst keeping the game balanced for everyone else?

All I've seen you do is counter argue someone elses ideas whilst putting nothing forward yourself.  Other than excuses for why you have a problem with sailing.  Excuses.. not reasons.

Indeed 2 of our guys, one casual, one a fanatic.. have spent the last 4 days irl time, sailing around looking for potential new bases on already settled islands.  They've located several and indeed we're starting to build on one just now, with the kind permission of the settlement owners.  People we'd never even met before tonight.

Alot of people here are demanding increased speed for pvp.. to either escape or to attack.. they don't need it for either if we keep the same current system.  From a pve point of view.. we also don't need anymore increases in speed.  Sotd can't do 17 knots.. if you can't that's your fault. Build a better ship.  If you're in pvp, play with others... then you can sail around at 5 knots.. and still win.

I haven't seen a single stand up reason why we as a global community need 10 knot speeds as default. Other than its "boring".  Everything is boring with experience and experience is always fun.  Fact of life. 

As for the guy having 1300 hours ingame.. not understanding people with only 3-4.. he probably understands you better than you do.  His argument is sound, but you completely bypass what he said with some excuse that casual players somehow deserve more attention than time served players.  Sorry, but no.  Either we're all equal or those who play most, get the most attention.

Edited by Martyn
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On 6/16/2019 at 3:56 PM, Remcott said:

I like the idea of having a higher base minimum speed.  I think SoD speed would need to be adjusted as well to let them still pose a threat.

  Anytime I log on and see low wind it currently is a guarantee that I wont sail.  Like previously said, who wants to spend 1 hour sailing one grid.  If you only have a few hours to play you cant accomplish anything.  Each grid in my opinion should take a max of 10 minutes at lowest wind speed to sail across,  higher wind cuts it down to 5. 

That is still  almost 2 hours to circle the map but it also means just over 1 hour to get to any square depending on direction at slowest speeds.  H7/H8 to H1 or H15 is roughly 70 minutes at slowest, if all wind was max 35.

Edit: also some mechanic to encourage hit and run harassment.  Not just a full on 9 hour brawl and wipe.  Something I can do quickly. Sail over, steal something that gives our group a buff, kill an NPC pirate admiral wantering their docks, etc.  If full wipe is what you guys want then up gathering so recovery is faster.

Ah the art of generalisation. 

I just sailed across a region at 17 knots, in a storm, with cyclones.  In 10 minutes.  Give or take.

I sail in a galleon.. why don't you?

I've just spent 12 hours or so, sailing around doing maps, collecting resources, killing sotd, picking up flotsam, killing sotd.   Am I a boring person? Because I enjoy the relaxed pace of the game?

Imagine seeing a sotd galley doing 17 knots.. boy, these forums would be overflowing.

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Posted (edited)
1 hour ago, Martyn said:

Not so at all and indeed not what many part time players even do.  I've seen several in my last company and in my current.  "Casual Players" sail 1-2 regions, explore a little, do some maps. Log out.

Log in.. explore, do some maps, log out.

Log in.. go home.

You are not looking for faster travel or even a way to end the boredom of playing a game that requires grind.  You want a resolution only for you.

So lets hear your ideas? How would you increase sailing for your pleasure, whilst keeping the game balanced for everyone else?

All I've seen you do is counter argue someone elses ideas whilst putting nothing forward yourself.  Other than excuses for why you have a problem with sailing.  Excuses.. not reasons.

Indeed 2 of our guys, one casual, one a fanatic.. have spent the last 4 days irl time, sailing around looking for potential new bases on already settled islands.  They've located several and indeed we're starting to build on one just now, with the kind permission of the settlement owners.  People we'd never even met before tonight.

Alot of people here are demanding increased speed for pvp.. to either escape or to attack.. they don't need it for either if we keep the same current system.  From a pve point of view.. we also don't need anymore increases in speed.  Sotd can't do 17 knots.. if you can't that's your fault. Build a better ship.  If you're in pvp, play with others... then you can sail around at 5 knots.. and still win.

I haven't seen a single stand up reason why we as a global community need 10 knot speeds as default. Other than its "boring".  Everything is boring with experience and experience is always fun.  Fact of life. 

As for the guy having 1300 hours ingame.. not understanding people with only 3-4.. he probably understands you better than you do.  His argument is sound, but you completely bypass what he said with some excuse that casual players somehow deserve more attention than time served players.  Sorry, but no.  Either we're all equal or those who play most, get the most attention.

Why are you so aggressive man? Stop talking about 10 knots minimum speed suggestion, it was just an idea. This topic is about increasing sail speed in general. Ways how to do that is smt different. Im not developer, Im just trying to figure out what people want. Thats why forums are here.

Do you understand that PvE players and PvP players have totally different expectation from this game? Do you understand that PvP players want to spend most time fighting instead of sailing, not the other way around? I get this tempo is good for your PvE activities, but its not healthy for PvP. Once you want to fight 3-4 sectors away its basically impossible within normal amount of time. Because in the contrary to PvE you actually cannot leave your ship somewhere and get home next day on a PvP server. You have to get back home the same session otherwise your ship will be probably destroyed. Try to see it from this perspective. 

And look at OP, I clearly stated its my subjective opinion. And if you look at poll you will figure out Im definitely not the only one who wants to speed up sailing. Quite the opposite.

Edited by Willard

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59 minutes ago, Willard said:

Once you want to fight 3-4 sectors away its basically impossible within normal amount of time. Because in the contrary to PvE you actually cannot leave your ship somewhere and get home next day on a PvP server. You have to get back home the same session otherwise your ship will be probably destroyed. Try to see it from this perspective. 

Ah! back to the "we've wiped or neutralized all those close to us, we want to wipe or neutralize those further away" argument.

You do know sailing speed will only help you in the short term, once those are wiped or neutralized you'll be asking again for faster sailing or ship teleportation to further your reach.

I don't know what the answer is, but asking for more speed isn't it.

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Posted (edited)
21 minutes ago, Jack Shandy said:

Ah! back to the "we've wiped or neutralized all those close to us, we want to wipe or neutralize those further away" argument.

You do know sailing speed will only help you in the short term, once those are wiped or neutralized you'll be asking again for faster sailing or ship teleportation to further your reach.

I don't know what the answer is, but asking for more speed isn't it.

So the answer is to cultivate our opponents around us and farm them once upon a time, hmmm, interesting. Because so many companies wants to live close to stronger enemy ... according to you its fine to play on 3x3 within 15x15 map. Ok, I take it as your opinion. I won't argue with you anymore. 

Btw big companies are usually at least 4 sectors from each other. If they want to fight each other instead of bullying small tribes how to do that with this speed?

Its simple, small speed = you look for a targets which are close to you = strongest company wipes smaller tribes because it takes forever to sail to worthy opponent. Small companies are pissed because they fight opponents well above their level, big companies are pissed and bored because they can't find proper opponent. Result = people leaving the game. Just my opinion 🙂

 

Edited by Willard

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2 minutes ago, Willard said:

So the answer is to cultivate our opponents around us and farm them once upon a time, hmmm, interesting. Because so many companies wants to live close to stronger enemy ... according to you its fine to play on 3x3 within 15x15 map. Ok, I take it as your opinion. I won't argue with you anymore. 

 

Or you could, I don't know, build an outpost from which to attack those places from.

The logistics of an operation like that might be an interesting thing to play in a game like this.

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Posted (edited)
11 minutes ago, Jack Shandy said:

Or you could, I don't know, build an outpost from which to attack those places from.

The logistics of an operation like that might be an interesting thing to play in a game like this.

You can't do this to at least half competent opponent 😉 he will always stop you from claiming an island close to them (and ye, he will deny you FOB at lawless), making FOB etc. And ofc because of logistics you will have an insane disadvantage. Ye, because again logistics = insane amount of time, your opponent goes half a sector for refuel while you ...

Edited by Willard

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8 minutes ago, Willard said:

You can't do this to at least half competent opponent 😉 he will always stop you from claiming an island close to them (and ye, he will deny you FOB at lawless), making FOB etc. And ofc because of logistics you will have an insane disadvantage. Ye, because again logistics = insane amount of time, your opponent goes half a sector for refuel while you ...

That has always been the price of expansion, the risk of spreading yourself too thin.

Sounds like an interesting challenge.

It has the added benefit of not needing to change the games ship speeds.

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Posted (edited)
32 minutes ago, Jack Shandy said:

That has always been the price of expansion, the risk of spreading yourself too thin.

Sounds like an interesting challenge.

It has the added benefit of not needing to change the games ship speeds.

I don't want to spread, I want to fight. Its pointless conversation m8. You keep your opinion, I will keep mine. 

Edited by Willard

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7 minutes ago, Willard said:

I don't want to spread, I want to fight. Its pointless conversation m8. You keep your opinion, I will keep mine. 

I can fully understand, you not wanting to risk any of your ships, tames and other gear needed for raiding at any time other than when you are the one raiding.

You have your, I presume, very secure home base where you feel safe.

You just wish to fight and win, and you've done all you can within the games current confines, so you want the game to change so you can keep fighting, all perfectly understandable.

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Posted (edited)
28 minutes ago, Jack Shandy said:

I can fully understand, you not wanting to risk any of your ships, tames and other gear needed for raiding at any time other than when you are the one raiding.

You have your, I presume, very secure home base where you feel safe.

You just wish to fight and win, and you've done all you can within the games current confines, so you want the game to change so you can keep fighting, all perfectly understandable.

No, I just don't want to spend another hundreds of hours of rebuilding a base and harbor somewhere else and keep double the amount of NPCs just to have a chance to fight as I've already done that 😉 I don't care winning or losing, I care just about chances to actually fight without spending hours and hours travelling somewhere.

Actually you will realise that if you ever get in position as we are rn 😉

Btw look at poll, you still talk about me wanting to change the game. 83% of those who voted wants to increase sailing speed too 😉

Edited by Willard

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Posted (edited)
4 hours ago, Willard said:

PvE players and PvP players have totally different expectation from this game?

Yes and this is why many on both sides have asked for 2 different base games.  Instead we get the pvp game minus the ability to actually hit people.

So a default status is required.

I haven't heard any actual reasons why there's a need for a speed increase.  You say pvp people want to get from a to b.. well, get organised and sail there.

Even if you had faster sailing, it still wouldn't help you.  Except maybe in freestyle pvp, which is pretty random.  So getting a speed upgrade just to maybe find someone to fight.. not very useful.

Otherwise you organise to fight with someone, you organise sailing times, you gather your fleets ahead of time.  The speed you can sail at, has absolutely no meaning at all.

The subjective complaint in the op has nothing at all to do with pvp or pve environments.  You started off by saying you find it boring and slow.. Nothing to do with what kind of server you're on.  I think, you're probably wanting a speed increase so you can surprise people and get the first blow in.  What you maybe don't realise is that they also will be able to do this to you.  Or maybe you want them to do it to you.  But remember, in pvp, anything that gives you an advantage, automatically gives you a disadvantage as well.

So to look at a speed increase from a pvp point of view:

Can get to hostile islands quicker.

Can be attacked quicker.

Can escape attackers if running a light ship etc.  Dep on exp and ship design.

Will be unable to log out for irl time due to more attackers/fights/defences

That essentially boils it down. 

For pve - Can get to places quicker

Will get bored faster, because you'll complete content quicker. 

Will level up faster..

Essentially.. more speed = I win button.

People don't need more speed, they need more complexity.  You need more to actually do, to occupy your time when sailing.  But the problem is, the chosen method of sailing is boring.. it is standing at a wheel, staring off into the distance waiting to get from here to there. 

You want to get there faster.. buy a space game.. or a magic game.. there you'll get technology that allows you to progress faster..

But you'll always hit the same walls.  Faster progression = Shortened game time, due to people getting bored of completion.

It seems to me that none of you have actually sat down and really thought about what you really actually want. To me, it seems blatently obvious what the failures are for a speed increase.  But maybe you're slower on the uptake and it needs to be continually explained to you.

Essentially.. slower sailing, is probably the only reason why any of you are still playing atlas.  It is that simple.

And I'm not being aggressive to you.  You're just being defensive against me.  This is an issue I've seen many times irl, over the last 40 odd years.  Stop blaming people for your own short comings.  If someone intimidates you.. that's actually your fault for allowing them to do so.

People aren't being toxic etc.. you're being weak minded to their competant and well thought out arguments and can't come up with viable counter arguments so instead you make these weak insults to defend yourself and hide behind.  By you, I am not referring to "you" willard specifically, but to everyone who does this.  Frankly I am sick to death of hearing people calling me names, because they are too weak to stand up for themselves.

Now.. I'd like to hear why those 83% voted for a speed increase.. what do they think they will gain by getting it? What would it give them? And remember, the counters.. if you can get it in pvp.. so can everyone else. incl your enemies.

Edited by Martyn
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Posted (edited)
2 hours ago, Willard said:

No, I just don't want to spend another hundreds of hours of rebuilding a base and harbor somewhere else and keep double the amount of NPCs just to have a chance to fight as I've already done that 😉 I don't care winning or losing, I care just about chances to actually fight without spending hours and hours travelling somewhere.

If you didn't care about winning or losing.. why are you demanding more speed, why does it matter if you get there faster to lose? Your argument makes no sense.

You want to get to your enemies faster. So you can kill them faster.  To then get to more enemies faster.. but what about their needs? Isn't your inability to sail faster their defence? Don't they have a right to that time period? Or is the game only here for you.

You don't want to spend another 100 hours.. well bully for you.  Maybe your "enemies" or "victims" don't want to spend another 500 hours rebuilding because people keep appearing out of nowhere to annihilate them.

Building advance bases and employing more crew.. is part of the gameplay.  Maybe instead of charging off to wipe people out, you should make alliances, organise with people to have friendly fights at designated places and times.  That way, you won't need to keep sailing off to ignorantly beat someone to death with their own arms.. but that's what you really actually want.  This is why people keep coming back to the I win Now button because that is, what you actually want.

You just continually refuse to admit to it.

Edited by Martyn
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Posted (edited)

I have a perfect example as due to a bug i have to move my location to a new location and rebuild a base. Moving resources etc takes time at current to go from L10 to H4 took me 1 hour and a half last night. Just sailing with a cargo container which of course slows you down now i have to go back for resources that I left behind and some animals. So there goes 3hours of time to move items. Travel on a pve server its a bit slow and cargo containers are nice but 40% speed decrease is painfull. If you would fix your bugs we would not have to resort to this sort of crap.  3 hours or more depending on wind of course

Edited by Luxfere

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Posted (edited)
1 hour ago, Martyn said:

If you didn't care about winning or losing.. why are you demanding more speed, why does it matter if you get there faster to lose? Your argument makes no sense.

You want to get to your enemies faster. So you can kill them faster.  To then get to more enemies faster.. but what about their needs? Isn't your inability to sail faster their defence? Don't they have a right to that time period? Or is the game only here for you.

You don't want to spend another 100 hours.. well bully for you.  Maybe your "enemies" or "victims" don't want to spend another 500 hours rebuilding because people keep appearing out of nowhere to annihilate them.

Building advance bases and employing more crew.. is part of the gameplay.  Maybe instead of charging off to wipe people out, you should make alliances, organise with people to have friendly fights at designated places and times.  That way, you won't need to keep sailing off to ignorantly beat someone to death with their own arms.. but that's what you really actually want.  This is why people keep coming back to the I win Now button because that is, what you actually want.

You just continually refuse to admit to it.

Thank you for telling me what I want man, I really appreciate it. I´ve written like 5 times what bothers me and why is such a long sailing bad for PvP. If you don´t get it by now I won´t bother to explain it to you again, you simply have PvE mind and no PvP experience so you don´t know what I am talking about 😉 

"If you didn't care about winning or losing.. why are you demanding more speed, why does it matter if you get there faster to lose? Your argument makes no sense"

This is the most brutal example of PvE mind which isn´t able to comprehend someone likes fighting no matter if he loses his ship or sink other ships. Problem is for this player if he has to sail for hours TO GET TO FIGHT first and then hours back to base. 

Its so funny when PvE player starts talking about PvP 🙂 

Gosh, this is such a waste of time. Poll is pretty selfexplanatory. 

Edited by Willard

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